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Arrival Story Analysis and Discussion


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#1
squee913

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I should probably start by stating that I don't think Arrival was an utterly fantastic DLC. I thought it was good for what it was: Added content that sets up the story of ME3. Before anyone starts screaming mindless fanboy, I do feel there are problems with it's story. I will even address them. I just do not think it is so littered with hole that you could use it for a screen door like a lot of people think. I am going to address some of the bigger issues people have with the story and gameplay of Arrival. If there is an issue I do not address, I am not ignoring it, I simply do not have time to pick apart every argument. 

Also, I should note that the point of this is not to tell people they are wrong, our question people's intelligence. It is to simply share different views and generate discussion.
So, Let's jump in shall we? 

REAPER INFO??

A lot of people are saying that it makes no sense that Everyone says this info is about reapers when Shep is the only one that believes in them. You have to listen closely. Hackett simply says that, before he lost contact, Kenson told him that she had found something on the reapers. He never said he believed it or even what his views were. He simply said what he had been told. 

SOLO MISSION

Yes, I feel this was a bit awkward. Shepard must go it alone, despite having plenty of stealthy people around him. I personally this was BioWare's response to too many people complaining that Squad mates don't talk in DLCs. The simple truth is that it is not worth the money to bring 13 voice actors back just for a DLC. Fan's would not cut them slack, so they tried to come up with another solution. Damned if you do. Damned if you don't. Still, it was awkward and could have been handled better.

A lot of people also complain that the sneaking part was lame. To be honest, I did not even know you could sneak. The whole game I have seen an enemy and unleashed the drone on them (ahhh yes, the combat drone. When you absolutely have to kill every mother F***er in the room, accept no substitute). How was I to know this was different? Honestly though, what did you expect? The game engine does not cater to stealth all that much. They are not going to re-invent the system for a $7 DLC. They tried to trow a little variety in there using the system they had. Take it for what it is worth. 

In the words of the immortal Ackbar, "IT"S A TRAP"

Ahhhh the power of meta gaming. Everyone complains how they saw this trap coming a mile away. Even I saw it coming, and I am a few pies short a bake sale. The question, however is whether Shep would have seen it coming. It's like watching a horror movie. You are screaming, "B**ch, don't open that door!!! The lights are going out, and something is scratching the other side!!" After she opens the door and the space bunnies kill her, you do the, "I told you so" bit. This is because we are watching a horror movie and expect things like this to happen. In real life, if someone was afraid to open a door just because the lights were flickering and there was a sound on the other side, you would look at them funny, and tell them to pay their electric bill.

The point I'm making is that we expect these things because it's a game and we know something is going to go wrong somewhere. Shepard does not know this. He/she has no real reason not to trust Kenson. Yes, they have reason to be concerned when they hear about the reaper artifact. They even ask about it, and Kenson assures him that they are being very cautious. Shep would be concerned, and want to check things out, but I don't see why red flags should be going off just yet. If you watch the conversation again but pretend you are Shep and have no idea that things are about to go horribly wrong, you will see what I mean. I'm not saying you would not be concerned, but you would not be screaming trap all over the place.

HOW DO YOU KNOW THE REAPERS?

Another small point, but Kenson says that even a dead reaper has power. Even I said, "Ummm... how do you know this? I don't see the Cerberus logo anywhere..." Until you realize that she has been talking to one. We have no idea what naughty things Harby has been whispering to her in the night, but it is obvious she feels they are these wonderful, almost god like beings. Showing her that Reapers have power after death is a great way to do this. Again this is simply guess work, but since we do not know what she has learned, we cannot discount her knowledge as a plot hole. You could say, Shep should have asked about it, and I would agree. I never said the story was perfect. My guess is that the developers felt that such a conversation would do nothing to carry the story forward and left it out.

WHERE IS THE NORMANDY?

Another criticism of the DLC is the fact that the Normandy never went to look for Shepard during the 2 days he was gone. My question is, how do you know that? We have no idea what they were doing. I don't remember Shepard calling the Normandy and telling them where he was headed (hell, they did not even know). So the Normandy is suppose to find one asteroid in an entire system in two days? 

The question then becomes, "Why didn't Shep call the Normandy to tell them where they were going?"Mostly because if anyone other than the Normandy was listening (I.E. some sort of Batarian outpost with 300,000 people on it)they would now also know the location of the project and Shep would be placing everyone there in danger. You spend half the game listing to other people's com traffic during missions. You think they can't hear yours as well? Again, at this point, Shep has no reason to believe he is going anywhere but a friendly alliance facility.

BLOW UP A MASS RELAY? RETCON!! RETCON!!!!

I hear this one a lot; a super nova could not blow one up, how could an asteroid. It's all about distance me hardies. Someone on youtube put it perfectly. It is the same reason why a nuclear blast that is far enough away only knocks you on your bum, while a rock to the face can crack your skull. Energy dissipates with distance. All we know is that a "Near by" star went super nova and knocked the relay out of it's position. In space terms, near by can be a very long distance. 

Some people said that if a simply asteroid can destroy a relay, than a lot of relays should have blown up over the millions of years they have been around. First of all, the chances of a planet sized asteroid hitting a relay in the vastness of space is pretty slim. Earth has been around for billions of years and nothing even close to that size has hit us... this is proven by the fact that I am even here to type this. Yes an asteroid that size would tear this planet apart. (Now that I think about it, one might have hit us. There are theories that the moon was made by a large impact knocking off the enough parts to form into a moon. Still this was billions of years ago, when our solar system was not nice and ordered as it is now. Back then tons of flying derby was everywhere.) 

Secondly, the asteroid was moving much faster than a normal asteroid would be. It was being propelled towards the thing at great speed. This equals a much greater transfer of energy upon impact than a normal asteroid would have. 
And lastly, we have no idea that this hasn't happened to other relays. All we know is that it has not happened in the past few thousands years that the Asari have known about them. That is a very small window for such a massive event to happen.

RESTRAIN THAT MAN!!

Another big complaint involves Shep's capture and escape. First of all, why was he captured? They could have just killed him. Anyone saying this needs to pay more attention to ME2. They have been trying to Capture Shep the whole game. The Reapers want him for some reason. No we don't know why, but there is a whole nother game coming so cool your jets and wait for it.

Why didn't they restrain him to the table?
Well, probably because they felt that pumping him full of sedatives and placing 2 armed guards over him was more than enough. On a normal person, drugs work wonders. Just ask an anesthesiologist. The table itself had no restraints on it, and they felt it was unnecessary to install them for a drugged man under armed guard. Smart? Maybe not, but definitely far from an unbelievable plot hole. If you are going to start complaining every time a bad guy underestimates Shep, you are going to have a lot of complaining to do.

Why did Shep just wake up from sedatives with no explanation? 
(yes, I have seen this argument) This should be no surprise to us by now. He woke up on the operating table when he should not have and he survived the poison in his ale (and I'm not just talking about the Ryncol). Shepard has some sort of cybernetics or other little Goodie in him that counter acts things like drugs and poison.

Why did his "cell" have a mech terminal in it?
I use quotes because this "cell" was no cell at all. This was not a prison. It was a lab. If you look at he surroundings, shep was in what looked like a medical center or lab of some sort. This was probably the most secure place they could find. They did not have time to remodel the room to take the terminal out, and again probably felt that the drugs and armed guards were enough. 

Well, why didn't they just break the terminal then?
We have no idea what it was used for. The doctor might have needed it for something. You are simply assuming that the terminals only purpose was to control mechs, when in reality it probably served several purposes. Some might say that this should have been explained better, but how much more explanation do you really need? Just look around. It is obvious that this is not a jail cell. 

Why didn't he get he guards guns? 
And do what exactly? Shoot the walls? He was in the room by himself. Once he got out of the room,, his/her own equip was right there.

Well, Why was Shep's guns and armor right there? 
It's a game where you shoot things. Move on.

WHY NOT DISMANTLE THE PROJECT?

This is a common question. If they were indoctrinated, why didn't they take down the project so that no one could use it. The problem is that you have no idea how long they have been indoctrinated for. It's a slow process. From the way Kenson was talking they were trying to figure out if they should use it when she got captured. This suggests that they had reached the stage of, "We probably should not do this." but had not reached the, "Let's burn this Mother F-er down" Ala Burger shack form Herald and Kumar go to White Castle. You are also overlooking the fact that the reapers could have wanted to use this for something else. If you just took over people controlling a ballistic missile and you are planing to invade, you don't tell them to destroy it. You keep it to use yourself. I'll agree that they might have explained this better, but the lack of explosion does not change the logic behind keeping it.

WHY CAN"T YOU CALL AGAIN?

Some people complain that you should just re-call the colony or Normandy after Kenson cut you off. Remember the "She cut you off" part? She shut down your transmission. Jammed it in some way. You think she un-jammed it once she stopped talking to you? Later when you try to contact Joker, the computer even tells you that comms were damaged.

NO CHOICE?

Yes, you had no choice. Whether you are Renegade or Paragon, you are still out to save as many people as possible. It's simple numbers. Kill 300,000 or kill trillions. Not to mention the Batarians will be wiped out anyway once the reapers get there. Sucks, but it is a no win situation. Tell me what Shep could have done? I saw someone say that Bioware should have let you save someone. How exactly? Comms were down. Like I said, give me an alternative. Are you saying you are upset because you didn't like being forced to kill 300,000 people. Here is a news flash: That's the point. You are not supposed to leave with a warm gooey feeling.

You realize that Bioware has to tell a story' right? Getting choices is fine, but you have to lead a player down a path or you have no story. You had no choice about loosing someone on Vermire. This is because you cannot give 100% control to the player and still tell a good story.

WHY DID HACKETT EVEN GO TO THE NORMANDY?

He likes Shep and felt that he should be there to personally tell him what he/she is going to be facing. This makes a huge difference. Remember all the gripes about just receiving an email form someone. Well, Hackett wanted to show Shep enough respect to tell him in person. It shows he cares.

HOW CAN THE BATARIANS BLAME SHEP?

Well, let's see... There is a good chance they can ID shep as the person who freed a terrorist suspected of wanting to slam an asteroid into a relay. Then a few hours later, they pick up a transmission FROM said asteroid placing SHEP on it hours before everything goes boom. You don't think this info would be kicked up the chain of command? Like Hackett said, it's not solid, but it is enough to raise serious suspicions.

THE REAPER BABY NOT PLAN B?
 
Some people think this makes ME2 pointless. I disagree. To me the point of ME2 was to learn to care about your team and the universe you are in. Think Two Towers. Most of the book was about taking down Saruman . He was not Sauron's main focus or plan. In the end, beating Saruman did not change much. Sauron was still coming. What it did do, was provide an excellent way to learn more about the world and the characters in it. That's how I feel about ME2. The Baby reaper was not plan B, it was just another weapon the Reapers planned to use. This does not mean it was not important to take it out. Anything you can do to hurt the Reapers is important. So the Reapers were already coming. So what? Are you saying that this makes it ok to just ignore what he Collectors were doing? Does this somehow change the fact that we eliminated a major base of operations for them in the galaxy? 

Yeesh, that was a wall of text. I am sure I have missed some things here and there, but those are the major ones I can think of. Was Arrival fantastic? No. I don't like it as much as LOTSB, but it's still better than most DLC of most games, and it sets up ME3 nicely. I felt the story was decent and had a lot of emotional weight. 
So, that's that for now. Sorry it was so long, but I wanted to properly address these issues. Fell free to counter me or point out flaws. God knows I can make them. All of us a bi-est to one degree or another. Some people hate the story of ME2 and look at Arrival seeing tons of flaws.

Others like me, loved the story and see Arrival from the other side. I try to be objective, but if I am seeing the game through rose tinted glasses, I would be the last to know. That's kind of the point. That is why I enjoy debating here. It shows me other view points. It helps to build an objective picture in my mind. If you want to help build that great! Maybe you will learn something as well. If you just want to pretend your opinion is better than everyone else's, go write a book.

Modifié par squee913, 14 avril 2011 - 08:46 .


#2
thatguy212

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People will always find things to complain about, it doesn't matter if you prove them wrong, they'll just ignore you and keep complaining

Modifié par thatguy212, 14 avril 2011 - 07:38 .


#3
GuardianAngel470

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I agree with most of your points actually. When people ask why Shepard didn't just try to contact the colony it kind of makes me do a double take. I guess it just seems obvious to me that the reason is Kenson jammed the transmission. It goes back to your point in your Smudboy analyses about not believing it happened unless it happened on camera.

As it is I found Shepard's talking to himself kind of jarring so handholding further by spelling out every single occurance just seems excessive.

#4
CroGamer002

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All I can say for those who said all those things.

Posted Image




Nice one squee913!

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Modifié par Mesina2, 14 avril 2011 - 07:48 .


#5
Eudaemonium

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Nice! I agree with most of your points. I haven't actually managed to get through Arrival yet, because my computer is old and it makes the solo combat too difficult even on Casual, so I just read a plot summary after giving up in frustration. Nonetheless, its nice to see an analysis to keep in mind when I finally play it myself. Also, I Just wanted to expand on something you wrote.

squee913 wrote...
And lastly, we have no idea that this hasn't happened to other relays. All we know is that it has not happened in the past few thousands years that the Asari have known about them. That is a very small window for such a massive event to happen.


From earlier in ME, we know that the Council (and possibly other political bodies) forbid the uses of relays if their pair is currently unknown - this is what started the Rachni War, after all. As such, it is likely that in last the 37+ million years, a number of relays have been destroyed, but that due to this rule the various races might not actually even know about it. Since relays are assumed to be indestructible, if a relay has a missing pair it is assumed we don't know where it is and thus it is dangerous to open, not that it was destroyed in a planet collision.

Additionally, from Arrival we can deduce that when a Mass Relay is destroyed, it basically wipes out a system. Thus this could have occurred inumerable times prior to the Asari's discovery or even during it but in isolated systems - say in the fringe regions of the Temrinus systems. There's a lot of empty space, whose to say that there weren't originally more systems there that were destroyed by their mass relays beign destroyed in freak natural disasters?

#6
The BS Police

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The only problem I have with Arrival is that it is too short! I see no real plotholes in it, as for taking the Collectors and Suicide Mission into account, cannonicly Arrival takes place sometime after the suicide mission.

Modifié par The BS Police, 14 avril 2011 - 08:15 .


#7
Aumata

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I never got the whole choice about saving the Batarian colony. You had less than 2 hours, there is no way in hell you are going to save a damn colony in that time.

#8
Nathan Redgrave

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[quote]squee913 wrote...

A lot of people are saying that it makes no sense that Everyone says this info is about reapers when Shep is the only one that believes in them. You have to listen closely. Hackett simply says that, before he lost contact, Kenson told him that she had found something on the reapers. He never said he believed it or even what his views were. He simply said what he had been told.[/quote]

Shepard is not the only one who believes in them; Anderson does, the Illusive Man does, and a number of others do (example: that dude down in Engineering). It's not public knowledge, but there are some people who know enough to at least look into it. 

[quote]SOLO MISSION

Yes, I feel this was a bit awkward. Shepard must go it alone, despite having plenty of stealthy people around him. I personally this was BioWare's response to too many people complaining that Squad mates don't talk in DLCs. The simple truth is that it is not worth the money to bring 13 voice actors back just for a DLC. Fan's would not cut them slack, so they tried to come up with another solution. Damned if you do. Damned if you don't. Still, it was awkward and could have been handled better.[/quote]

I just think they thought the idea of making it a solo mission for added challenge would mix things up a bit, not to mention emphasizing that this bit was all about Shepard and the Reapers.


[quote]HOW DO YOU KNOW THE REAPERS?

Another small point, but Kenson says that even a dead reaper has power.[/quote]

One more reason it doesn't make a whole lot of sense unless you're playing post-SM, or at least post-IFF. That the Alliance could have picked up that bit of intel after the Derelict Reaper mission isn't entirely unbelievable. How they would have known it beforehand, however...

[quote]WHERE IS THE NORMANDY?

Another criticism of the DLC is the fact that the Normandy never went to look for Shepard during the 2 days he was gone. My question is, how do you know that? We have no idea what they were doing. I don't remember Shepard calling the Normandy and telling them where he was headed (hell, they did not even know). So the Normandy is suppose to find one asteroid in an entire system in two days?[/quote]

FTL travel makes this rather a moot point, actually. Once Shepard radios for Joker and Joker knows his location, all that needs to be known for this to make sense is that the Normandy is in the general area, and while it'd be nice to know what was going on with the Normandy's crew while Shep was out, it's not exactly relevant to plot integrity in this case. FTL travel from the middle of a solar system to the outer edges is generally going to be a matter of minutes.

[quote]BLOW UP A MASS RELAY? RETCON!! RETCON!!!!

I hear this one a lot; a super nova could not blow one up, how could an asteroid. It's all about distance me hardies. Someone on youtube put it perfectly. It is the same reason why a nuclear blast that is far enough away only knocks you on your bum, while a rock to the face can crack your skull. Energy dissipates with distance. All we know is that a "Near by" star went super nova and knocked the relay out of it's position. In space terms, near by can be a very long distance. 

Some people said that if a simply asteroid can destroy a relay, than a lot of relays should have blown up over the millions of years they have been around. First of all, the chances of a planet sized asteroid hitting a relay in the vastness of space is pretty slim. Earth has been around for billions of years and nothing even close to that size has hit us... this is proven by the fact that I am even here to type this. Yes an asteroid that size would tear this planet apart. (Now that I think about it, one might have hit us. There are theories that the moon was made by a large impact knocking off the enough parts to form into a moon. Still this was billions of years ago, when our solar system was not nice and ordered as it is now. Back then tons of flying derby was everywhere.) 

Secondly, the asteroid was moving much faster than a normal asteroid would be. It was being propelled towards the thing at great speed. This equals a much greater transfer of energy upon impact than a normal asteroid would have. 
And lastly, we have no idea that this hasn't happened to other relays. All we know is that it has not happened in the past few thousands years that the Asari have known about them. That is a very small window for such a massive event to happen.[/quote]

Note that a solid object smacking directly into something will always be more likely to cause actual physical damage than a distant blast of non-solid force. An explosion may kill you from a distance, or it may not, but the actual damage an explosion inflicts and the damage flying shrapnel inflicts are two different matters entirely.

[quote]RESTRAIN THAT MAN!!

Another big complaint involves Shep's capture and escape. First of all, why was he captured? They could have just killed him. Anyone saying this needs to pay more attention to ME2. They have been trying to Capture Shep the whole game. The Reapers want him for some reason. No we don't know why, but there is a whole nother game coming so cool your jets and wait for it.[/quote]

Harbinger, when you encounter him, sometimes orders the Collectors to preserve Shepard's body if possible. Figured I'd mention that.

[quote]Why didn't they restrain him to the table?
Well, probably because they felt that pumping him full of sedatives and placing 2 armed guards over him was more than enough. On a normal person, drugs work wonders. Just ask an anesthesiologist. The table itself had no restraints on it, and they felt it was unnecessary to install them for a drugged man under armed guard. Smart? Maybe not, but definitely far from an unbelievable plot hole. If you are going to start complaining every time a bad guy underestimates Shep, you are going to have a lot of complaining to do.[/quote]

Shepard's immunity to sedatives is a pretty unusual thing, so them not restraining him makes sense.

Keeping him in the same room as a mech-control console, on the other hand...

[quote]Why did Shep just wake up from sedatives with no explanation? 
(yes, I have seen this argument) This should be no surprise to us by now. He woke up on the operating table when he should not have and he survived the poison in his ale (and I'm not just talking about the Ryncol). Shepard has some sort of cybernetics or other little Goodie in him that counter acts things like drugs and poison.[/quote]

Yes, this is hardly a plothole, it's come up before. In any case, "plothole" would be the wrong word. "Deus ex machina" is the term critics should be using for this, and as it was established well in advance and prior to the actual DLC, that criticism doesn't stick.

[quote]Why did his "cell" have a mech terminal in it?
I use quotes because this "cell" was no cell at all. This was not a prison. It was a lab. If you look at he surroundings, shep was in what looked like a medical center or lab of some sort. This was probably the most secure place they could find. They did not have time to remodel the room to take the terminal out, and again probably felt that the drugs and armed guards were enough.[/quote]

They really should have put him in a random storage room or something of that nature.

[quote]WHY NOT DISMANTLE THE PROJECT?

This is a common question. If they were indoctrinated, why didn't they take down the project so that no one could use it. The problem is that you have no idea how long they have been indoctrinated for. It's a slow process. From the way Kenson was talking they were trying to figure out if they should use it when she got captured. This suggests that they had reached the stage of, "We probably should not do this." but had not reached the, "Let's burn this Mother F-er down" Ala Burger shack form Herald and Kumar go to White Castle. You are also overlooking the fact that the reapers could have wanted to use this for something else. If you just took over people controlling a ballistic missile and you are planing to invade, you don't tell them to destroy it. You keep it to use yourself. I'll agree that they might have explained this better, but the lack of explosion does not change the logic behind keeping it.[/quote]

I say that this "plothole" explains itself. They were, until recently, the only people on the goddamn station. Who's going to start the project, the Ghost of Christmas Past? There was no danger of the Project starting up until Shepard woke up and started shooting things, at which point they were too busy trying to capture or kill him to put much effort into disabling the project, although Kenson certainly tried. 

[quote]WHY CAN"T YOU CALL AGAIN?

Some people complain that you should just re-call the colony or Normandy after Kenson cut you off. Remember the "She cut you off" part? She shut down your transmission. Jammed it in some way. You think she un-jammed it once she stopped talking to you? Later when you try to contact Joker, the computer even tells you that comms were damaged.[/quote]

Yes, people just weren't paying attention. And by the time you have access to comms, calling the colony would be pointless--all it would do is give them a chance to look up and be blinded before being vaporized.

[quote]NO CHOICE?

Yes, you had no choice. Whether you are Renegade or Paragon, you are still out to save as many people as possible. It's simple numbers. Kill 300,000 or kill trillions. Not to mention the Batarians will be wiped out anyway once the reapers get there. Sucks, but it is a no win situation. Tell me what Shep could have done? I saw someone say that Bioware should have let you save someone. How exactly? Comms were down. Like I said, give me an alternative. Are you saying you are upset because you didn't like being forced to kill 300,000 people. Here is a news flash: That's the point. You are not supposed to leave with a warm gooey feeling.[/quote]

This isn't even a plothole, this is people complaining that they had to do what they story wanted them to. Which isn't even in the same category.

[quote]WHY DID HACKETT EVEN GO TO THE NORMANDY?

He likes Shep and felt that he should be there to personally tell him what he/she is going to be facing. This makes a huge difference. Remember all the gripes about just receiving an email form someone. Well, Hackett wanted to show Shep enough respect to tell him in person. It shows he cares.[/quote]

Why the hell is this even a question? Hackett tells you why he was there himself.

[quote]THE REAPER BABY NOT PLAN B?
 
Some people think this makes ME2 pointless.[/quote]

Some people are projecting fan-theory onto the story and crying like little screeching urchins when the story doesn't want to play ball. Their problem, not BioWare's.

Modifié par Nathan Redgrave, 14 avril 2011 - 08:42 .


#9
squee913

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Nathan Redgrave wrote...
*snip*


I went ahead and edited the title to take out Plot Holes since, as you pointed out, a lot of them were not really plot holes. Thanks for expanding upon the points. :)

#10
MrFob

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Very nice squee. Agree with most of your arguments (as in your youtube analysis of Smudboys analysis, quite funny vids btw).
The only point I do have a problem with is the "rather easy" destruction of a Mass Relay. Not because I think asteroids would hit relays every now and so often but rather the fact that it can be destroyed like this at all.
The other civilizations are around for thousands of years by now. Some, like the Salarians are extremely tech savy and inquisitive and THE one biggest secret in the glaxy is how the mass relays work. Now, untill Arrival it was a stretch to believe really none of the trillions of individuals involved could figure out how to open up, scan or even scratch a relay in thousands of zyears. After we hear that all it takes to evaporate one si an asteroid hurled at it?
OK, even if we assume the explosion destroys absolutely everything (which is likely) and there is no wreckage to analyze and study, at least through such a test the races could have estimated energy output, etc., etc. and most important, it would prove that relays can be damaged, destroyed or otherwise "altered", not to mention the value of such knowledge for tactical reasons.
I am not saying destroying a relay for research purposes is a very smart thing to o, I just find it beyond believability that, given the opportunity, within the time frame and the number of peaple we are talking about, no one ever tried something like this before.

#11
jbadm04

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I gues Shep will not even be courtmarshaled, I supposed this is going to be just some sort of hearing... like an US congress hearing, Shep will be invited to answer to the Alliance.

As to the destruction of the Relay, a supernova is nowhere comparable to a nuclear blast. Its not just a super-shockwave, its actualy "plasma" destroying anything in its path, vaporizing planets and such.
"Gunnery chief: I assume you ignorant jackasses know that space is empty..."
So actualy, when a supernova hits the space, its not going to just vanish.
We can assume, that a mass effect field/kinetic barrier of the power/strength of a mass relay is able to deflect/shield energy, so a supernova would just knock the relay off. On the other hand we know, that such fields/barriers cant shield you against kinetic impact, and a small planet moving at high velocity is a foce you should not to underestimate. The destruction of the relay is believable, but rough.

Arrival is a proof of bad writing. Explanation: when you hear something, you make up your mind about. So when you see the destruction of the mass relay, you automaticaly think about the supernova that just knocked one off and think to yourself "what the heck?". Thats the problem, you have to think more about it to come to the conclusion "it could be done", but for that, its already too late. Hence, proof of bad writing.

Btw, given enough time and intereset, anyone could just tear anything apart or justify it.

#12
Nathan Redgrave

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MrFob wrote...

Now, untill Arrival it was a stretch to believe really none of the trillions of individuals involved could figure out how to open up, scan or even scratch a relay in thousands of zyears. After we hear that all it takes to evaporate one si an asteroid hurled at it?


Kenson states that this was likely just people being afraid to find out what happens when a relay is destroyed. It was, simply, lack of trying. The asteroid and the explosion were accurately hypothesized based on what they knew of the relays and what they were made of, but there was no way to know for certain until the asteroid actually hit the relay. As it turns out, they were right.

Besides, would you really expect people to destoy something as useful as a relay just to see what happens when one gets destroyed?

Modifié par Nathan Redgrave, 14 avril 2011 - 09:36 .


#13
Nathan Redgrave

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jbadm04 wrote...

Arrival is a proof of bad writing. Explanation: when you hear something, you make up your mind about. So when you see the destruction of the mass relay, you automaticaly think about the supernova that just knocked one off and think to yourself "what the heck?". Thats the problem, you have to think more about it to come to the conclusion "it could be done", but for that, its already too late. Hence, proof of bad writing.


So, because you have to use your brain a little, the writing is bad.

Um... what?

#14
MrFob

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Nathan Redgrave wrote...

MrFob wrote...

Now, untill Arrival it was a stretch to believe really none of the trillions of individuals involved could figure out how to open up, scan or even scratch a relay in thousands of zyears. After we hear that all it takes to evaporate one si an asteroid hurled at it?


Kenson states that this was likely just people being afraid to find out what happens when a relay is destroyed. It was, simply, lack of trying. The asteroid and the explosion were accurately hypothesized based on what they knew of the relays and what they were made of, but there was no way to know for certain until the asteroid actually hit the relay. As it turns out, they were right.

Besides, would you really expect people to destoy something as useful as a relay just to see what happens when one gets destroyed?


One person would not do it, probably you couldn't find one in a million who'd do it but one in thousands of generations of trlions each, I can't believe no one tried, not with thtis big a mystery.

#15
jbadm04

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Regarding the audience? Its about first impression and not using brain. That shouldnt be underestimated, as said above.
Good writing is about to give you as less info as possible so you are forced to think and use your imagination, but to give you enougn, not to come to wrong conclusions, as this destroy the experience. (thats actualy how a "germanistic" guy told me about storytelling and Arrival, he is a big ME fan).
To maybe appease a bit, in the long run I dont see plot holes in Arrival (and ME), but the Arrival story pretty questionable.

#16
squee913

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jbadm04 wrote...

Regarding the audience? Its about first impression and not using brain. That shouldnt be underestimated, as said above.
Good writing is about to give you as less info as possible so you are forced to think and use your imagination, but to give you enougn, not to come to wrong conclusions, as this destroy the experience. (thats actualy how a "germanistic" guy told me about storytelling and Arrival, he is a big ME fan).
To maybe appease a bit, in the long run I dont see plot holes in Arrival (and ME), but the Arrival story pretty questionable.


I suppose it is a matter of opinion. I should state, however, that none of the things I talked about were conclusions I had to spend a good deal of time thinking about. They are all conclusion I came to over the course of my first playthrough. I felt that, over all, I had enough information to come to the right conclusions.

Modifié par squee913, 14 avril 2011 - 11:02 .


#17
squee913

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MrFob wrote...

Nathan Redgrave wrote...

MrFob wrote...

Now, untill Arrival it was a stretch to believe really none of the trillions of individuals involved could figure out how to open up, scan or even scratch a relay in thousands of zyears. After we hear that all it takes to evaporate one si an asteroid hurled at it?


Kenson states that this was likely just people being afraid to find out what happens when a relay is destroyed. It was, simply, lack of trying. The asteroid and the explosion were accurately hypothesized based on what they knew of the relays and what they were made of, but there was no way to know for certain until the asteroid actually hit the relay. As it turns out, they were right.

Besides, would you really expect people to destoy something as useful as a relay just to see what happens when one gets destroyed?


One person would not do it, probably you couldn't find one in a million who'd do it but one in thousands of generations of trlions each, I can't believe no one tried, not with thtis big a mystery.


Considering that anyone who seriously considered this would have come to the conclusion that destroying one would obliterate the system and all of it's inhabitants, they would have to be seriously sick to do it just for a science experiment. 

#18
MrFob

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squee913 wrote...

MrFob wrote...

Nathan Redgrave wrote...

MrFob wrote...

Now, untill Arrival it was a stretch to believe really none of the trillions of individuals involved could figure out how to open up, scan or even scratch a relay in thousands of zyears. After we hear that all it takes to evaporate one si an asteroid hurled at it?


Kenson states that this was likely just people being afraid to find out what happens when a relay is destroyed. It was, simply, lack of trying. The asteroid and the explosion were accurately hypothesized based on what they knew of the relays and what they were made of, but there was no way to know for certain until the asteroid actually hit the relay. As it turns out, they were right.

Besides, would you really expect people to destoy something as useful as a relay just to see what happens when one gets destroyed?


One person would not do it, probably you couldn't find one in a million who'd do it but one in thousands of generations of trlions each, I can't believe no one tried, not with thtis big a mystery.


Considering that anyone who seriously considered this would have come to the conclusion that destroying one would obliterate the system and all of it's inhabitants, they would have to be seriously sick to do it just for a science experiment. 


That's not the problem. All sources we have imply relays can be moved without too much trouble.
I am not necessarily saying it's a plot hole within Arrival, rather an oddity of the ME universe. Mass Relays are the single most magnificent technological marvel in the galaxy, they are around for millennia and now BW is telling me that it is even possible to somehow crack one open? It's not the best way to be sure but it's a start.
I know they are valuable and all but they are also rather ubiquitous and given the potential rewards of understanding the technology (a first step to build our own relays), I wonder how come no one EVER even tried.

#19
AlexXIV

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Well it is not the worst DLC but behind Overlord and LotSB. If I'd really start ranting then about Firewalker and several armor/weapon packs. What disturbed me is the streamlining. It always disturbs me in RPGs if a supposed choice of your main character isn't one. Of course I realize that it would be stupid to let the Reapers invade. I mean what's the point of gunning for the Collectors while in Shep's back the Reapers attack Earth or the Citadel or whatever.

Modifié par AlexXIV, 14 avril 2011 - 01:18 .


#20
LorDC

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squee913 wrote...
WHERE IS THE NORMANDY?

Another criticism of the DLC is the fact that the Normandy never went to look for Shepard during the 2 days he was gone. My question is, how do you know that? We have no idea what they were doing. I don't remember Shepard calling the Normandy and telling them where he was headed (hell, they did not even know). So the Normandy is suppose to find one asteroid in an entire system in two days? 

The question then becomes, "Why didn't Shep call the Normandy to tell them where they were going?"Mostly because if anyone other than the Normandy was listening (I.E. some sort of Batarian outpost with 300,000 people on it)they would now also know the location of the project and Shep would be placing everyone there in danger. You spend half the game listing to other people's com traffic during missions. You think they can't hear yours as well? Again, at this point, Shep has no reason to believe he is going anywhere but a friendly alliance facility.

If I remember correctly Kennon talked to base when they were on the shuttle. What prevents from calling Normandy? Not to mention that there is actually no need to use any communication. You know when you drop someone covertly in enemy space to get them back thing called "extraction point" is used. Ship just waits in some place to pick you up. I seriously doubt that Shepard won't even try to contact Normandy.

squee913 wrote...
BLOW UP A MASS RELAY? RETCON!! RETCON!!!!

I hear this one a lot; a super nova could not blow one up, how could an asteroid. It's all about distance me hardies. Someone on youtube put it perfectly. It is the same reason why a nuclear blast that is far enough away only knocks you on your bum, while a rock to the face can crack your skull. Energy dissipates with distance. All we know is that a "Near by" star went super nova and knocked the relay out of it's position. In space terms, near by can be a very long distance. 

Some people said that if a simply asteroid can destroy a relay, than a lot of relays should have blown up over the millions of years they have been around. First of all, the chances of a planet sized asteroid hitting a relay in the vastness of space is pretty slim. Earth has been around for billions of years and nothing even close to that size has hit us... this is proven by the fact that I am even here to type this. Yes an asteroid that size would tear this planet apart. (Now that I think about it, one might have hit us. There are theories that the moon was made by a large impact knocking off the enough parts to form into a moon. Still this was billions of years ago, when our solar system was not nice and ordered as it is now. Back then tons of flying derby was everywhere.) 

Secondly, the asteroid was moving much faster than a normal asteroid would be. It was being propelled towards the thing at great speed. This equals a much greater transfer of energy upon impact than a normal asteroid would have. 
And lastly, we have no idea that this hasn't happened to other relays. All we know is that it has not happened in the past few thousands years that the Asari have known about them. That is a very small window for such a massive event to happen.

First, supernova is not a nuclear blast somewhere in the distance. Right comparison would be nuclear blast right under your feet. Just google "Crab Nebula". It was seen at day time for 23 days after explosion. And it was 6500 LY away. But this I can dismiss. Writers fail physics often.
But again, if relay can be destroyed by asteroid then relays are not as invulnerable as they are painted. It is hard to believe that no one managed to discover anything in a few thousand years. This I can dismiss too. Galactic races except humanity are painted as very conservative so it is acceptable. But still it stretches suspension of disbelief to dangerous degree.

#21
Nashiktal

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 Arrival is a pretty meh DLC to me. However I have to admit hearing those project guards practically soiling their trousers while fighting shep was a guilty pleasure.

"We can't take much more of this!!!"

#22
LorDC

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One more thing about failing physics. The final cutscene. One with asteroid colliding with relay. There is thing called "escape velocity". Asteroid should be moving with speed of at least few dozens of kilometers per second. Actually it should be a substantial fraction of light speed to get to mass relay from asteroid belt in a few hours but we will take minimal estimate. Mass relay size is in the realm of tens of kilometers. So it should be more like flash, boom, giant explosion. Not this slow crush.

#23
squee913

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LorDC wrote...

If I remember correctly Kennon talked to base when they were on the shuttle. What prevents from calling Normandy? Not to mention that there is actually no need to use any communication. You know when you drop someone covertly in enemy space to get them back thing called "extraction point" is used. Ship just waits in some place to pick you up. I seriously doubt that Shepard won't even try to contact Normandy.


She may have contacted the base, but she did not give it's coordinates out over a transmission, which Shepard would have had to do. If anyone heard, they would still have no idea where the base actually is, and they already knew that it existed, so contacting them really does no harm.

LorDC wrote...
First, supernova is not a nuclear blast somewhere in the distance. Right comparison would be nuclear blast right under your feet. Just google "Crab Nebula". It was seen at day time for 23 days after explosion. And it was 6500 LY away. But this I can dismiss. Writers fail physics often.
But again, if relay can be destroyed by asteroid then relays are not as invulnerable as they are painted. It is hard to believe that no one managed to discover anything in a few thousand years. This I can dismiss too. Galactic races except humanity are painted as very conservative so it is acceptable. But still it stretches suspension of disbelief to dangerous degree.


Again, you have no idea how close the star was. The supernova in the Crab Nebula was 6,500 light years away as you  said. In a galaxy that is over 100,000 light years across, that could very easily be considered a near by star, and all it did was give us a pretty light show.

Modifié par squee913, 14 avril 2011 - 06:48 .


#24
LorDC

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squee913 wrote...
She may have contacted the base, but she did not give it's coordinates out over a transmission, which Shepard would have had to do. If anyone heard, they would still have no idea where the base actually is, and they already knew that it existed, so contacting them really does no harm.

a) Cryptography. It exists even in modern world.
B) My point about rendezvous with Normandy still stands.

squee913 wrote...
Again, you have no idea how close the star was. The supernova in the Crab Nebula was 6,500 light years away as you  said. In a galaxy that is over 100,000 light years across, that could very easily be considered a near by star, and all it did was give us a pretty light show.

Won't argue about that, unless you can find astronomer to ask.

Modifié par LorDC, 14 avril 2011 - 07:11 .


#25
SalsaDMA

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Your etnire argument can be condensend to this part:

squee913 wrote...

It's a game where you shoot things. Move on.


This is how bioware treat it, and this is what we can expect from ME3 too. DA2 certainly doesn't give me any notions of thinking they still pay the same attention to story as they used to do.


Maybe Bioware got miffed at the comment from a reviewer that "Birds fly, fish swim and Bioware writes good stories. So they don't get any points for those anymore." and are dumping their quality to make reviewers give them credit when they mae a good story again. The world have seen stranger things. the comment is certainly not true anymore, and I am a bit disapointed in how fast they were able to blow their own rep in this regard.