mdugger12 wrote...
How does making a game more accessible to fans new to RPGs equate to being dumbed down?
Is it somehow wrong to make a game appealing to a wider market?
Nothing wrong with it at all, really. It's a good thing to make a game more accessible to a larger audience, after all it brings in the bucks.
However messing with a formula that didn't need messing with (broadly speaking) is a bad thing. I felt DA 2 could have been so much more, instead it rather fell face first before the finish line. It's not bad, it's not great.
Combat is really one of my biggest gripes with DA 2, along with the horribad "new" Darkspawn. As I said earlier Hard on DA 2 is just monsters with tons more health. Boss fights? Long grinds because they have a metric crap ton of health. Tactics? Who needs them? Enemies just drop in behind, in front, on the sides, any which way they please. Why bother placing your archers and mages in a 'safe' zone behind the main fight when immediately after 4 melee enemies spawn and KO your archer and mage.
Why bother talking to your companions when the game helpfully tells you when they have anything meaningful to say to you. Otherwise you just get one line repeated for as long as you like. The banter was great, but then the inability to interact with companions when you want to, is not so great.
So,
change is not bad. Changes to DA 2, bad.
edit : in other news, Portal 2
may or may not be launching in 6 hours. I may still be awake to play it. I have been promised
the best single player experience, ever. Either way, science will happen.
Modifié par Kilshrek, 15 avril 2011 - 10:03 .