Morroian wrote...
What we see of Kirkwall is clearly only a small fraction of the entire city. And the story is not linear, the fact that we have little choice in the story direction does not make it linear. By that definition all novels are linear.
I agree with that, DA2 is not linear, since it has no story. It feels like a collection of mini quests that are thrown together.
EDIT:
Many of the caves and building interiors are repeated, even though the locations are supposed to be different. What kind of limitations necessitated this decision?
In the balance of production, we realized that we had capacity to create and maintain more stories, content, and encounters than we could necessarily create unique levels for, so we made the call to re-use some of the caves and other levels in the interest of providing more sidequests and encounters
Oh man... that's just wrong. "to re-use some of the caves..." yeah some Oo
"in the interest of providing more sidequests and encounters " maybe if he says it often enough he will believe it himself Oo.
You could even provide more encounters if you just use characters and no background! Who says characters have to be more than 3 lines and one circle !? There are many ways to "provide more sidequests and encounters".
The lamest excuse I ever read.
Modifié par CaolIla, 15 avril 2011 - 07:34 .





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