Article: Mass Effect 3 vs. Dragon Age II Feedback
#1
Posté 14 avril 2011 - 02:20
#2
Posté 14 avril 2011 - 02:25
But I don't think BW's gonna do it, they don't need to. From what I've seen, ME3 is heading the right direction
Modifié par Chewin3, 14 avril 2011 - 02:26 .
#3
Posté 14 avril 2011 - 02:26
#4
Posté 14 avril 2011 - 02:31
I'm definitely looking forward to ME3 but I'm still 'skeptical' that they will truly address the features I hated.
#5
Posté 14 avril 2011 - 02:33
To be honest, my concerns have been significantly reduced by the recent GameInformer reveal. I'm still looking forward to seeing actual in-game content rather than text, though.GodWood wrote...
I actually agree with the article and share the same concerns.
I'm definitely looking forward to ME3 but I'm still 'skeptical' that they will truly address the features I hated.
#6
Posté 14 avril 2011 - 02:37
Modifié par Xeyska, 14 avril 2011 - 02:38 .
#7
Posté 14 avril 2011 - 02:38
#8
Posté 14 avril 2011 - 02:38
#9
Posté 14 avril 2011 - 02:42
#10
Posté 14 avril 2011 - 02:47
#11
Posté 14 avril 2011 - 02:48
I would say that DAII, while an enjoyable game to play, was not as good as it could have been solely because of the extremely short development cycle. What they accomplished in such a short amount of time was really quite remarkable.
Also, throwing up the user scores on metacritic as some sort of validation that there's this huge fan outrage to how DAII turned out is ridiculous as it amounts to the slanted opinions of a few thousand fans when the game has sold over a million units.
As for ME3, I think it is indeed going in the right direction. While I enjoyed ME2 immensely, I do actually agree with a lot of people about the lack of weapons and customization, lack of companion customization, etc. It just didn't affect my enjoyment of the game whatsoever as there were a lot of improvements that did work.
#12
Posté 14 avril 2011 - 02:50
Completely different developers made DA:O/2 and ME1/2/3.
It's like saying.
Hey Bioware, remember Alpha Protocol developed by Obsidian?
Yeah, I have to say that I didn't personally enjoy it so I am really concerned about ME3 right now.
#13
Posté 14 avril 2011 - 02:52
#14
Posté 14 avril 2011 - 02:54
ME1's system had good RPG features, but its implementation of many of them was a bit flawed, given it's similarities with DA:O. In that way, I found I enjoyed ME2 far more than I already enjoyed ME2. Knowing this, I find that I am feeling pretty confident in ME3, hearing that it will both re-incorporate some of the lost elements of ME1, as well as add to the aspects brought in from ME2. At least for ME, I feel that BW is on the right track.
#15
Posté 14 avril 2011 - 02:55
#16
Posté 14 avril 2011 - 02:56
Of course they're different teams. But as long as they're under the same developer, there tends to be some sort of common influence involved.Phaedon wrote...
Pointless article?
Completely different developers made DA:O/2 and ME1/2/3.
It's like saying.
Hey Bioware, remember Alpha Protocol developed by Obsidian?
Yeah, I have to say that I didn't personally enjoy it so I am really concerned about ME3 right now.
Regardless, as of the GI reveal, I'm not in the slightest bit worried about ME3. If anything, it shows that BioWare has been listening to suggestions with their ears wide open.
#17
Posté 14 avril 2011 - 03:11
I can't help but disagree with this part.Fiery Phoenix wrote...
Of course they're different teams. But as long as they're under the same developer, there tends to be some sort of common influence involved.
From my experience (which has never been that of the "insider's"), leading game designers are the ones who influence the rest of the project. Now, being influenced and inspired from other projects is very common, but there's as much chance that the 'other project' is from another developers, as from the same developer, but in a different team.
Imo.
#18
Posté 14 avril 2011 - 03:20
#19
Posté 14 avril 2011 - 03:21
I don't think that one team's developing influence has any effect on the other. They can certainly gain inspiration from one another, but one developing team's faults are not the other's as well. The reason why I'm concerned is because both of Bioware's RPG franchises are beginning to follow hauntingly similar production curves:
DA ARC:
Dragon Age: Origins (well-received game) --> Leliana's Song (well-received DLC) --> Witch Hunt (poorly-received final DLC) --> DA2 (poorly-received game)
ME ARC:
Mass Effect 2 (well-received game) --> Lair of the Shadow Broker (well-received DLC) --> The Arrival (poorly-received final DLC) --> ME3 (???)
There are more similarities within these arcs: LS & LOTSB focus on a fan-favorite character and their stories. Witch Hunt & The Arrival both gets rid of party/squad members, etc. etc.
Now, the reason as to why both franchises are following similar production curves is unknown...I'm going w/ a certain parenting company. Here's to hoping ME3 breaks the pattern.
Modifié par FlyinElk212, 14 avril 2011 - 03:30 .
#20
Posté 14 avril 2011 - 03:25
Fiery Phoenix wrote...
Regardless, as of the GI reveal, I'm not in the slightest bit worried about ME3. If anything, it shows that BioWare has been listening to suggestions with their ears wide open.
Respectfully, disagree. The DA2 fallout was only a short while ago---what, a month?. There's no way that DA2 criticisms have influenced what we've seen of ME2 already. I garuantee that the images and features we saw in the GI article were vetted by the development team and by PR for months prior to release.
If DA2 criticisms are affecting ME3 at all, then those changes are only now being discussed. Anything we see of ME3 coming out in the immediate future was probably planned to be released last fall, or earlier.
FlyinElk212 wrote...
DA ARC:
Dragon Age: Origins (well-received game) --> Leliana's Song (well-received DLC) --> Witch Hunt (poorly-received final DLC) --> DA2 (poorly-received game)
ME ARC:
Mass Effect 2 (well-received game) --> Lair of the Shadow Broker (well-received DLC) --> The Arrival (poorly-received final DLC) --> ME3 (???)
Also disagree. Arrival was poorly recieved compared only to LotSB, which was a completely outstanding piece of DLC. Compared to Firewalker or Overlord, Arrival is on par.
Modifié par Uszi, 14 avril 2011 - 03:29 .
#21
Posté 14 avril 2011 - 03:30
"They certainly won’t upset any newer fans by giving a completely optional amount of depth, and the reception of Dragon Age 2 is proof positive that RPG fans don’t appreciate a game without it."
#22
Posté 14 avril 2011 - 03:31
Uszi wrote...
FlyinElk212 wrote...
DA ARC:
Dragon Age: Origins (well-received game) --> Leliana's Song (well-received DLC) --> Witch Hunt (poorly-received final DLC) --> DA2 (poorly-received game)
ME ARC:
Mass Effect 2 (well-received game) --> Lair of the Shadow Broker (well-received DLC) --> The Arrival (poorly-received final DLC) --> ME3 (???)
Also disagree. Arrival was poorly recieved compared only to LotSB, which was a completely outstanding piece of DLC. Compared to Firewalker or Overlord, Arrival is on par.
Regardless of how any person perceives the DLC, there is an undeniable downward slope in quality from LotSB to Arrival, no?
#23
Posté 14 avril 2011 - 03:33
Give me a break. They didn't remove "nearly all RPG mechanics". Seems to me like these guys have an agenda, and now they can use the controversy surrounding DA2 to speculate about ME3.The developer clearly saw an opportunity for further success through streamlining, removing nearly all RPG mechanics from Mass Effect 2 in exchange for a far sleeker presentation.
#24
Posté 14 avril 2011 - 03:34
Delerius_Jedi wrote...
Good article. I think it also hits the nail on the head by saying that what people want from Dragon Age is not the same as they want from Mass Effect and that BioWare needs to stop trying to copy style and structure. Build on Origins!
Exactly this.
Sure DA2 sold a million units; it sold on the strength of its predecessor, Origins. But it was not built upon Origins but was rather built upon Mass Effect. As good as Mass Effect may be, the series is definitely moving in a stripped-down, twitch-gameplay direction, which is not the direction of good classical style RPGs like Origins was. BioWare needs to maintain differentiation between the two properties, not merge them into one bland homogeneous experience. I like Mass Effect fine, but keep it out of my Dragon Age.
#25
Posté 14 avril 2011 - 03:36
termokanden wrote...
Give me a break. They didn't remove "nearly all RPG mechanics". Seems to me like these guys have an agenda, and now they can use the controversy surrounding DA2 to speculate about ME3.The developer clearly saw an opportunity for further success through streamlining, removing nearly all RPG mechanics from Mass Effect 2 in exchange for a far sleeker presentation.
Yes. Yes they did. Hitting a few upgrade buttons whenever you have done enough missions to accumulate the credits for it is not RPG mechanics.





Retour en haut







