Do you see Dragon Age ever revisiting the traditional tactical gameplay found in Origins?
It really depends on the definition of tactical. For some, it simply means "slower." For others it means more complicated combat scenarios and more engaging/challenging foes. To the former, I would say no. I personally find the responsiveness and personality of the new combat system to be much better for Dragon Age as a whole. My experience with the game feels more like I'm in control, rather than issuing orders, and
that direct correlation to my actions is something I really enjoy. This is speaking as a habitual PC pause-and-player.
Aside from the exploding goop enemies, I agree with the bolded. Archery/Crossbow is definitely better than in Origins, and overall most of the new attack animations are great. Maybe slow down Greatsword a tad and speed up the enemies to use the same attack style the characters use depending on class and that should work nicely. Also, my attacks shouldn't always make the enemies stumble back on Normal difficulty. Half the time is ok. All the time, where I'm just not even giving them a fighting chance, is not ok.
Meredith plays a significant role late in the story, but is largely absent for the rest of the game. Why keep a prominent antagonist in the background for so long?
The "prominent antagonist" is a staple of fantasy, be it the brooding eye of Sauron or the endless
hordes of the archdemon. For Dragon Age II, we wanted to attempt something different and break the mold and try to vilify circumstance, rather than a specific evil. It's a story of how heroes are made, not born, and I think that by the same token, it's a story of how the antagonist need not always be the villain. To me, that's a very human tale. I believe the early game likely could have used some additional appearances by Meredith, but we were likely being over-cautious of her being perceived as a source of confusion or frustration for players: "I think she's important, but she feels disconnected from my current goals!"
I agree with the whole antagonist isn't always the villain bit, but I'm not sure how to feel about the other part. I guess if more main quests that had showed who Meredith and Orsino were in Act 3 were there, I'd be a lot happier. Instead of just hearing it from random Kirkwall civilians (Kirkwallians?)
What would you say to the PC gamer who feels like Dragon Age II was "dumbed down" compared to Origins?
I would suggest that they play on Hard, frankly. Origins on normal delivered a pretty painful experience on the PC if you were new to RPGs, and I firmly believe that it turned people off. There's a very clear "skill gap" between someone new to Dragon Age II and a returning Origins player, and I think it's very easy to forget how steep that learning curve could be once you've overcome it.As such, we've made the early game quests and encounters more forgiving, especially on normal, to help someone just getting their feet under them acclimate. Hard, however, presents a solid, and consistent challenge to veterans, and one where I think teamwork, pause and-play, and smart thinking are all quite important[i].
This I don't agree with. I mean, I never found Origins bosses and everything all that strategic so DA2 bosses being easy to me was nothing new for the series imo. But to say "Play it on Hard" just seems.... well I don't know.
Modifié par The Ethereal Writer Redux, 15 avril 2011 - 03:08 .