Do I think several errors were made in how this game was made? Heck yes. But when I loosened up and played through the game another time, I discovered things I missed the first time. Then so I got curious and played it a third time...did things a little different, brought different companions, found myself cracking up from things they said that I didn't hear the first two times. The fourth time, I played sarcastic!Hawke the first time and still rearranging the party to bring people along differently. And I still laughed and had way more fun with the game than I should have for the fourth time through. The fact is...it actually is a replayable game if you're not caught up on, "But I already know what happens!". I mean, okay, let's look at games that have big reviews. Assassin's Creed:Brotherhood is an example of this. Am I enjoying playing it right now? Yep. Have I forgotten there's actually a main plot to it? Uh. Mostly >.> I'm just running around rebuilding Rome and trying to find everything and halfway through I got this idea to find ways to kill off all my male assassins so I'd only have female ones because I'm not replaying it just so I can use a cheat to turn them all into females. So then that meant hours of finding civilians and going "Eh, I'll save you're life but I'm not recruiting you" when I found a male.
The fact is, I'm pretty sure I'm not really doing what most people do their first time through the game and I'll probably never play through it again. And I'm certainly not finding the main plot compelling enough for me to even wonder what happens...because unlike some companies (BIOWARE), Ubisoft couldn't get their act together and I already KNOW what happens at the end of the game because the spoilers have been out for the months and months that the game has been released on console and not on the PC. I'm finding a different way to enjoy the game to compensate for that, and that's fine. I mean, honestly, I love the fighting and climbing buildings and all that of AC. I remember the first time I played it, cringing, and going, "I'm not a -serious- gamer. I'm going to SUCK." and the game made me feel way more awesome than I actually am with Altair's movements. I consider that successful. But are there things that I feel just...are way limiting about the AC world? Yes. Good grief, yes. But it's doing well because honestly, besides changing things a bit, the whole....feel of the game hasn't transitioned from the first one that much. And you can't complain about character choices because you don't GET any. This is how most games honestly work.
DAII did change some things I wish they didn't change. I do feel like the recycling was a little...ridiculous. I also don't LIKE some of the character choices made. I'd prefer a much more open playground. But we went from a game that was never guaranteed to have a sequel, so we could do whatever we wanted because it was our sandbox, to now they're planning for the future. This had to be a huge transition for the team in the way they thought, and maybe they overcompensated too much for that. At least visiting houses is STILL better than "No, you can only talk to the companion if you STOP BY THIS TREE... no, not that tree, this one. Are you holding down a key to highlight all interactable objects in the area? Yes. THAT one. Well, no, silly, you don't get to pick WHO you talk to..." That was Awakening companion conversations for the most part. And it was bad. It was just bad. I don't feel they fixed it all the way with DAII, but it was a step in the right direction.
So yeah, there were step backs.. steps forward again.. steps to the side in some cases... but I honestly did enjoy DAII once I enjoyed it for what it was instead of for what I -wanted- it to be. The writing is still witty and amusing, the characters are still vibrant, and the world is still thriving... I'm just eager to see more of the world and I hope they take that into consideration for the next game.
Modifié par Oneiropolos, 17 avril 2011 - 05:51 .