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Disapointed with Gameinformer May Issue Mike Laidlaw interview...


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#1
Dracotamer

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Seeing the interview in the Gameinformer May issue with Mike Laidlaw
saddened me greatly. After reading it in it's entirity it looks like he isn't even paying attention to the forums or
player reviews. He denies the game was dumbed down, or "streamlined" as they call it in the industry and in a manner of speaking tells us, the fans and consumers that we are wrong.

Denying waves of creeps was the wrong way to go is just silly. That is by far one of the most complained about things next to recycled resources and the lack of companion armor/customization. It is not a minority of the fan base that says rogues were dumbed down and no longer play the same role both in and out of combat that they did in DA2. No longer can we position ourselves pefecttly to disable that pesky mage or quickly strike down that archer before our warrior and party engage, no more pick pocketing our scouting ahead in dungeons to form a strategy to defeat our foes. Saying that we simply need to turn it on Hard or Insane is a slap in the face. Do you honestly think most of us don't play it this way? Waves of creeps still destroy the combat strategies and makes it more of a survival game when it comes to combat rather then a tactical situation.

Now don't get me wrong, waves can be useful in certain situations, but those are rare instances. You also have mobs all doing pretty much the same thing. In DA:O we actually had to think each fight and decide who to kill first based on their abilities, now it's simply kill everything in sight as they show up. Sure there are mages and assasins, but for the most part they can be singled out by one party member and quickly dispatched.

I was greatly dissapointed by his responses and what felt to me to be a complete lack of respect for us, the fans and consumers that keep Bioware in business. You guys can keep "streamlining" your games and ignoring your fans comments thinking we will blindly buy all your games, but I for one, and I am sure I am not alone in this, will NEVER buy another Bioware game without thouroughly researching it first and possibly renting it. You lost my faith Bioware.

For more in depth reasoning in regards to what was done wrong and right with DA2 please see my other thread...

http://social.biowar...62832/6#7063249

#2
David Gaider

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Xarne wrote...
also, how can the people expressing disappointment be the 'vocal minority' when I'm pretty sure the majority of DA2 sales were initially from the supporters of DA:O, who pre-ordered and camped out at gameshops, foolishly expecting a second helping of what they loved about DA:O


The people expressing opinions of any kind on the Internet, positive or negative, are a vocal minority. This is not to dismiss their opinions, nor to suggest there can't be people who don't come to the Internet (or these forums) who feel similarly, but rather a suggestion that we cannot and will not treat the ones who do as the final word on any matter.

Beyond that, I find the implication that everyone who pre-ordered DA2 was "fooled" into doing so and found it not to their liking to be rather disingenuous. Clearly there are people who feel as you do, but if anyone was going to find a fault in any member of the "vocal minority" it's their assumption they speak on behalf of everyone.

And when you come to voice your opinion you get your account banned/gameplay terminated - that was such a classy and professional touch:
Pay sixty bucks for a crap product, express disappointment and you lose your game and your money. Censorship at it's finest.


We do not ban people for expressing negative opinions. Some people like to believe that, because they think that when they're right that makes them free to express themselves in as insulting and inflammatory a manner as they wish-- everyone else is simply supposed to filter that out as de rigeur for the Internet.

Well, they're wrong. Paying money for a product does not entitle someone to act like an ass, anymore here than in a restaurant or a store, and like those places we'll politely show someone the door when they can't contain themselves. I understand their frustration, but that simply does not excuse their behavior.

As for Dragon Mass Effect 3, lets not fool ourselves- the bar has been lowered and the sales continue- quality, polish, effort - these things take time to produce.
If you can sell yellow lead to the masses and call it gold, why go through all that extra work to make a game with the above attributes when subpar sells almost as well ?
Disappointing but true.


If you wish to believe that, it's up to you. I suppose it'll be up to us to prove otherwise, won't it?

Modifié par David Gaider, 12 mai 2011 - 05:09 .


#3
David Gaider

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Eva Galana wrote...
I hope that BioWare takes the thoughtful reviews left by its loyal followers (not merely customers mind you, but true blue followers and fans) and use that knowledge to continue to flesh out and enhance this intriguing universe.  Please do not relegate it to the back of the top shelf, forgotten and dusty.


We won't. The thoughtful, constructive reviews you mention are quite helpful, and I find the mixed ones perhaps the most interesting. The part they play is the part anyone can play when they communicate with a developer-- you can potentially influence our opinion.

But us trying to listen to everyone across the board and then make up our own minds with regards to what to do next, or looking upon our chosen path as a mix of what went right as well as what went wrong, just isn't enough for some people. Anything we say that isn't a mea culpa and a promise to reverse direction completely is treated as us saying "we did everything right and you're all a bunch of ninnies, nyah nyah". Which is pretty standard when you have such polarized camps and you must either be 100% in one camp or the other-- there is no inbetween for them-- but is also pretty silly and isn't about to influence anyone, developer or otherwise.

I'm certain that no matter what we do moving forward, there will be those who will be up in arms because we didn't listen to them and only to them. Which should be fun, but such is game development. :)

Modifié par David Gaider, 13 mai 2011 - 02:18 .


#4
David Gaider

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jesuno wrote...
Oh no, old thread resurrection. But, I guess since Gaider signed off on it, this one is saved.


I hold the power to authenticate any resurrection.

Fear me.