Mr.House wrote...
Writing > gameplay and maps
Gameplay is just as important as writing. A good story is pretty lousy if it is delivered as such.
Mr.House wrote...
Writing > gameplay and maps
Mr.House wrote...
Writing > gameplay and mapsSphynx118 wrote...
Im sorry what? xD You on crack son?
The teleporting ninja reinforcements?
Reused enviroments?
im not even gonna mention it all lol.
Just lol
When i comes to Bioware games, I could give a rats behind about the gameplay, I play Bioware games for the characters, lore and story.ReconTeam wrote...
Mr.House wrote...
Writing > gameplay and maps
Gameplay is just as important as writing. A good story is pretty lousy if it is delivered as such.
Modifié par Mr.House, 14 avril 2011 - 09:23 .
Mr.House wrote...
When i comes to Bioware games, I could give a rats behind about the gameplay, I play Bioware games for the characters, lore and story.ReconTeam wrote...
Mr.House wrote...
Writing > gameplay and maps
Gameplay is just as important as writing. A good story is pretty lousy if it is delivered as such.
Not when they put gameplay above writing(ME2)Silmane wrote...
There is absolutely no reason for them not to strive for good gameplay, though.
These are still video games first and foremost.
Guest_mrsph_*
mrsph wrote...
The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.
LOL.mrsph wrote...
The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.
Guest_mrsph_*
Mr.House wrote...
LOL.mrsph wrote...
The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.
Hey don't say that too loud,sigh.mrsph wrote...
Mr.House wrote...
LOL.mrsph wrote...
The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.
Yes, I have a different opinion, Kraidy.
In general the writing was good. The characters were written significantly better. The overall plot wasn't particularly strong though. Very little actually happened.mrsph wrote...
The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.
Guest_mrsph_*
Malanek999 wrote...
In general the writing was good. The characters were written significantly better. The overall plot wasn't particularly strong though. Very little actually happened.
Modifié par mrsph, 14 avril 2011 - 09:58 .
Oilking72 wrote...
Sounds like typical nerd rage to me. The only difference being that they have a web site and they're not on a message board.
I would say that DAII, while an enjoyable game to play, was not as good as it could have been solely because of the extremely short development cycle. What they accomplished in such a short amount of time was really quite remarkable.
Also, throwing up the user scores on metacritic as some sort of validation that there's this huge fan outrage to how DAII turned out is ridiculous as it amounts to the slanted opinions of a few thousand fans when the game has sold over a million units.
As for ME3, I think it is indeed going in the right direction. While I enjoyed ME2 immensely, I do actually agree with a lot of people about the lack of weapons and customization, lack of companion customization, etc. It just didn't affect my enjoyment of the game whatsoever as there were a lot of improvements that did work.
Guest_Littledoom_*
Mr.House wrote...
Hey don't say that too loud,sigh.mrsph wrote...
Mr.House wrote...
LOL.mrsph wrote...
The story of Mass Effect 2 was fine, far from the horrible abomination people exaggerate it as.
Yes, I have a different opinion, Kraidy.
This!jlb524 wrote...
I wonder why the ME2 characters are better written? Perhaps the loyalty missions were okay but the characters themselves didn't fit anywhere in the story and hardly commented on what Shepard was trying to accomplish.
ME2 is like the Canterbury Tales in that it seems to revolve around these little character snippets that are independent of each other. While each might be written well within themselves, overall that style doesn't fit well with the ME narrative and I think it lessens the impact of each characters story. Everything felt so rigid and this hurt the characterizations of all squad mates in ME2 (IMO of course). While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.
I think DA2 did a much much better job at telling a character centric story than ME2 did.
azarhal wrote...
While I agree, I know that a lot of people disagree with that. Especially in the RPG "area", lots of gamers are only in it for the gameplay and couldn't care less about the story.
Modifié par tonnactus, 14 avril 2011 - 10:04 .
Guest_Littledoom_*
jlb524 wrote...
I think DA2 did a much much better job at telling a character centric story than ME2 did.
Littledoom wrote...
jlb524 wrote...
I think DA2 did a much much better job at telling a character centric story than ME2 did.
I agree.
Mr.House wrote...
The characters in DA2 felt alive and by the end of the game we knew what made them tick. Can't say the same about ME2.
Littledoom wrote...
jlb524 wrote...
I think DA2 did a much much better job at telling a character centric story than ME2 did.
I agree.
Modifié par Eterna5, 14 avril 2011 - 10:10 .
Guest_mrsph_*
jlb524 wrote...
ME2 is like the Canterbury Tales in that it seems to revolve around these little character snippets that are independent of each other. While each might be written well within themselves, overall that style doesn't fit well with the ME narrative and I think it lessens the impact of each characters story. Everything felt so rigid and this hurt the characterizations of all squad mates in ME2 (IMO of course). While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.
I think DA2 did a much much better job at telling a character centric story than ME2 did.
Yes they did. I see alot of personality in Liara, Ash, Kaidan and Wrex in ME.mrsph wrote...
jlb524 wrote...
ME2 is like the Canterbury Tales in that it seems to revolve around these little character snippets that are independent of each other. While each might be written well within themselves, overall that style doesn't fit well with the ME narrative and I think it lessens the impact of each characters story. Everything felt so rigid and this hurt the characterizations of all squad mates in ME2 (IMO of course). While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.
I think DA2 did a much much better job at telling a character centric story than ME2 did.
The Mass Effect 1 characters also had no personality at all (with the exception of Wrex)
Modifié par Mr.House, 14 avril 2011 - 10:13 .
Guest_mrsph_*
Mr.House wrote...
Yes they did. I see alot of personality in Liara, Ash, Kaidan, Wrex and Tali in ME.
Modifié par mrsph, 14 avril 2011 - 10:19 .
They did have loyalty missions to an extent. They just felt like rushed add ons. You had to find Wrex's armour, Garrus wanted to hunt down that doctor, Tali needed to find something for her pilgrimage, Liara got to confront Benzia and had a "recruitment" mission. Don't recall anything for Kaidan and Ashley.jlb524 wrote...
While the ME1 characters didn't have their 'loyalty mission', there part in the story felt more realistic and organic so overall it seems to be the better written cast.