Re: Lack of Choice
I think most people realize that you cannot choose not to kill the Batarians. However, many felt that there was a lack of choice in reactions as well, that you couldn't roleplay and have much depth of emotion.
Re: Good or Bad Writing?
This is entirely subjective, but I think enough people had problems with Arrival that we can conclude, for a significant portion of their players, the writing was poor. When confronted with the 'huh' moments, people got knocked out of the story, and for many there were not enough cues to come to the 'correct' conclusions that you came to squee.
Avoiding 'huh' moments does not mean you are dumbing down a story, it usually means you're cleaning up sloppiness. Mystery and subtlety are great: but there are so many 'huh' moments in Arrival that it points to sloppiness rather than doing it intentionally. And if you hit someone with a 'huh' moment, and they don't manage to rationalize it in a way that is good for the story, they are very likely to automatically treat the next 'huh' moment like a problem as well.
Re: Drugs Wearing off and Prison Break
This bothers me because it's just lazy, sloppy writing to structure your whole story around getting KO'd, and then waking up at the perfect time that is convenient for the plot, then getting KO'd AGAIN only to wake up at a time convenient to the plot. It's a lazy, cheap way to build tension that ultimately backfires (for many people). Put some more effort into the story and get rid of the hackwork, please.
Modifié par aimlessgun, 14 avril 2011 - 08:17 .





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