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Article: Mass Effect 3 vs. Dragon Age II Feedback


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#76
Inquisitor Recon

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Mr.House wrote...
Writing > gameplay and maps


Gameplay is just as important as writing. A good story is pretty lousy if it is delivered as such.

#77
azarhal

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Mr.House wrote...

Sphynx118 wrote...
Im sorry what? xD You on crack son?
The teleporting ninja reinforcements?
Reused enviroments?
 im not even gonna mention it all lol.
 Just lol

Writing > gameplay and maps


While I agree, I know that a lot of people disagree with that. Especially in the RPG "area", lots of gamers are only in it for the gameplay and couldn't care less about the story.

#78
Mr.House

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ReconTeam wrote...

Mr.House wrote...
Writing > gameplay and maps


Gameplay is just as important as writing. A good story is pretty lousy if it is delivered as such.

When i comes to Bioware games, I could give a rats behind about the gameplay, I play Bioware games for the characters, lore and story.

Modifié par Mr.House, 14 avril 2011 - 09:23 .


#79
Silmane

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Mr.House wrote...

ReconTeam wrote...

Mr.House wrote...
Writing > gameplay and maps


Gameplay is just as important as writing. A good story is pretty lousy if it is delivered as such.

When i comes to Bioware games, I could give a rats behind about the gameplay, I play Bioware games for the characters, lore and story.


There is absolutely no reason for them not to strive for good gameplay, though. 

These are still video games first and foremost. 

#80
Mr.House

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Silmane wrote...

There is absolutely no reason for them not to strive for good gameplay, though. 

These are still video games first and foremost. 

Not when they put gameplay above writing(ME2)

#81
Guest_mrsph_*

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The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.

#82
PnXMarcin1PL

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mrsph wrote...

The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.


Haters gonna hate. :?

#83
Mr.House

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mrsph wrote...

The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.

LOL.

#84
Guest_mrsph_*

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Mr.House wrote...

mrsph wrote...

The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.

LOL.


Yes, I have a different opinion, Kraidy.

#85
Mr.House

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mrsph wrote...

Mr.House wrote...

mrsph wrote...

The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.

LOL.


Yes, I have a different opinion, Kraidy.

Hey don't say that too loud,sigh.

#86
Malanek

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mrsph wrote...

The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.

In general the writing was good. The characters were written significantly better. The overall plot wasn't particularly strong though. Very little actually happened.

#87
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Malanek999 wrote...
In general the writing was good. The characters were written significantly better. The overall plot wasn't particularly strong though. Very little actually happened.


And all I care about is the characters. And since they were, in my opinion, all better written than the ones in Mass Effect...

And yeah, gameplay is much more important for me than the story, since I play videogames for fun. And if I can't have fun playing the game then I will just watch a movie or read a book for a story.

Modifié par mrsph, 14 avril 2011 - 09:58 .


#88
Eterna

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Oilking72 wrote...

Sounds like typical nerd rage to me. The only difference being that they have a web site and they're not on a message board.

I would say that DAII, while an enjoyable game to play, was not as good as it could have been solely because of the extremely short development cycle. What they accomplished in such a short amount of time was really quite remarkable.

Also, throwing up the user scores on metacritic as some sort of validation that there's this huge fan outrage to how DAII turned out is ridiculous as it amounts to the slanted opinions of a few thousand fans when the game has sold over a million units.

As for ME3, I think it is indeed going in the right direction. While I enjoyed ME2 immensely, I do actually agree with a lot of people about the lack of weapons and customization, lack of companion customization, etc. It just didn't affect my enjoyment of the game whatsoever as there were a lot of improvements that did work.


 I agee with this.

#89
jlb524

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I wonder why the ME2 characters are better written? Perhaps the loyalty missions were okay but the characters themselves didn't fit anywhere in the story and hardly commented on what Shepard was trying to accomplish.

ME2 is like the Canterbury Tales in that it seems to revolve around these little character snippets that are independent of each other. While each might be written well within themselves, overall that style doesn't fit well with the ME narrative and I think it lessens the impact of each characters story. Everything felt so rigid and this hurt the characterizations of all squad mates in ME2 (IMO of course). While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.

I think DA2 did a much much better job at telling a character centric story than ME2 did.

#90
Guest_Littledoom_*

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Mr.House wrote...

mrsph wrote...

Mr.House wrote...

mrsph wrote...

The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.

LOL.


Yes, I have a different opinion, Kraidy.

Hey don't say that too loud,sigh.


*Suspicious glare*

Anyway... I think that the ME team can't disappoint me as much as the DA team but time will tell. The little I have heard so far about ME3 sounds good I have to say.

#91
Mr.House

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jlb524 wrote...

I wonder why the ME2 characters are better written? Perhaps the loyalty missions were okay but the characters themselves didn't fit anywhere in the story and hardly commented on what Shepard was trying to accomplish.

ME2 is like the Canterbury Tales in that it seems to revolve around these little character snippets that are independent of each other. While each might be written well within themselves, overall that style doesn't fit well with the ME narrative and I think it lessens the impact of each characters story. Everything felt so rigid and this hurt the characterizations of all squad mates in ME2 (IMO of course). While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.

I think DA2 did a much much better job at telling a character centric story than ME2 did.

This! :wizard:

The characters in DA2 felt alive and by the end of the game we knew what made them tick. Can't say the same about ME2.

#92
tonnactus

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azarhal wrote...




While I agree, I know that a lot of people disagree with that. Especially in the RPG "area", lots of gamers are only in it for the gameplay and couldn't care less about the story.



Thats right.And whats important for gameplay in the rpg "area? The available options to build a character and to decide how the creation fights. Thats the major difference between hackn/slash/shooter and a rpg.

Just compare the options for the warrior in Dragon Age II with the one the soldier in Mass Effect 2 have.
A complete and utter joke. Bullettime and weapon enchantements(aka ammo "powers" that players get in Dragon Age II with enchantements for free,not "talents)

Dragon Age II win by miles regarding that.

Modifié par tonnactus, 14 avril 2011 - 10:04 .


#93
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jlb524 wrote...

I think DA2 did a much much better job at telling a character centric story than ME2 did.


I agree. 

#94
Barquiel

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Littledoom wrote...

jlb524 wrote...

I think DA2 did a much much better job at telling a character centric story than ME2 did.


I agree. 


I agree as well.

#95
tonnactus

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Mr.House wrote...


The characters in DA2 felt alive and by the end of the game we knew what made them tick. Can't say the same about ME2.


Mass Effect 2 "characters"--> String puppets.

#96
Eterna

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Littledoom wrote...

jlb524 wrote...

I think DA2 did a much much better job at telling a character centric story than ME2 did.


I agree. 


 I agree too.
 Dragon Age 2 did have some Short comings, interesting Characters was not one of them. If we could see the same level of depth in our ME3 squad mates, I'd be absolutely thrilled. 

Modifié par Eterna5, 14 avril 2011 - 10:10 .


#97
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jlb524 wrote...

ME2 is like the Canterbury Tales in that it seems to revolve around these little character snippets that are independent of each other. While each might be written well within themselves, overall that style doesn't fit well with the ME narrative and I think it lessens the impact of each characters story. Everything felt so rigid and this hurt the characterizations of all squad mates in ME2 (IMO of course). While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.

I think DA2 did a much much better job at telling a character centric story than ME2 did.


The Mass Effect  1 characters also had no personality at all (with the exception of Wrex)

#98
Mr.House

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mrsph wrote...

jlb524 wrote...

ME2 is like the Canterbury Tales in that it seems to revolve around these little character snippets that are independent of each other. While each might be written well within themselves, overall that style doesn't fit well with the ME narrative and I think it lessens the impact of each characters story. Everything felt so rigid and this hurt the characterizations of all squad mates in ME2 (IMO of course). While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.

I think DA2 did a much much better job at telling a character centric story than ME2 did.


The Mass Effect  1 characters also had no personality at all (with the exception of Wrex)

Yes they did. I see alot of personality in Liara, Ash, Kaidan and Wrex in ME.

Modifié par Mr.House, 14 avril 2011 - 10:13 .


#99
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Mr.House wrote...
Yes they did. I see alot of personality in Liara, Ash, Kaidan, Wrex and Tali in ME.


Ashley and Kaidan maybe. Since they got a little bit of actual character growth in the game.

But Tali? Tali was a literal walking plot device that existed to only get you off the citadel and stops being relevent  afterwards.

Liara, Liara is probably the most boring character in both games. She has little personality, sounds boring, and gets no character development at all in Mass Effect. Existing only for Shepard to romance her.

Modifié par mrsph, 14 avril 2011 - 10:19 .


#100
Malanek

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jlb524 wrote...
While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.

They did have loyalty missions to an extent. They just felt like rushed add ons. You had to find Wrex's armour, Garrus wanted to hunt down that doctor, Tali needed to find something for her pilgrimage, Liara got to confront Benzia and had a "recruitment" mission. Don't recall anything for Kaidan and Ashley.

IMO ME1 had the opposite problem to ME2 from a writing perspective. The main plot was interesting but all the sub plots were rushed add ons with virtually no depth. I guess ME1 was more concerned with setting the scene, they had to introduce us to the world and that was it's mani focus. ME2 just lacked focus. It's problem was that they wanted to do a trilogy, but didn't really have enough material. So instead ME2 focused on smaller issues and fleshed out the world. I think both games did a good job from a story point of view and have set it up for ME3 to land the slam dunk. Hopefully. However from a gameplay perspective ME2 was very good while ME1 was actually not very good at all.