Tactics in Dragon age is a quite hot topic. Many praise them, many despise them and never take advantage of what they have to offer. As a veteran player of Final Fantasy 12, which uses a similar system, I was thrilled to see this idea appear in Dragon age. However I was quickly bummed by what seemed like a broken system at first try and didn't bother to use it until later in the game, when I decided to investigate further, knowing how great it could be based on my experience in FF12.
That's when I figured out many points that are never explained in-game, in the user guide or even online. I decided to create this guide to share them as clearly as possible so that some other fellow players can better understand and finally enjoy using the tactics in Dragon age. It turns out indeed that they are usable and quite useful when understood correctly. There are nevertheless some points that seem to me like missteps from developpers, so I also give my humble suggestions on the matter. Hopefully some of them will be addressed in future patches...
I'm willing to maintain this thread with your ideas if I missed anything and I see some interest from the community. As you can imagine, discovering all those concepts was a long and hard process, so I hope you find this useful!
=== Basic concepts ===
- Some very basic concepts are noted on the in-game codex #255. A few of them are explained differently on this list.
- Open tactics screen by typing '\\\\' or hitting the target shape icon on top of the screen.
- Select the character you wish to setup using the top left field.
- Make sure to select a proper behavior on the top right. They are all precisely described on mouse-over. For exemple, selecting 'Agressive' for warriors or 'Ranged' for archers might be a good idea.
- Left-hand side gives conditions that are checked. Right-hand side gives their corresponding actions. Think of it as follows : IF 'condition' is met during gameplay, THEN 'action' is executed.
- Tactics will be activated in ascending numerical order, which is from top to bottom on the tactics screen. If the first 'condition' is met, the first 'action' is executed and none of the following 'conditions' will even be checked. If the first 'condition' is NOT met, the second 'condition' is checked... and so on.
- You can select predetermined presets on the left to give you an idea of what a particular member can do.
- You can save your custom presets for quick setup using the bottom right button. Note that presets are character dependent!
=== Important particularities of Dragon age system ===
[*]Selected party members tactics are DISABLED. This is probably a cause of frustration for many and is not necessarily easy to realize... You should therefor avoid selecting entire party (using '=') since it will prevent any tactics from working. Use instead main character based tactics (ex.: Enemy: target of main character -> attack) and select only your leader to basically control the entire party indirectly through tactics.[*]Hold status (activated by pressing 'h') is useful for hard battles where you want to micro-manage everything, but for normal battles where you can easily rely on tactics, it should be avoided. That is because characters will fall on an IDLE STATE if a tactics 'condition' is met, while the corresponding 'action' cannot be done because the character is out of reach. Since it cannot move to a better position and execute the action due to the hold state, it simply does nothing![*]Tactics will only be activated during a state of combat (with combat music and combat stance). It wont work if no enemies are around. So make sure you don't have tactics like "Enemy: nearest visible -> attack" set before sustained buffs or the like, otherwise it will be difficult for them to be activated when needed. There seems to be occasionnal exceptions to this rule, for exemple with the Heal spell, which is sometimes activated outside combat...
[*]Rangers pets tactics screen can only be accessed at the moment they are summoned, by double-clicking the "1 tactics slot acquired" icon at the bottom left of the screen. Note that their tactics setting need to be remade each time they are summoned with currently no way to make them persistent. Saving their presets is useless.[*]Already activated sustained buffs (ex.: Flaming weapons), which appear with flashing yellow border on the bottom quickbar, will NOT be recast by tactics even if their 'condition' is met. For exemple a character that dies during a battle and raised afterward will no longer have the buff and this wont cause the tactic to be executed (if it was set by another character). Manual desactivation of the ability is needed.[/list]
=== Suggestions to developpers ===
[*]Merely selecting characters should not disable their entire tactics. Only selected (forced) actions should override the tactics system and only for the duration of said actions. This is how it works in FF12 and I believe it is a much better way to proceed since we cannot deselect everyone at once in Dragon age, which means at least one character's tactics are disabled at all time.
[*]Rangers pets tactics screen should be accessible at all time while they are summoned.[*]Rangers pets should not be dismissed on each area transition.
[*]A tactic's 'condition' should not be met if it's 'action' cannot be executed due to hold state. Switch to something like : if ('condition' && ((hold && 'no movement required') || (!hold))) {'action'}.
[*]Allow personal and party abilities to be cast through tactics out of battles.[/list]
Disclaimer : Just about all the information presented here was deduced through a long analysis process in-game and should be accurate as of version 1.01. Some errors might have slipped in, so please keep me informed if you find any.
Modifié par Cursed Feanor, 18 novembre 2009 - 09:35 .





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