The Angry One wrote...
Mind you it'd be worth it to see the Jacob DLC not even break 10 purchases.
Oh C'mon, you know you'll be first in line to buy 'The Priiizze Pack' DLC.
The Angry One wrote...
Mind you it'd be worth it to see the Jacob DLC not even break 10 purchases.
Cutlass Jack wrote...
The Angry One wrote...
Mind you it'd be worth it to see the Jacob DLC not even break 10 purchases.
Oh C'mon, you know you'll be first in line to buy 'The Priiizze Pack' DLC.
Nightwriter wrote...
Not really sure how they dropped the ball with DA2.
Still fun to watch (or listen to, or read about) him do the dance though, and yak about it afterwards.Eurypterid wrote...
...
I think the thing to keep in mind here is this game is still only a few weeks old. I doubt anyone from BioWare is going to say anything that could be interpreted as a criticism of the game, as that could affect sales.
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Modifié par Obadiah, 15 avril 2011 - 04:44 .
The Angry One wrote...
To this day it's the only available romance in ME2 I haven't done.
Even watching it on youtube made me feel dirty.
Modifié par Cutlass Jack, 15 avril 2011 - 04:49 .
Mad-Max90 wrote...
How are consumers to blame? Your logic it's flawed
Mad-Max90 wrote...
Oh, please allow me to explain, how are we at fault for buying a sequal to a game that many of us like a lot only to be disappointed with the product they produced, how am I at fault, well I guess you could say that I relied to much on their other games that I thought this one was going to be worthy of the bioware label. It's easy to say vote with your wallet in hindsight but thanks for the tip however dated it may be
Modifié par ozenglish, 15 avril 2011 - 05:51 .
Mad-Max90 wrote...
I love how you state shows not switching up their formula as being bad then go on to say they had incredibly long runs, there is a reason they lasted so long, the formula worked, maybe not for you but obviously to the vast majority it worked otherwise they would have been cancelled sooner than 10 years, I never stated change can't be good, but when you start to break something that wasn't broken that's when I get a bit uppity
Johnsen1972 wrote...
Why is everyone blaming EA? I blame Mike Laidlawl only. he was the designer of this medicore game.
Yes Mike Laidlaw made every single decision BY HIMSELF on the game.Johnsen1972 wrote...
Why is everyone blaming EA? I blame Mike Laidlawl only. he was the designer of this medicore game.
Morroian wrote...
Yes Mike Laidlaw made every single decision BY HIMSELF on the game.Johnsen1972 wrote...
Why is everyone blaming EA? I blame Mike Laidlawl only. he was the designer of this medicore game.
Modifié par Johnsen1972, 15 avril 2011 - 06:33 .
I suggest you do some research on how decisions get made in bigger organisations.Johnsen1972 wrote...
Morroian wrote...
Yes Mike Laidlaw made every single decision BY HIMSELF on the game.Johnsen1972 wrote...
Why is everyone blaming EA? I blame Mike Laidlawl only. he was the designer of this medicore game.
Yes, the design decisions.
Morroian wrote...
I suggest you do some research on how decisions get made in bigger organisations.
Modifié par Johnsen1972, 15 avril 2011 - 06:39 .
ozenglish wrote...
Mad-Max90 wrote...
I love how you state shows not switching up their formula as being bad then go on to say they had incredibly long runs, there is a reason they lasted so long, the formula worked, maybe not for you but obviously to the vast majority it worked otherwise they would have been cancelled sooner than 10 years, I never stated change can't be good, but when you start to break something that wasn't broken that's when I get a bit uppity
Uppity has to be one of my favourite words.. love it.
I think that Seinfeld did well for its length of time in north america, moreso than it did in Australia which is where I am from. I don't know if it is a cultural thing for shows, or myself personally, but where something does well for a generation or two, it doesn't somewhere else. That is one of the reasons I actually dig my heels in about the need for change.
So yes, if that is where you get the mixup for my opinion on seinfeld and the xfiles, I think it probably boils down to cultural differences. So I did not mean that to sound diametrically opposite but that how it was received I guess.
I think that some people on here may have one thing I agree with, maybe it should not have been called DA 2. That title does seem to assume that there has been another Arch Demon brought into play.
But back to mechanics, I am one of the few who liked it. I find my life a bit too busy to sit down and go through a tonne of character creation and tactics, and if I need a fix on either of those, I go play oblivion or civilization.
Last time I used the word uppity, was to my gf who is 9 years younger than I , and she laughed her butt off at me for a week... love uppity.
Johnsen1972 wrote...
Morroian wrote...
I suggest you do some research on how decisions get made in bigger organisations.
Yeah do that, the EA bosses are clueless about gamedesign.
Modifié par Johnsen1972, 15 avril 2011 - 06:49 .
Thats not what you said.Johnsen1972 wrote...
They or any EA bosses are NOT involved in the game design of DA2.
What we see of Kirkwall is clearly only a small fraction of the entire city. And the story is not linear, the fact that we have little choice in the story direction does not make it linear. By that definition all novels are linear.Johnsen1972 wrote...
They didnt decide that enemies have to explode or that men rain from the sky. They havent been involved in the decision to tell a very linear story that plays in a small village called Kirkwall with 5 maps,
Thats clearly a result of budget decisions ie. EA decisions.Johnsen1972 wrote...
or that the design team should "artfully" reuse one big dungeon map.
Like I said you really think Mike Laidlaw made every decision on the game solely by himself?Johnsen1972 wrote...
You really want to blame a whole company for those decisions made by Mike L.? Think carefully.
Morroian wrote...
Thats not what you said.Johnsen1972 wrote...
They or any EA bosses are NOT involved in the game design of DA2.
Morroian wrote...
What we see of Kirkwall is clearly only a small fraction of the entire city. And the story is not linear, the fact that we have little choice in the story direction does not make it linear. By that definition all novels are linear.Johnsen1972 wrote...
They didnt decide that enemies have to explode or that men rain from the sky. They havent been involved in the decision to tell a very linear story that plays in a small village called Kirkwall with 5 maps,
Morroian wrote...
Thats clearly a result of budget decisions ie. EA decisions.Johnsen1972 wrote...
or that the design team should "artfully" reuse one big dungeon map.
Many of the caves and building interiors are repeated, even though the locations are supposed to be different. What kind of limitations necessitated this decision?
In the balance of production, we realized that we had capacity to create and maintain more stories, content, and encounters than we could necessarily create unique levels for, so we made the call to re-use some of the caves and other levels in the interest of providing more sidequests and encounters
Modifié par Johnsen1972, 15 avril 2011 - 07:29 .