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Article: Mass Effect 3 vs. Dragon Age II Feedback


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#101
IrishSpectre257

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It was the lack of interaction. The ME2 squad didn't really feel like a squad. They never acknowledged each other. The same happens with the ME1 squad in ME2. Wrex never talks to Garrus or Tali. Liara never comments on Garrus, Tali or Miranda. At least Kaidan had the decency to recognize the Turian who fought alongside him.

#102
KingNothing125

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If DA2 is a "better character centric story" than ME2, it's only because that's all DA2 had going for it... it was the story of Hawke and his handful of compatriots. No other story development took place.

ME2 is not a character centric story. Agreed. The breadth of ME2 is far greater. And yet I still know more about Kasumi and Zaeed than I do about Merrill and Fenris.

#103
jlb524

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KingNothing125 wrote...

ME2 is not a character centric story. Agreed.


Not according to Casey Hudson...

KingNothing125 wrote...
The breadth of ME2 is far greater. And yet I still know more about Kasumi and Zaeed than I do about Merrill and Fenris.


I...wow.

#104
Barquiel

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mrsph wrote...


Liara, Liara is probably the most boring character in both games. She has little personality, sounds boring, and gets no character development at all in Mass Effect. Existing only for Shepard to romance her.


Lol. Good to know =]

#105
KingNothing125

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jlb524 wrote...

I...wow.


I accept your apology.

#106
Maj.Pain007

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jlb524 wrote...

ME3 has already been developed so I don't see how DA2 feedback will affect it.


It hasn't gone gold so changes can still occur.

#107
Guest_LesEnfantsTerribles_*

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Dragon Age is far superior to the vast majority of Mass Effect, tbf.

#108
scpulley

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Yeah, I think the doctors got confused about something. Just because the changes worked for ME as a sci fi shooter type game doesn't mean it will work with a game more founded in a very traditional RPG setting like fantasy. Very different types of games with different people playing each. Sadly, they are taking the 'selling well' as having almost half their total sales at this point having coming from pre orders do to the name of the game, not the actual game itself. I suspect there is going to be a huge drop off by the time they get around to DA 3 simply because they have not shown a lot of respect to the people that actually LIKED DAO. That being said, I am not concerned about ME 3 at all, as has been said, it may as well be a different company. Also, I think Bioware does far better work in the sci fi setting than fantasy, but that's just me.

#109
Matt VT Schlo

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Great article. sums up my feelings completely

#110
Chala

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Fiery Phoenix wrote...

GodWood wrote...

I actually agree with the article and share the same concerns.
I'm definitely looking forward to ME3 but I'm still 'skeptical' that they will truly address the features I hated.

To be honest, my concerns have been significantly reduced by the recent GameInformer reveal. I'm still looking forward to seeing actual in-game content rather than text, though.

Me too, I hope they show us some gameplay video in the next video game event (is the E3 right?)

#111
jlb524

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KingNothing125 wrote...

jlb524 wrote...

I...wow.


I accept your apology.


I can't apologize given my jaw hit the floor.

#112
Giantdeathrobot

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 Yeah, they do realize it's two different development teams? That we know very little of the story or how it will unfold yet beyond extrapolation? That people who like ME2 are capable of distinguishing an RPG from a hole (really? what kind of dumb statement is that?) and just think a good shooter (with superior writing to the first game might I humbly add) is better than a clunky shooter/RPG hybrid? And did they forget that many of DA2's problems were due to tight deadlines, not to design decisions (as if copy-pasting the environments was a design decision)? The article is fairly well-written bias, but it's still bias.

#113
Sphynx118

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Mr.House wrote...

Sphynx118 wrote...
Im sorry what? xD You on crack son?
The teleporting ninja reinforcements?
Reused enviroments?
 im not even gonna mention it all lol.
 Just lol

Writing > gameplay and maps

If you dont have gameplay and design you might aswell read a book. Cuz thats what a story is without the other parts.

And dont tell me you thought DA2 had good writing? xD omg.

Virtually no consequenses for our choices over a 10 year(7 years in truth) span.
 Wooow hawke got a house and a retarded looking bathrobe.
SPOILERS
Spoilers 






Your mother dies. No way preventing that.  (Why give different paths to the killer then?)
Your sister/brother gets taken away in some way. No preventing that.(Why let us choose if it still has the same outcome)
The qunari WILL attack no matter how you try to please them. No preventing that. (So why give the choice to be on their side?)
Anders will go full retard and blow up the chantry. Again NO preventing that. No matter how much you try to talk him out of his templar hate.
Orsino will use blood magic after speaking STRONGLY against it the whole game.

It gives you the illusion of affecting the story when its hardly an RPG at all.

Its an hack n slash with a story on rails. Hence why it got a below average score on metacritic for a bioware game and from most fans it recieved hate. Hence why bioware tries to boost its sales with including a free game thats actually isnt completely fail.
:wizard:

Modifié par Sphynx118, 15 avril 2011 - 12:44 .


#114
Guest_mrsph_*

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I agree on gameplay being more important than story.

#115
Terror_K

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While the recent GI article definitely gave me some hope about the RPG returning to Mass Effect and set the ME3 info dump off to a good start, the main concern I still have is that ME3 could still easily suffer from the "Rule of Cool" and "Modern Hollywood" approach that tainted ME2 to a certain degree, because there's been nothing so far to suggest otherwise. In fact, there's a shot of Ashley that even suggests that maybe it's still going to be an issue. And to be honest, I'm more concerned about that with ME3 than I am with most of the gameplay issues. I'm also still not entirely sure whether ME3 is going to be more "experience" or more "game" for that matter.

#116
Epic777

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Terror_K wrote...

While the recent GI article definitely gave me some hope about the RPG returning to Mass Effect and set the ME3 info dump off to a good start, the main concern I still have is that ME3 could still easily suffer from the "Rule of Cool" and "Modern Hollywood" approach that tainted ME2 to a certain degree, because there's been nothing so far to suggest otherwise. In fact, there's a shot of Ashley that even suggests that maybe it's still going to be an issue. And to be honest, I'm more concerned about that with ME3 than I am with most of the gameplay issues. I'm also still not entirely sure whether ME3 is going to be more "experience" or more "game" for that matter.

mrsph wrote...

I agree on gameplay being more important than story.


Technical Aspects >game+ story. The most important part of a game

Shouldn't it be both?

Modifié par Epic777, 15 avril 2011 - 01:44 .


#117
Fiery Phoenix

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Terror_K wrote...

While the recent GI article definitely gave me some hope about the RPG returning to Mass Effect and set the ME3 info dump off to a good start, the main concern I still have is that ME3 could still easily suffer from the "Rule of Cool" and "Modern Hollywood" approach that tainted ME2 to a certain degree, because there's been nothing so far to suggest otherwise. In fact, there's a shot of Ashley that even suggests that maybe it's still going to be an issue. And to be honest, I'm more concerned about that with ME3 than I am with most of the gameplay issues. I'm also still not entirely sure whether ME3 is going to be more "experience" or more "game" for that matter.

I hear you there, Terror.

#118
Ulathar

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Sphynx118 wrote...

Mr.House wrote...

Sphynx118 wrote...
Im sorry what? xD You on crack son?
The teleporting ninja reinforcements?
Reused enviroments?
 im not even gonna mention it all lol.
 Just lol

Writing > gameplay and maps

If you dont have gameplay and design you might aswell read a book. Cuz thats what a story is without the other parts.

And dont tell me you thought DA2 had good writing? xD omg.

Virtually no consequenses for our choices over a 10 year(7 years in truth) span.
 Wooow hawke got a house and a retarded looking bathrobe.
SPOILERS
Spoilers 






Your mother dies. No way preventing that.  (Why give different paths to the killer then?)
Your sister/brother gets taken away in some way. No preventing that.(Why let us choose if it still has the same outcome)
The qunari WILL attack no matter how you try to please them. No preventing that. (So why give the choice to be on their side?)
Anders will go full retard and blow up the chantry. Again NO preventing that. No matter how much you try to talk him out of his templar hate.
Orsino will use blood magic after speaking STRONGLY against it the whole game.

It gives you the illusion of affecting the story when its hardly an RPG at all.

Its an hack n slash with a story on rails. Hence why it got a below average score on metacritic for a bioware game and from most fans it recieved hate. Hence why bioware tries to boost its sales with including a free game thats actually isnt completely fail.
[smilie]../../../images/forum/emoticons/wizard.png[/smilie]


[ME2 - Spoilers ahead]

Don't tell me you thought ME2 had good writing? xD omg
Virtually no consequences over a several year span.
Wooow, Shepard gets a new ship and a fish tank.

Joker will charge into the Collector Vessel. No way of preventing that.  (Why be in command when it has no effect?)
Your crew gets taken away, but the ship works just aswell without them. No preventing that.(Why have a crew when it doesn't really matter)
The council WILL NOT help you no matter how you try to please them or whether you saved them. No preventing that. (So why give the choice to be on their side?)
Shepard and the squad will go full retard and go on a secret mission in the shuttle. Again NO preventing that.
No matter how much you try.
Shepard will tell TIM off no matter how Pro-Cerberus you were the whole game.

It gives you the illusion of affecting the story when its hardly an RPG at all.

Its a dumbed down shooter with a story on rails. But because it's a shooter it received high scores, even though there are a large amount of fans who hate what happened to ME. Hence why BioWare changes course and puts some RPG back in the trilogy in ME3.

See what I did there? I projected my opinion as fact, same as you.  Because that's what both of our posts are, opinions. Every game has parts where some believe it failed at. I played both games, obviously, and I have 2 complete pts of ME2 in all this time, and 4 of DA2 already and the play-time for each pt isn't shorter than those I did in ME2. Sure, DA2 isn't perfect, but the replay value is much greater, imo.

Modifié par Systemlord Baal, 15 avril 2011 - 06:42 .


#119
GodWood

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InvaderErl wrote...

GodWood wrote...

termokanden wrote...
ME2 is still an RPG. You talk to people, you make decisions, you have character development.

Halo has all those things.
It is not an RPG.

I must have missed Halo's dialogue wheel, morality alignments and its decision points...


Huh.

That's because it didn't have a dialogue wheel or morality alignments.
It did have decisions though.

What's your point?

MrGone wrote...
What are you smoking? Halo has a plot that's completely linear and you as a player informing a character have no onus whatsoever on any descision Master Chief makes. You are constantly told what to do, so NO you do not make descisions in Halo.

Looks like my point went right over your head.

In Halo do you talk to people?
Yes, you as Master Chief talk to a variety of characters across the trilogy. You have no control over it of course but the avatar for yourself does talk to people
Do you make decisions?
Yes, the player is able to decide how they'll play, what weapons they'll use so on and so forth.
Is there character development?
Yes, over the course of the story multiple characters change and evolve based on the events that happened.

The point that you completely missed was that what termokanden believes constitutes whether something is an RPG or not is flawed.

Modifié par GodWood, 15 avril 2011 - 07:23 .


#120
Epic777

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GodWood wrote...

InvaderErl wrote...

GodWood wrote...

termokanden wrote...
ME2 is still an RPG. You talk to people, you make decisions, you have character development.

Halo has all those things.
It is not an RPG.

I must have missed Halo's dialogue wheel, morality alignments and its decision points...


Huh.

That's because it didn't have a dialogue wheel or morality alignments.
It did have decisions though.

What's your point?


Trying to define an RPG is a logical minefield

#121
tonnactus

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Sphynx118 wrote...

And dont tell me you thought DA2 had good writing? xD omg.

Virtually no consequenses for our choices over a 10 year(7 years in truth) span.
 Wooow hawke got a house and a retarded looking bathrobe.



Consequences and good writing had nothing to do with each other.There are no choices in Alan Wake,yet the story of the game is stellar compared with Mass Effect 2.
Mass Effect 2 had choices without big consequences anyway(killing the council in the first game: pissed off turian shopkeeper in the second.../"big choices"). In this case,Alpha Protocol is far better...

Modifié par tonnactus, 15 avril 2011 - 07:43 .


#122
The Shadow Broker

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I like the "What we want for ME4" section.

Mass Effect = ORIGINS FTW...

-let us select race,gender & background(different depending the race)

- Also different voiceover, depending gender and race

example=humans, asari, salarian, quarians and turians select from 7 male(asari not) and 7 female voices;
Krogan/Batarians select from 3 different tone voices...


- ALSO select the name/title you want to be refered as in conversations.

(ex KROGAN= surnames: Urdnot, Jorgal,Weyrlock...titles: Battlemaster, Warlord, Pureblood...and in conversations you will be refered as: - Warlord Okeer or Battlemaster Jorgal for example)

Modifié par The Shadow Broker, 15 avril 2011 - 08:48 .


#123
CroGamer002

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LiquidGrape wrote...

Babli wrote...

There is no Dragon Age 2.

Image IPB


Oh, well I guess there isn't anything here to discu-

Image IPB

Nice try.


lol

#124
GodWood

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The Shadow Broker wrote...
I like the "What we want for ME4" section.

Mass Effect = ORIGINS FTW...

-let us select race,gender & background(different depending the race)

- Also different voiceover, depending gender and race

example=humans, asari, salarian, quarians and turians select from 7 male(asari not) and 7 female voices;
Krogan/Batarians select from 3 different tone voices...

I don't think you realise just how much resources having 2 voiced protaganists costs let alone 14.

#125
Timon44

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I think the reason while pretty much everyone is happy with ME2 while there is some disappointment with DA2 is this:

- To me, 90% of the replay value of ME2 comes from its Gameplay. I play the game several times because I want to play the different classes and I enjoy the fights. I have at least 6 (6 classes) truly different playing experiences. I rush through all the dialogues and plot decisions.
- In DA2 the gameplay is just not that interesting compared to ME2. If I have finished the game once I know all classes and all skilltrees already, because I have played with every class (if I didn't play on casual at least). So 90% of the replay value here comes from the Story. And the story is -as some people have already stated- just not that different in several playthroughs. There's just nuances here and there that change, and they are not worth spending another 20-30 hours for...