Article: Mass Effect 3 vs. Dragon Age II Feedback
#101
Posté 14 avril 2011 - 10:26
#102
Posté 14 avril 2011 - 10:26
ME2 is not a character centric story. Agreed. The breadth of ME2 is far greater. And yet I still know more about Kasumi and Zaeed than I do about Merrill and Fenris.
#103
Posté 14 avril 2011 - 10:28
KingNothing125 wrote...
ME2 is not a character centric story. Agreed.
Not according to Casey Hudson...
KingNothing125 wrote...
The breadth of ME2 is far greater. And yet I still know more about Kasumi and Zaeed than I do about Merrill and Fenris.
I...wow.
#104
Posté 14 avril 2011 - 10:30
mrsph wrote...
Liara, Liara is probably the most boring character in both games. She has little personality, sounds boring, and gets no character development at all in Mass Effect. Existing only for Shepard to romance her.
Lol. Good to know
#105
Posté 14 avril 2011 - 10:31
jlb524 wrote...
I...wow.
I accept your apology.
#106
Posté 14 avril 2011 - 10:36
jlb524 wrote...
ME3 has already been developed so I don't see how DA2 feedback will affect it.
It hasn't gone gold so changes can still occur.
#107
Guest_LesEnfantsTerribles_*
Posté 14 avril 2011 - 10:49
Guest_LesEnfantsTerribles_*
#108
Posté 14 avril 2011 - 10:50
#109
Posté 14 avril 2011 - 10:52
#110
Posté 14 avril 2011 - 10:57
Me too, I hope they show us some gameplay video in the next video game event (is the E3 right?)Fiery Phoenix wrote...
To be honest, my concerns have been significantly reduced by the recent GameInformer reveal. I'm still looking forward to seeing actual in-game content rather than text, though.GodWood wrote...
I actually agree with the article and share the same concerns.
I'm definitely looking forward to ME3 but I'm still 'skeptical' that they will truly address the features I hated.
#111
Posté 14 avril 2011 - 11:11
KingNothing125 wrote...
jlb524 wrote...
I...wow.
I accept your apology.
I can't apologize given my jaw hit the floor.
#112
Posté 15 avril 2011 - 12:06
#113
Posté 15 avril 2011 - 12:43
If you dont have gameplay and design you might aswell read a book. Cuz thats what a story is without the other parts.Mr.House wrote...
Writing > gameplay and mapsSphynx118 wrote...
Im sorry what? xD You on crack son?
The teleporting ninja reinforcements?
Reused enviroments?
im not even gonna mention it all lol.
Just lol
And dont tell me you thought DA2 had good writing? xD omg.
Virtually no consequenses for our choices over a 10 year(7 years in truth) span.
Wooow hawke got a house and a retarded looking bathrobe.
SPOILERS
Spoilers
Your mother dies. No way preventing that. (Why give different paths to the killer then?)
Your sister/brother gets taken away in some way. No preventing that.(Why let us choose if it still has the same outcome)
The qunari WILL attack no matter how you try to please them. No preventing that. (So why give the choice to be on their side?)
Anders will go full retard and blow up the chantry. Again NO preventing that. No matter how much you try to talk him out of his templar hate.
Orsino will use blood magic after speaking STRONGLY against it the whole game.
It gives you the illusion of affecting the story when its hardly an RPG at all.
Its an hack n slash with a story on rails. Hence why it got a below average score on metacritic for a bioware game and from most fans it recieved hate. Hence why bioware tries to boost its sales with including a free game thats actually isnt completely fail.
Modifié par Sphynx118, 15 avril 2011 - 12:44 .
#114
Guest_mrsph_*
Posté 15 avril 2011 - 01:18
Guest_mrsph_*
#115
Posté 15 avril 2011 - 01:24
#116
Posté 15 avril 2011 - 01:40
Terror_K wrote...
While the recent GI article definitely gave me some hope about the RPG returning to Mass Effect and set the ME3 info dump off to a good start, the main concern I still have is that ME3 could still easily suffer from the "Rule of Cool" and "Modern Hollywood" approach that tainted ME2 to a certain degree, because there's been nothing so far to suggest otherwise. In fact, there's a shot of Ashley that even suggests that maybe it's still going to be an issue. And to be honest, I'm more concerned about that with ME3 than I am with most of the gameplay issues. I'm also still not entirely sure whether ME3 is going to be more "experience" or more "game" for that matter.
mrsph wrote...
I agree on gameplay being more important than story.
Technical Aspects >game+ story. The most important part of a game
Shouldn't it be both?
Modifié par Epic777, 15 avril 2011 - 01:44 .
#117
Posté 15 avril 2011 - 05:58
I hear you there, Terror.Terror_K wrote...
While the recent GI article definitely gave me some hope about the RPG returning to Mass Effect and set the ME3 info dump off to a good start, the main concern I still have is that ME3 could still easily suffer from the "Rule of Cool" and "Modern Hollywood" approach that tainted ME2 to a certain degree, because there's been nothing so far to suggest otherwise. In fact, there's a shot of Ashley that even suggests that maybe it's still going to be an issue. And to be honest, I'm more concerned about that with ME3 than I am with most of the gameplay issues. I'm also still not entirely sure whether ME3 is going to be more "experience" or more "game" for that matter.
#118
Posté 15 avril 2011 - 06:31
Sphynx118 wrote...
If you dont have gameplay and design you might aswell read a book. Cuz thats what a story is without the other parts.Mr.House wrote...
Writing > gameplay and mapsSphynx118 wrote...
Im sorry what? xD You on crack son?
The teleporting ninja reinforcements?
Reused enviroments?
im not even gonna mention it all lol.
Just lol
And dont tell me you thought DA2 had good writing? xD omg.
Virtually no consequenses for our choices over a 10 year(7 years in truth) span.
Wooow hawke got a house and a retarded looking bathrobe.
SPOILERS
Spoilers
Your mother dies. No way preventing that. (Why give different paths to the killer then?)
Your sister/brother gets taken away in some way. No preventing that.(Why let us choose if it still has the same outcome)
The qunari WILL attack no matter how you try to please them. No preventing that. (So why give the choice to be on their side?)
Anders will go full retard and blow up the chantry. Again NO preventing that. No matter how much you try to talk him out of his templar hate.
Orsino will use blood magic after speaking STRONGLY against it the whole game.
It gives you the illusion of affecting the story when its hardly an RPG at all.
Its an hack n slash with a story on rails. Hence why it got a below average score on metacritic for a bioware game and from most fans it recieved hate. Hence why bioware tries to boost its sales with including a free game thats actually isnt completely fail.
[smilie]../../../images/forum/emoticons/wizard.png[/smilie]
[ME2 - Spoilers ahead]
Don't tell me you thought ME2 had good writing? xD omg
Virtually no consequences over a several year span.
Wooow, Shepard gets a new ship and a fish tank.
Joker will charge into the Collector Vessel. No way of preventing that. (Why be in command when it has no effect?)
Your crew gets taken away, but the ship works just aswell without them. No preventing that.(Why have a crew when it doesn't really matter)
The council WILL NOT help you no matter how you try to please them or whether you saved them. No preventing that. (So why give the choice to be on their side?)
Shepard and the squad will go full retard and go on a secret mission in the shuttle. Again NO preventing that.
No matter how much you try.
Shepard will tell TIM off no matter how Pro-Cerberus you were the whole game.
It gives you the illusion of affecting the story when its hardly an RPG at all.
Its a dumbed down shooter with a story on rails. But because it's a shooter it received high scores, even though there are a large amount of fans who hate what happened to ME. Hence why BioWare changes course and puts some RPG back in the trilogy in ME3.
See what I did there? I projected my opinion as fact, same as you. Because that's what both of our posts are, opinions. Every game has parts where some believe it failed at. I played both games, obviously, and I have 2 complete pts of ME2 in all this time, and 4 of DA2 already and the play-time for each pt isn't shorter than those I did in ME2. Sure, DA2 isn't perfect, but the replay value is much greater, imo.
Modifié par Systemlord Baal, 15 avril 2011 - 06:42 .
#119
Posté 15 avril 2011 - 07:09
That's because it didn't have a dialogue wheel or morality alignments.InvaderErl wrote...
I must have missed Halo's dialogue wheel, morality alignments and its decision points...GodWood wrote...
Halo has all those things.termokanden wrote...
ME2 is still an RPG. You talk to people, you make decisions, you have character development.
It is not an RPG.
Huh.
It did have decisions though.
What's your point?
Looks like my point went right over your head.MrGone wrote...
What are you smoking? Halo has a plot that's completely linear and you as a player informing a character have no onus whatsoever on any descision Master Chief makes. You are constantly told what to do, so NO you do not make descisions in Halo.
In Halo do you talk to people?
Yes, you as Master Chief talk to a variety of characters across the trilogy. You have no control over it of course but the avatar for yourself does talk to people
Do you make decisions?
Yes, the player is able to decide how they'll play, what weapons they'll use so on and so forth.
Is there character development?
Yes, over the course of the story multiple characters change and evolve based on the events that happened.
The point that you completely missed was that what termokanden believes constitutes whether something is an RPG or not is flawed.
Modifié par GodWood, 15 avril 2011 - 07:23 .
#120
Posté 15 avril 2011 - 07:17
GodWood wrote...
That's because it didn't have a dialogue wheel or morality alignments.InvaderErl wrote...
I must have missed Halo's dialogue wheel, morality alignments and its decision points...GodWood wrote...
Halo has all those things.termokanden wrote...
ME2 is still an RPG. You talk to people, you make decisions, you have character development.
It is not an RPG.
Huh.
It did have decisions though.
What's your point?
Trying to define an RPG is a logical minefield
#121
Posté 15 avril 2011 - 07:41
Sphynx118 wrote...
And dont tell me you thought DA2 had good writing? xD omg.
Virtually no consequenses for our choices over a 10 year(7 years in truth) span.
Wooow hawke got a house and a retarded looking bathrobe.
Consequences and good writing had nothing to do with each other.There are no choices in Alan Wake,yet the story of the game is stellar compared with Mass Effect 2.
Mass Effect 2 had choices without big consequences anyway(killing the council in the first game: pissed off turian shopkeeper in the second.../"big choices"). In this case,Alpha Protocol is far better...
Modifié par tonnactus, 15 avril 2011 - 07:43 .
#122
Posté 15 avril 2011 - 08:44
Mass Effect = ORIGINS FTW...
-let us select race,gender & background(different depending the race)
- Also different voiceover, depending gender and race
example=humans, asari, salarian, quarians and turians select from 7 male(asari not) and 7 female voices;
Krogan/Batarians select from 3 different tone voices...
- ALSO select the name/title you want to be refered as in conversations.
(ex KROGAN= surnames: Urdnot, Jorgal,Weyrlock...titles: Battlemaster, Warlord, Pureblood...and in conversations you will be refered as: - Warlord Okeer or Battlemaster Jorgal for example)
Modifié par The Shadow Broker, 15 avril 2011 - 08:48 .
#123
Posté 15 avril 2011 - 09:02
LiquidGrape wrote...
Babli wrote...
There is no Dragon Age 2.
Oh, well I guess there isn't anything here to discu-
Nice try.
lol
#124
Posté 15 avril 2011 - 09:29
I don't think you realise just how much resources having 2 voiced protaganists costs let alone 14.The Shadow Broker wrote...
I like the "What we want for ME4" section.
Mass Effect = ORIGINS FTW...
-let us select race,gender & background(different depending the race)
- Also different voiceover, depending gender and race
example=humans, asari, salarian, quarians and turians select from 7 male(asari not) and 7 female voices;
Krogan/Batarians select from 3 different tone voices...
#125
Posté 15 avril 2011 - 09:29
- To me, 90% of the replay value of ME2 comes from its Gameplay. I play the game several times because I want to play the different classes and I enjoy the fights. I have at least 6 (6 classes) truly different playing experiences. I rush through all the dialogues and plot decisions.
- In DA2 the gameplay is just not that interesting compared to ME2. If I have finished the game once I know all classes and all skilltrees already, because I have played with every class (if I didn't play on casual at least). So 90% of the replay value here comes from the Story. And the story is -as some people have already stated- just not that different in several playthroughs. There's just nuances here and there that change, and they are not worth spending another 20-30 hours for...





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