What do the upgrades have to do with anything? I get that you are missing the inventory system. That doesn't account for nearly all RPG mechanics.Sable Phoenix wrote...
Yes. Yes they did. Hitting a few upgrade buttons whenever you have done enough missions to accumulate the credits for it is not RPG mechanics.
ME2 is still an RPG. You talk to people, you make decisions, you have character development. It may be "missing" an inventory system (yes I also would have liked it if they had kept weapon and armor mods), but it still has what it needs to be called an RPG.
Oh I can't believe I missed this gem from the article:
Some of us are RPG veterans and yet still loved ME2. It's possible, although clearly some people like to pretend it isn't. ME1 wasn't a "classic RPG" anyway. It was a shooter RPG, and the shooter component needed improvements. I don't necessarily agree with every little change made in ME2, but generally I find it more fun to play. And it's still an RPG.The franchise had made a big splash among those who couldn’t tell an RPG from a hole in the ground, so the changes were deemed a massive improvement, and a new height for the series.
But what of those who prefer their RPGs to be deep, intellectual exercises that reward analytical decision making skills and potentially game-changing moral dilemmas?
How was it ever a deep, intellectual exercise to figure out that you press "Immunity", "Barrier" or perhaps "Lift" or "Singularity" and your problems go away? As for moral dilemmas, there are some in both ME1 and ME2. This was never removed from the game.
Modifié par termokanden, 14 avril 2011 - 03:47 .





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