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New Laidlaw DA2 Interview with Game Informer


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#1
Brockololly

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I posted this in another thread, but figure it'll get buried there. From Game Informer:

Just some excerpts:

Many of the caves and building interiors are repeated, even though  the locations are supposed to be different. What kind of limitations  necessitated this decision?

In the balance of production, we  realized that we had capacity to create and maintain more stories,  content, and encounters than we could necessarily create unique levels  for, so we made the call to re-use some of the caves and other levels in the interest of providing more sidequests and encounters




Do you see Dragon Age ever revisiting the traditional tactical gameplay found in Origins?

It really depends on the definition of tactical. For some, it simply  means "slower." For others it means more complicated combat scenarios  and more engaging/challenging foes. To the former, I would say no. I  personally find the responsiveness and personality of the new combat  system to be much better for Dragon Age as a whole. My experience with the game feels more like I'm in control, rather than issuing orders, and
that direct correlation to my actions is something I really enjoy.  This is speaking as a habitual PC pause-and-player.



Meredith plays a significant role late in the story, but is largely  absent for the rest of the game. Why keep a prominent antagonist in the background for so long?

The "prominent antagonist" is a  staple of fantasy, be it the brooding eye of Sauron or the endless
hordes of the archdemon. For Dragon Age II, we wanted to attempt  something different and break the mold and try to vilify circumstance,  rather than a specific evil. It's a story of how heroes are made, not  born, and I think that by the same token, it's a story of how the  antagonist need not always be the villain. To me, that's a very human  tale. I believe the early game likely could have used some additional  appearances by Meredith, but we were likely being over-cautious of her  being perceived as a source of confusion or frustration for players: "I  think she's important, but she feels disconnected from my current  goals!"



What would you say to the PC gamer who feels like Dragon Age II was "dumbed down" compared to Origins?

I would suggest that they play on Hard, frankly. Origins on normal  delivered a pretty painful experience on the PC if you were new to RPGs, and I firmly believe that it turned people off. There's a very clear  "skill gap" between someone new to Dragon Age II and a returning Origins player, and I think it's very easy to forget how steep that learning  curve could be once you've overcome it.As such, we've made the early  game quests and encounters more forgiving, especially on normal, to help someone just getting their feet under them acclimate. Hard, however,  presents a solid, and consistent challenge to  veterans, and one where I think teamwork, pause and-play, and smart thinking are all quite important.


Modifié par Brockololly, 14 avril 2011 - 04:03 .


#2
John Epler

John Epler
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Allow me to repost what I posted in the other interview thread:

'I've mentioned it before, and it bears mentioning again - feel free to disagree with others, but avoid the personal insults, and this includes developers.

Calling someone a cretin or a douche, whether they are an employee of BioWare  or another community member, is completely unacceptable. If you are unable to express yourself without personal insults, then you will not be welcome on these forums anymore.'

Modifié par JohnEpler, 14 avril 2011 - 04:31 .


#3
John Epler

John Epler
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Rinpoche, a reminder that appeals to civility apply to you, as well.