Firky wrote...
Boiny Bunny wrote...
On a more serious note, as I understand, by Feb 2009, Laidlaw WAS the lead designer, and Knowles was gone. The PC version was finished a little bit prior to that and development on the console version had already started.
As to why Laidlaw said the title was a PC exclusive at the time - I don't claim to know his actual motivations, but if I had to guess, I'd say that Bioware weren't ready to announce that the game would be on consoles at that point.
I now wish I'd started my DAII review with that intro.
Doesn't that Knowles blog say this? "and then in early September 2009 I left BioWare." That's 6 months after my interview.
How do you know the PC version was finished in Feb 2009? I do know that I got the interview at around the same time that DA:O was originally supposed to be released, but that's not proof PC was finished necessarily.
Also, it's not proof, but when Laidlaw said PC only I absolutely believed it. We discussed RPGs, Baldur's Gate, reasons why to make a game PC only, or not. I was convinced it was still PC only in Feb 2009. (Not proof, just my feeling.)
Well, it's clear that we're both dealing in a good deal of speculation. To address the factual points of my own and your post, you are correct, Knowles left Bioware approx 6 months after Feb 2009. As I understand he did some work on the early DA:O DLC, then spent a little time winding up his own responsibilities and handing things over. He was also involved in early discussions about DA2.
We know that the port of Dragon Age to consoles, which started immediately after the PC version was finished, took a little over 9 months. From the December 2009 release date, that takes us back to...February 2009 as the development start point for the console ports.





Retour en haut




