Expansion or New Game?
#76
Posté 19 novembre 2009 - 08:15
#77
Posté 19 novembre 2009 - 08:19
Jacks-Up wrote...
Taleroth wrote...
It's complicated.
On one hand. There's a major part of many player characters that absolutely lacks resolution.
On the other hand. There's many part of pretty much every player character that have significant resolution that they needn't toy with it.
I want to see total resolution, so I say expansion.
I'm leaning towards expanshion as well for the sole reason it took how many years for them to make game 5-6?
Expansion will come sooner, true they could use a similar or upgraded driver but Expansion is by far the quickest rout.
On the bright side though, the engine for the game is already built....as well as most of the history of this world. I'm no programmer....and I don't think it will be easy....but I do know building the engine for a game is one of the hardest parts....after that its about building story/scenerios and making modifications to an already present game engine.
Plus, with any luck, some of their resources spent the last 6 months working on the sequel and not just DLC and getting DA prepped for consols.
Modifié par LtlMac, 19 novembre 2009 - 08:21 .
#78
Posté 19 novembre 2009 - 08:23
RazorrX wrote...
The thing is *IF* you took the death, then Morrigan does NOT have a god/demon child. So that makes that part a non issue. Thus the bulk of what people are saying should be the next sequel is gone.
True enough, she either bares -your- child, or someone's you appointed to her. But if she fails this, who said she won't try something else?
You know of her offer. You know it is possible.
They might just find a dragon corpse next to a corpse of a man in some deep roads cave in. And it turns out he was templar? Maybe he run into a sleeping god and just killed it. Maybe it was a set of people who helped him. Maybe it was witht he help of Morrigan?
She has her mother's notes now to deal with things.
I have no clue what the writers have in mind, but this is a solution I came up with in 2 minutes, so I am sure them, who know the game inside out and have (had) the time, probably having breathed the game and the world and the topic day by day for the last while can come up with a fitting and un-forced solution. The trick is not to think within the limits of the information we are presented with now. New variables can always appear.
#79
Posté 19 novembre 2009 - 08:49
A full fledged expansion is large enough to get a deep enough and epic enough story. And it's nice to continue on after the main campaign. Mask of the Betrayer was one good XP.
#80
Posté 19 novembre 2009 - 09:07
RazorrX wrote...
The thing is *IF* you took the death, then Morrigan does NOT have a god/demon child. So that makes that part a non issue. Thus the bulk of what people are saying should be the next sequel is gone.
The only way to actually 'fix' that delimma is to say "X" is the cannon story.
Then you alienate the people who did "Y" or "Z" or "W".
So new game is better, set in Orlais or somewhere. Heck we have 2 more Archdemons to deal with.
ummmmnew game or not, your still going to have to decide on a cannon version of game #1 under your set of rules.
Why cant they just take all the major choices into account and have game play recognizing those choices.
Is it alot of programming? yes it is but its worth it in the end!
#81
Posté 19 novembre 2009 - 09:29
#82
Posté 19 novembre 2009 - 11:13
Duck and Cover wrote...
expansion. I'd like to see a real expansion and not cheesy dlc's. I don't mind paying for content, but the problem with dlc's is they aren't epic enough. Wardens keep doesn't interest me in the least bit.
A full fledged expansion is large enough to get a deep enough and epic enough story. And it's nice to continue on after the main campaign. Mask of the Betrayer was one good XP.
Agreed but we'll have to wait and see what they decide
#83
Posté 20 novembre 2009 - 12:17
I heard from a friend on Kotaku that the new DLC will be, Ostagar. Meaning you can return and get the King's armor. So I guess you'd have to go to an old save prior to the final battle. But then again, who knows if my friend isn't pulling my leg, knowing how much I obsess about this game.
#84
Posté 20 novembre 2009 - 02:08
So you have a long time since the last blight, you have a focused attack in a weak area, when past blights seemed to be at random and were defeated with large armies where as in the game you have to fight it off with a rag tag army that you put together; after the limited resources of a backwater country are already crippled at the battle of Ostagar. All this together leads me to believe there is much more at work than your standard blight, and I seriously doubt Bioware would pull a "And 200 years later, the next blight"
Game series connect and I believe there was mention of save-game loading or similar in later Dragon Ages, similar to mass effect. There would be no point in this practice if all it did was give you a codex entry of what happened 200 years before, as the endings aren't black and white like kotor was where the sith empire prevails or the republic is saved that has significant effects on the galaxy. In the end the Archdemon was slain with variations on local politics and who came to power and died in the end. Those type of effects fade in that large a time scale. Or the the story is completely removed in a far away land. What happened in Fereldan effects Fereldan. If say the next blight happens in Tevinter what effect would your save have on it? So what happens next? Who knows and one can only speculate but there are some possibilities that just don't make good storytelling which I think Bioware would steer clear of. What happens next? Who knows, I personally think that the story will pick up close to where this one ended with something more sinister lurking in the background, but I don't think we've seen the last of Mabari warhounds and I seriously doubt we'll have to wait 200 years.
#85
Posté 20 novembre 2009 - 02:27
#86
Posté 20 novembre 2009 - 02:30
#87
Posté 20 novembre 2009 - 02:54
Modifié par vocalemuse, 20 novembre 2009 - 02:54 .
#88
Posté 20 novembre 2009 - 02:59
vocalemuse wrote...
They could always do something like Guild Wars has done with their expansions, allowing characters from the first game to play in all of them but also having the option of making brand new characters in the new expansions. Might be a little too complicated though, would be really awesome if they could pull it off!
They are already doing that with Mass Effect 3.
If you die in Mass Effect 2, you play a different character in the third game.
So that is a possibility for a DA Sequel or Expansion.
#89
Posté 20 novembre 2009 - 03:31
SDNcN wrote...
vocalemuse wrote...
They could always do something like Guild Wars has done with their expansions, allowing characters from the first game to play in all of them but also having the option of making brand new characters in the new expansions. Might be a little too complicated though, would be really awesome if they could pull it off!
They are already doing that with Mass Effect 3.
If you die in Mass Effect 2, you play a different character in the third game.
So that is a possibility for a DA Sequel or Expansion.
LOL, heck, if you die in ME2 you play a different one in ME2
The opening mission in ME2 is a suicide mission that can kill sheppard off for the entire game.
#90
Posté 20 novembre 2009 - 03:46
Kalfear wrote...
SDNcN wrote...
vocalemuse wrote...
They could always do something like Guild Wars has done with their expansions, allowing characters from the first game to play in all of them but also having the option of making brand new characters in the new expansions. Might be a little too complicated though, would be really awesome if they could pull it off!
They are already doing that with Mass Effect 3.
If you die in Mass Effect 2, you play a different character in the third game.
So that is a possibility for a DA Sequel or Expansion.
LOL, heck, if you die in ME2 you play a different one in ME2
The opening mission in ME2 is a suicide mission that can kill sheppard off for the entire game.
No it isn't.
http://blogs.ign.com...9/06/17/123208/
#91
Posté 20 novembre 2009 - 03:53
#92
Posté 20 novembre 2009 - 04:25
Rauge115 wrote...
In another thread, somone had said that maybe the entire point wasn't about the darkspawn invasion and all that, but rather about the ending, setting up for Dragon Age 2, etc. As in, it set it up for the Old God child, or w.e.
Yes and it was also established by most people how awful and what a ripoff BG that plot line would be.
#93
Posté 20 novembre 2009 - 05:41
Also, don't delete your save games just yet:
http://www.thatvideo...r-dragon-age-2/
Modifié par screwoffreg, 20 novembre 2009 - 05:47 .
#94
Posté 20 novembre 2009 - 06:17
SDNcN wrote...
Kalfear wrote...
SDNcN wrote...
vocalemuse wrote...
They could always do something like Guild Wars has done with their expansions, allowing characters from the first game to play in all of them but also having the option of making brand new characters in the new expansions. Might be a little too complicated though, would be really awesome if they could pull it off!
They are already doing that with Mass Effect 3.
If you die in Mass Effect 2, you play a different character in the third game.
So that is a possibility for a DA Sequel or Expansion.
LOL, heck, if you die in ME2 you play a different one in ME2
The opening mission in ME2 is a suicide mission that can kill sheppard off for the entire game.
No it isn't.
http://blogs.ign.com...9/06/17/123208/
Just saying what Bioware has said on the ME2 forums, but I can understand why you would take IGN version over Biowares.
http://masseffect.bi...gate.html?ref=/
#95
Posté 20 novembre 2009 - 06:23
#96
Posté 20 novembre 2009 - 07:03
#97
Posté 20 novembre 2009 - 07:07
I'm not sure how they tie in the Morrigan baby plot (since it doesn't always occur) - though it seems they have a plan. I would assume it would be easier to start tying story threads in DLC or expansions so DA2 starts everyone out on even ground, but we'll have to wait and see....
#98
Posté 20 novembre 2009 - 07:13
Kalfear wrote...
SDNcN wrote...
Kalfear wrote...
SDNcN wrote...
vocalemuse wrote...
They could always do something like Guild Wars has done with their expansions, allowing characters from the first game to play in all of them but also having the option of making brand new characters in the new expansions. Might be a little too complicated though, would be really awesome if they could pull it off!
They are already doing that with Mass Effect 3.
If you die in Mass Effect 2, you play a different character in the third game.
So that is a possibility for a DA Sequel or Expansion.
LOL, heck, if you die in ME2 you play a different one in ME2
The opening mission in ME2 is a suicide mission that can kill sheppard off for the entire game.
No it isn't.
http://blogs.ign.com...9/06/17/123208/
Just saying what Bioware has said on the ME2 forums, but I can understand why you would take IGN version over Biowares.
http://masseffect.bi...gate.html?ref=/
You do realize that Blog was written by the guy who is leading the development for Mass Effect 2 right?
#99
Posté 20 novembre 2009 - 03:24
#100
Posté 20 novembre 2009 - 11:05
Driveninhifi wrote...
I'd assume if your character lives at the end they have to continue with his/her story. Otherwise you're going to have a lot of frustrated people out there since there are a couple endings with no closure. Otherwise you can create a new character - maybe different openings similar to this game's origin stories?
I'm not sure how they tie in the Morrigan baby plot (since it doesn't always occur) - though it seems they have a plan. I would assume it would be easier to start tying story threads in DLC or expansions so DA2 starts everyone out on even ground, but we'll have to wait and see....
They could just start from a back save and not kill themselves.





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