What do you think makes it easier?mr_afk wrote...
Glad you like them! This new setup I'm using is making fights the easiest I've ever experienced.The only real issue will be rage demons/shades but I think I'll be able to manage..
That's interesting, I thought it only had a small chance to re-infect after the initial one exploded.mr_afk wrote...
As for the walking bomb - I haven't tried out the non-virulent version tbh, but virulent WB is pretty amazing if you throw it into clusters of disoriented enemies. If i'm not wrong, I think that the 'infection' happens instantaneously such that it causes a chain reaction much like a chain lightning (but with smaller jumps and higher damage) due to the way that explosions will trigger another explosion etc.
So I think upgrading it to virulent will increase the overall explosion radius and damage which is useful.
In general I suppose if you're just using it for the initial explosion it won't make much difference. But in several fights (which I unfortunately didn't record) I've managed pull lots of enemies on top of the boss, disorient the group, and virulently explode all of them such that the boss in the middle of the cluster got blown to death by all those smaller explosions.
If you're skilled, the other way to do it would be to walking bomb the boss and blow it up as it has the highest hp and thus will make the biggest explosion - but I don't have enough spike damage (without CCCs) to pull that off so I prefer my method.
Okay, so the description of Virulent WB reads:
When a victim of Walking Bomb explodes, it can now infect nearby enemies with the same effect.
Spirit damage: 200% vs. nearby targets upon explosion if victim is DISORIENTED
Physical force: 200% vs. nearby targets upon explosion if victim is DISORIENTED
Walking Bomb infection chance: 20% vs. nearby targets
This implies that it will only reinfect upon explosion. But I think we all have experience with misleading talent/spell descriptions so I'd like to know how it actually works in-game. Another interesting thing is the extra damage vs disoriented - it has great synergy with a disorienting setup. I didn't pay much attention to this on my 1st playthrough because I never was able to get anything disoriented (using Varric). Now that disorient works, this seems like an awesome CCC! Corrosive WB also has a 200% spirit damage if victim is disoriented. I'm guessing this refers to the corrosive damage to the original victim. Both of these upgrades are much more powerful when using disorient, with spirit mastery-even better. Now I have to go play my mage!
I like death siphon, I haven't messed with blood magic yet, so it's useful. I've only used dispel on Merrill via tactics. But I think the 'enemy has a buff' condition is bugged because I've never seen her cast it. I've only manually cast it against big bosses like Hybris- and it saves a lot of grief in that case.mr_afk wrote...
And yeah, death syphon is pretty useless for me and my wrist cutting cronies but I still need to get it.
I am tempted to get and upgrade dispel - it's really under-rated by everyone but it does have its uses such as interrupting mages/getting free damage off commanders. Spirit mastery is such a pain to get...
HA! yeah, I asked for that just to poke at AreleX's arachniphobia- while playing innocent. So make sure you post that video to his threadsmr_afk wrote...
Anyway, are there any other fights (besides the gauntlet and xebenkeck) in act 2 whcih you think I should record?
And don't worry, I'll probably record that spider one, just for you
One battle I woul like to see is the Golem one in the Deep Roads for the Fool's Gold quest - if that is unlocked for you. It depends on your import file if it appears or not. Otherwise, whatever you'd like to show off is fun to watch for me





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