Arrival Story Analysis and Discussion
#101
Posté 21 avril 2011 - 03:54
#102
Posté 21 avril 2011 - 03:56
ExtremeOne wrote...
The Alliance set Shepard up in Arrival and Mass Effect 3 looks to be one big F**king remake of the first one .
Have you ever gotten around to actually playing the first one?
#103
Posté 21 avril 2011 - 04:00
didymos1120 wrote...
ExtremeOne wrote...
The Alliance set Shepard up in Arrival and Mass Effect 3 looks to be one big F**king remake of the first one .
Have you ever gotten around to actually playing the first one?
Yes I did play the first one and I would never thought that Bioware would dig up the vision crap from the first one again
#104
Posté 21 avril 2011 - 04:17
ExtremeOne wrote...
The Alliance set Shepard up in Arrival and Mass Effect 3 looks to be one big F**king remake of the first one .
Hundreds or thousands of reapers destroying earth and waging war across the galaxy. Shepard starting the game accused of killing 300,000 innocent batarians. Cerberus actively hunting you down instead of you bumping into their random bases. Shepard running across the galaxy trying to gather allies to defeat the reapers.
Yup.... Just like the first game! Oh wait....
#105
Posté 21 avril 2011 - 04:26
ExtremeOne wrote...
Yes I did play the first one and I would never thought that Bioware would dig up the vision crap from the first one again
Well, good on the playing the first game part. But, um, I'm curious: how does a completely different vision in an ME2 DLC translate to "ME3 will be just like ME1"? And why is a vision so awful anyway? And no: the mere fact that it's something that's happened before doesn't count.
#106
Posté 21 avril 2011 - 04:28
didymos1120 wrote...
ExtremeOne wrote...
Yes I did play the first one and I would never thought that Bioware would dig up the vision crap from the first one again
Well, good on the playing the first game part. But, um, I'm curious: how does a completely different vision in an ME2 DLC translate to "ME3 will be just like ME1"? And why is a vision so awful anyway? And no: the mere fact that it's something that's happened before doesn't count.
Its just a poor story telling thing and maybe I am misjudging ME 3 being a ME 1 remake .
#107
Posté 21 avril 2011 - 05:38
if the Reapers can get here anyway why didn't Nazzara just wait for back up or get the collectors to help or wait until one fleet of Reapers started jumping through the normal relays when they fly to our galaxy then surprise attack the citadel the old fashsioned way like Nazzara did with the Geth because he had 2000 years to figure something out?
#108
Posté 21 avril 2011 - 02:13
Shepard: "Guys, as you can see on the enws, there's a bigass fleet systematically attacking and destroying worlds. Would you mind help fight this invasion force?"
Dude from whatever planet you are on: "Sure thing, if you could just fix these daily chores for us first, then we'll be ahppy to help you. But unless you do our random thing we want you to do, we can't be bothered dealing with invasion fleet that is bent on the destruction of all advanced life in our systems..."
Shepard: "..."
#109
Posté 21 avril 2011 - 10:51
Last Vizard wrote...
Haven't play Arrival yet, what i couldn't figure out is why did the events of ME 1 happen?
if the Reapers can get here anyway why didn't Nazzara just wait for back up or get the collectors to help or wait until one fleet of Reapers started jumping through the normal relays when they fly to our galaxy then surprise attack the citadel the old fashsioned way like Nazzara did with the Geth because he had 2000 years to figure something out?
It's all about surprise. The Reapers wanted to appear at the citadel so
that they could wipe out the nerve center of the entire galaxy, get all
the info they need on each race from the Cit computers, and wipe out all
the main leaders before anyone could react. There is no way a fleet of
Reapers could use the normal relay network with out drawing attention.
#110
Posté 21 avril 2011 - 10:52
SalsaDMA wrote...
I'm predicting ME3 will be DA:O in space. Certainly sounds like it with the info they have leaked so far.
Shepard: "Guys, as you can see on the enws, there's a bigass fleet systematically attacking and destroying worlds. Would you mind help fight this invasion force?"
Dude from whatever planet you are on: "Sure thing, if you could just fix these daily chores for us first, then we'll be ahppy to help you. But unless you do our random thing we want you to do, we can't be bothered dealing with invasion fleet that is bent on the destruction of all advanced life in our systems..."
Shepard: "..."
Would you prefer everyone you come to just say "Yes Sir!" and give you a fleet? It would be a very short game...
#111
Posté 21 avril 2011 - 11:10
SalsaDMA wrote...
I'm predicting ME3 will be DA:O in space. Certainly sounds like it with the info they have leaked so far.
Shepard: "Guys, as you can see on the enws, there's a bigass fleet systematically attacking and destroying worlds. Would you mind help fight this invasion force?"
Dude from whatever planet you are on: "Sure thing, if you could just fix these daily chores for us first, then we'll be ahppy to help you. But unless you do our random thing we want you to do, we can't be bothered dealing with invasion fleet that is bent on the destruction of all advanced life in our systems..."
Shepard: "..."
Well, according to the Gameinformer article, they feel equally threatened by something else, so it's a bit more than a picking-up-animal-poop-WoW-quest that's involved.
#112
Posté 22 avril 2011 - 10:04
This is supposed to be the finale. The recruitment thing was something we should have been doing in stage 2 (me2) in the trilogy (introduction - preparation - conclusion).
I wanted the game to be about fighting the reapers, fending off their invasion. Not about dealing with local disputes between Joebob and Bobjoe.
Given the scale of the invasion, there should have been plenty of material for stuff to do in fighting the reapers, yet instead we get trudged down the formula of standalone games where the entire story starts and ends, rather than taking advantage of the unique possibility having a REAL 3 acter gives us in storytelling.
Wasted opportunities, this is.
#113
Posté 22 avril 2011 - 10:08
Almostfaceman wrote...
SalsaDMA wrote...
I'm predicting ME3 will be DA:O in space. Certainly sounds like it with the info they have leaked so far.
Shepard: "Guys, as you can see on the enws, there's a bigass fleet systematically attacking and destroying worlds. Would you mind help fight this invasion force?"
Dude from whatever planet you are on: "Sure thing, if you could just fix these daily chores for us first, then we'll be ahppy to help you. But unless you do our random thing we want you to do, we can't be bothered dealing with invasion fleet that is bent on the destruction of all advanced life in our systems..."
Shepard: "..."
Well, according to the Gameinformer article, they feel equally threatened by something else, so it's a bit more than a picking-up-animal-poop-WoW-quest that's involved.
This was the claim in DA:O too. didn't convince me there either.
I won't even be surprised if, despite all our actions in previous games (depending on what we did) it would all be for naught and we end up with the carboncopy choices of "Do you want werewolves or elves from this area?"
#114
Posté 22 avril 2011 - 10:18
SalsaDMA wrote...
I would prefer proper creative work, tbh.
This is supposed to be the finale. The recruitment thing was something we should have been doing in stage 2 (me2) in the trilogy (introduction - preparation - conclusion).
I wanted the game to be about fighting the reapers, fending off their invasion. Not about dealing with local disputes between Joebob and Bobjoe.
Given the scale of the invasion, there should have been plenty of material for stuff to do in fighting the reapers, yet instead we get trudged down the formula of standalone games where the entire story starts and ends, rather than taking advantage of the unique possibility having a REAL 3 acter gives us in storytelling.
Wasted opportunities, this is.
So, you wanted the main plot to focus only on fighting the reapers? Sounds cool at first but the problem with this is that it would boil down to Go to point A and defeat the reaper there. Go to point B and defeat the reaper there. Go to point C and defeat the reaper there. This does not allow for a lot of diversity. Sure, you might have to do something different to win each mission, but you are still only fighting reapers.
Doing the story this way allows for diversity. You get to fight different types of enemies, and you learn more about the different cultures. You need these separate problems or it just becomes, kill that reaper. Now kill that one. Now kill that one.
#115
Posté 22 avril 2011 - 07:59
squee913 wrote...
SalsaDMA wrote...
I would prefer proper creative work, tbh.
This is supposed to be the finale. The recruitment thing was something we should have been doing in stage 2 (me2) in the trilogy (introduction - preparation - conclusion).
I wanted the game to be about fighting the reapers, fending off their invasion. Not about dealing with local disputes between Joebob and Bobjoe.
Given the scale of the invasion, there should have been plenty of material for stuff to do in fighting the reapers, yet instead we get trudged down the formula of standalone games where the entire story starts and ends, rather than taking advantage of the unique possibility having a REAL 3 acter gives us in storytelling.
Wasted opportunities, this is.
So, you wanted the main plot to focus only on fighting the reapers? Sounds cool at first but the problem with this is that it would boil down to Go to point A and defeat the reaper there. Go to point B and defeat the reaper there. Go to point C and defeat the reaper there. This does not allow for a lot of diversity. Sure, you might have to do something different to win each mission, but you are still only fighting reapers.
Doing the story this way allows for diversity. You get to fight different types of enemies, and you learn more about the different cultures. You need these separate problems or it just becomes, kill that reaper. Now kill that one. Now kill that one.
Just because your creative ability in the area is limited, it doesn't mean everyones else are too. Especially people that are supposedly doing it for a living.
#116
Posté 22 avril 2011 - 08:04
Last Vizard wrote...
Haven't play Arrival yet, what i couldn't figure out is why did the events of ME 1 happen?
if the Reapers can get here anyway why didn't Nazzara just wait for back up or get the collectors to help or wait until one fleet of Reapers started jumping through the normal relays when they fly to our galaxy then surprise attack the citadel the old fashsioned way like Nazzara did with the Geth because he had 2000 years to figure something out?
Could be that they journey takes alot out of the Reapers, making them more vulnerable.
The citadel allows them to gain the element of surprise on an unsuspecting galaxy, wiping out the leadership before the galaxy has a chance to ready its defences. Attacking via normal space gives the organics a chance to detect their approach and ready themselves.
#117
Posté 22 avril 2011 - 11:08
Secondly, a relay in an asteroid belt for millions of years would be repeatedly pounded by asteroids. The reason there are asteroids outside of the asteroid belt is because they bounce off each other all the time.
Modifié par Capeo, 22 avril 2011 - 11:09 .
#118
Posté 23 avril 2011 - 11:46
Capeo wrote...
I pretty much disagree with all your logic, OP, but I don't have time at the moment to go point by point. Quick things? They could dismantle the project in seconds, just destroy the core. Secondly, your appraisal of supernovas versus asteroids is preposterous. Supernovas are the single largest release of energy in the universe short of hypernovas. When they happen they obliterate everything within light years. They throw off their mass at 10% of the speed of light. A type I supernova would likely kill all life on Earth at only 30ly. Much closer than that and the surface of the Earth would be glass. At 10ly it would be vaporized. The Mass Relay was much closer than ten friggin' light years. There is no asteroid that could produce even close to that energy. There are no PLANETS that could produce that energy in a collision.
Secondly, a relay in an asteroid belt for millions of years would be repeatedly pounded by asteroids. The reason there are asteroids outside of the asteroid belt is because they bounce off each other all the time.
Destroy the core? What core? Do you know how those things work? Show me a design and how they would go about doing it. You don't know, so you can't say they could easily destroy it. You are just guessing.
How do you know the Mass Relay was closer than 10ly? Show me where it say that? All that was said was that a near by star. That is a very subjective statement. The galaxy is 100,000 LY across. 6,500ly could very easily be considered "near by" and all you would see from a super nova that far is pretty pretty lights. Unless you can show evidence demonstrating the distance of the relay to the super nova your argument cannot be proven. Considering the scale of the galaxy, super novas (as destructive as they are) are relatively small events.
Lastly, what relay was in an asteroid belt? I don't ever remember seeing one. They had to fly the asteroid away from the belt in order to hit the relay thus demonstrating that the Relay was NOT in the belt.
Modifié par squee913, 23 avril 2011 - 11:48 .
#119
Posté 24 avril 2011 - 12:40
I was greatly bothered by that too. Especially when he was confident, he sounded like Captain America...or Captain Obvious. Or Captain Obvious America.GuardianAngel470 wrote...
As it is I found Shepard's talking to himself kind of jarring so handholding further by spelling out every single occurance just seems excessive.
Anyway, Arrival was a good story and helped move things into Mass Effect 3, but it might as well have been a book or a comic. There were almost no choices apart from alerting a colony (which I did not choose) and the epic renegade interrupt (which I did choose =D) and almost all of Shepard's dialouge you were forced to say without choice.
Lack of squadmates really bothered me though, or abscense of character building all together. Remember LOTSB? The best DLC ever? Yeah, all because it went deeper into plots and characters we already know. The only old face we got was Admiral Hackett, who was basically there to promote a reason to buy the DLC for appearing for a few seconds at the start and at the end, like having Yoda on the boxart of TFUII.
I don't think we should be complaining about the force required to destroy a Mass Relay, we don't play these games to learn. What are we, Physicists? Sure FTL and the whole concept of Mass Relays and element zero is completely impossible Sci-Fi jargon, as is the asteroid destroying a relay. Just accept it.
Modifié par Cra5y Pineapple, 24 avril 2011 - 12:44 .
#120
Posté 24 avril 2011 - 03:17
So I get there it's a dump and I agree with shep who's wondering is this a prison or a salvage yard? Honestly the prison was more conspicuous for me then Kenson's base no other prisoners? No heavy guard duty it was like they were the back water prison of the year.
When Kenson told me she survived the beacon I was impressed but worried at the same time I thought maybe I could find someone who finally understands the trauma of going through that and how it changes your life, someone shep could finally relate to but at the same time a reaper beacon was what she interacted with not prothean. Mine where a step down so I was thinking is she really ok?
Seeing the flower like beacon was cool love the effects and how shep was also very worried about how she kept it in the open. I saw it and was like crap but no husked showed up and when she did finally go bad I did half expect it but it wasn't dull partly because shep was actually vulnerable here. I really liked that he wasn't super shep rather easily taken advantage of in his weak state.
The lab was disturbing what did they do to shep in two days? Shep doesn't ask, he doesn't check for odd scars, he just leaps off the table and gos falcon punch but doesn't take the guns? Missed potential here Shep could've woken up while being experimented on and started to panic before they knocked him out again. He could've been tied down and the player would have to hit the X button really fast or something to get out but nothing...shep was perfectly vulnerable here and he insta recovers and goes all captain hero on them?
Mech controlling cool what else can I say except this place likes to put explosives next to their doors waaaay to often.
Another issue I have is shep had what at least 3 good times to shoot Kensen yet stalled each time? Why? What was he waiting for? At least shoot her in the leg so she has to hobble and bleed alot.
I liked the fact my para choices failed as odd as that sounds. Para was not an instant win this time. Shep tries to radio out and it gets jammed very interesting.
Shooting her and the explosion I liked it had no real issue with it only that the area was very pristine for and explosion. Shep again hurt loved it shows he's human and not a super mutant.
The space zone evac it was odd how clearly harbi's voice came in considering how little we could actually hear. And the whole empire state building size holo? Very out of place and why if we're running for our lives do we have time to chat with him? He should've shown up in a dream while we were on the table.
But overall I liked it primarily because it was shep solo which I for one had been asking for, there where plausible story elements or ones that could be excused, and shep was human in this one being over taken, beaten, and used which thus far in the whole series we have yet to see. I just wish we had more and some character development with shep during as well as after Arrival with LI sense we were gone 2 days now have an impending trail and they weren't even batting an eye about it? Makes me wonder if my LI loves me or not





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