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Disapointed with Gameinformer May Issue Mike Laidlaw interview...


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#126
TEWR

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TiaraBlade wrote...

Interesting posts here so far. I think sadly that many of us were disappointed not because of the changes like voiced protagonist and more action injected into the combat (postive changes IMHO) but the repeitivenes of the game, the lack of scope (including the reused enivronments), and the aimlessness of the narrative to the point that the final scene seemed more akin to the end of Disk 1 or 2 of a four disc game (referencing Final Fantasy from the PS era) rather than the full game.

Hawke's rise to power could have been interesting but it just lacked clarity. Indeed, the title of Champion seemed quite meaningless: nothing changed- you're still the errand boy/errand girl of Kirkwall. In a video, the developers asks (paraphrasing): "what does it mean to be the Champion of Kirkwall? Do you have a special power, command armies, etc..."

Well, in the end, it really meant nothing.

I liked that the developers sought to diverge from the "defeat the big bad demon" that is so cliche but it didn't gel and instead I felt as if I was rail roaded through a series of encounters where I lacked choice. No matter what I do or say, the Que still revolt and try to take over the city, the mages and templars still throw down, etc.. We are there waiting for the final confrontation like watching a car wreck happen, albeit over 50 hours instead of a few seconds.

In DA:O, you raise your army, kick in the Arch Demon's front door, and kill it. You are active. In DA2, you are always reacting and just swept up in events; very unsatisfying.

Some others had some interesting ideas where you choices really matter. Suppose you had the choice to side with the Que or not? If you kick them out, an army of them shows up and YOU as the Champion must rally the people, Templars, mages, etc.... to defend it. Perhaps you will displace Meredith as the leader and install someone else in to have peace between the two. Or maybe you will use the mages as cannon fodder and breed resentment that will become open rebellion.

Real choice, driven by the hero of the story instead of dragging someone through the same dungeons to pad out the time with stuff that doesn't really have anything to do with the plot.


It's funny, there are so many more ways that the game could've been handled better and given us the feeling of actually rising to power. Over on this thread ( http://social.biowar...dex/6714917/119) all of the posters for the last few pages have been thinking up ways that the game could've been better, myself among them to a lesser extent. Mostly it was KoP's work and IanPolaris' work.

#127
UrsulaCousland

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TerraMantis wrote...

David Gaider wrote...

As for Dragon Mass Effect 3, lets not fool ourselves- the bar has been lowered and the sales continue- quality, polish, effort - these things take time to produce.
If you can sell yellow lead to the masses and call it gold, why go through all that extra work to make a game with the above attributes when subpar sells almost as well ?
Disappointing but true.


If you wish to believe that, it's up to you. I suppose it'll be up to us to prove otherwise, won't it?


...yes...yes it will. Don't let us down.


This is why I haven't done anything silly like swear off pre-orders etc. :P I'm sincerely hoping they won't. But then, I liked DA2 better than some, it seems.

Does DA2 have its weaknesses? Yes. We all know what the glaring ones are (reused areas, feeling of overall lack of Hawke's impact on story...). However, I played DAO/DAA straight through again while waiting for the first patch, and you know what? It improved my impression of DA2. Here's why (in my humble opinion, Varric's disclaimer about opinions applies!)
  • Immediate feedback in combat is good. I forgot how much I hated the DA:O 'combat shuffle'. Replaying DAO/A reminded me just how much I hate the Shuffle of Doom. Not so with DA2 - IMO this is a *big* win.
  • Good lord, everyone looks better except, ironically, most of the DAO/A cameos (Nathaniel and Leilana excepted - Nathaniel especially!) So does the overall art style and color scheme. Ferelden was just too brown for me by comparison. Also, the stock elves don't look as 'good', but they at least are distinctive now as elves. And there are at least a few (Fenris, Merrill, Verania, and Orsino) that prove that the potential for great-looking elves is there. More, please! ;)
  • The companions feel more 'real' to me. Some still come with healthy doses of 'crazy' (ok, most of them), but I think I like the friend/rival scale better overall - and without constant gift-bribing, the relationship development feels far less game-able. (Yes, it can still be done, but much less so than DAO/A). Once I got to know the companions, I felt a lot more connected (for good or for ill) with them.
  • Personally, I *love* the voiced main character, and here's one example why: I wanted to conduct my own d@!n joinings, not have a senechal that isn't even a Warden doing it! What does he know about being a Warden or knowing the deeper secrets about the Joining? A voiced Warden would have made that possible, along with a few other scenes that would have been FAR more epic with a voiced Warden.
There's a ton to still work with from Thedas, and I think the dev team has more than enough good and bad feedback to figure out where DA2 delivered and where it didn't. Bioware is nothing if not serious about its games, and I blame the 'rushed' feel (resulting in reused dungeons, recycled music, etc.) on EA's corporate types, not Bioware's deveopers. They've proven time and again they have the creative chops to deliver. So, I'm open to more DA - in fact, I *want* it! :wub:

I'm babbling again. /Merrill :innocent:

Modifié par UrsulaCousland, 16 mai 2011 - 11:30 .


#128
Dracotamer

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They sure as heck should be able to. They seem to have fixed ME3 based on the feedback from ME2 so here's hoping they do the same for DA3. However I sure hope Mike Laidlaw is not as heavily involved or put back on the leash.