New Laidlaw DA2 Interview with Game Informer
#26
Posté 14 avril 2011 - 05:03
#27
Posté 14 avril 2011 - 05:07
RinpocheSchnozberry wrote...
Hahahahahahahaahahaha! Look on the future, oh haters, and weep.
I'm glad they're sticking to their guns on this. I enjoyed DAO and I enjoyed, DA2, but DA2 had more playtime per hour than DAO did. Because of that, DA2 is shorter, but I certainly don't miss the plodding, filler combat from DAO.
I like his explanation of the recycled maps. That's kind of what I had suspected. Still, I wish there had more more variety there. Like how Bethesda has components to their dungeons and they swap pieces and parts out to make different places.
Still, someone should have poked him and been like "Dude? We need to be able to manage all our companions from a central location, even if it doesn't make any sense in a larger scale."
Good stuff! Here's to the future!
What future? A future of half-finished games made whole by DLC? You're exactly what is wrong with gaming today.
#28
Posté 14 avril 2011 - 05:10
XxTaLoNxX wrote...
It was an interesting read, but I still see that they didn't ask him the hard and obvious questions. So I will now, I doubt ML will respond though.
Q: What do you think went wrong with the production of DA2?
Q: What do you think you could have done better?
Q: The public backlash on DA2 was massive, why do you think so many gamers got so mad?
The problem is he seems completely incapable of answering any question like this. Anytime someone pushes something even close to this, he falls back to a 'It's the fans fault. If they'd just buy what we sell them instead of what they wanted, everything would be fine'.
I understand that someone in a position of public relations will always talk with half the mouth full of canned responses or 'the company line', and that's understandable - it's the real world, it happens a lot. Laidlaw is just one of those people that I think everything that comes out of his mouth is rubbish, holding at a level like Molyneaux describing an upcoming game or Kotick talking about...anything.
#29
Posté 14 avril 2011 - 05:12
Getting pissed on metaphorically isn't much better but hey, at least it's not real ******. 'Go play on Hard'. I'm still kind of reeling that he actually came back with that, but in future I will remind myself not to be stunned by anything having to do with DA2, as the game seems to strip all sense of shame from the participants.
Who's going to be the first to tell him that it's ONE cave they reused, and not several caves?
#30
Posté 14 avril 2011 - 05:15
"Many of the caves and building interiors are repeated, even though the locations are supposed to be different. What kind of limitations necessitated this decision?
In the balance of production, we realized that we had capacity to create and maintain more stories, content, and encounters than we could necessarily create unique levels for, so we made the call to re-use some of the caves and other levels in the interest of providing more sidequests and encounters"
You justify less content by saying that it's giving more? Pathetic. And it's one cave for the entire game. (The Spelunking Achievement pissed me off. An achievement for visiting 10 *different* caves in and around Kirkwall? Hahahaha, yeah right.)
Farewell Dragon Age 3, with a lead designer giving "F@*k You"s to the fans of Origins in every interview and with user reviews averaging in the threes and fours with Dragon Age 2, you shall never be born. And if you are, I know I won't be buying.
Modifié par Glorfindel709, 14 avril 2011 - 05:19 .
#31
Posté 14 avril 2011 - 05:17
#32
Posté 14 avril 2011 - 05:18
Glorfindel709 wrote...
Can someone tell me where the lesson was taught that instead of building a game based on community and player review and specifications, you build a product (and a crappy product at that) based on your own personal preferences..
It's a classic case of narcissism.
#33
Posté 14 avril 2011 - 05:18
Glorfindel709 wrote...
Every time he says that he preferred something personally or didn't like something personally, it was something that got "fixed' in DA2 under the guise of innovation.
You noticed that too, eh?
It seems to me like it's less that he actually 'improved' anything as much as DA:O wasn't his game, so he wanted to make DA2 as little like DA:O as possible.
Explains why he slags off on DA:O so much.
#34
Posté 14 avril 2011 - 05:21
Vice-Admiral von Titsling wrote...
Glorfindel709 wrote...
Every time he says that he preferred something personally or didn't like something personally, it was something that got "fixed' in DA2 under the guise of innovation.
You noticed that too, eh?
It seems to me like it's less that he actually 'improved' anything as much as DA:O wasn't his game, so he wanted to make DA2 as little like DA:O as possible.
Explains why he slags off on DA:O so much.
He certainly seems to be stung by the fact that so many of the customers prefer to old game to the one "he made", doesn't he?
#35
Posté 14 avril 2011 - 05:22
Eh. Guy's got it rough, but I'm sure the art and level design team had it rougher. I don't think it matters what he says anymore - as demonstrated on these forums - plenty of users here have made up their minds from the get go.
The article's a nice post mortem, but I'd rather read something by another person who was on the dev team for DA2. Like a level designer. I know I have a list of questions to ask for one.
#36
Posté 14 avril 2011 - 05:22
Glorfindel709 wrote...
Can someone tell me where the lesson was taught that instead of building a game based on community and player review and specifications, you build a product (and a crappy product at that) based on your own personal preferences? Every time he says that he preferred something personally or didn't like something personally, it was something that got "fixed' in DA2 under the guise of innovation.
Specious bolded. If you're behavior defines a community (and it does!) I don't want to play what they enjoy.
Farewell Dragon Age 3
...
And if you are, I know I won't be buying.
Good!
#37
Posté 14 avril 2011 - 05:22
Delerius_Jedi wrote...
Seriously, give Mike Jade Empire 2 already, since it's obvious it's that kind of game he wants to be working on. Dragon Age is not the franchise for you, Mike.
No disrespect intended, Mike - I loved your work on JE, but I genuinly believe you completely misunderstood what it was that fans loved about Origins and wanted more of.
I could get behind that.
#38
Posté 14 avril 2011 - 05:23
Killjoy Cutter wrote...
He certainly seems to be stung by the fact that so many of the customers prefer to old game to the one "he made", doesn't he?
Nailed it.
#39
Posté 14 avril 2011 - 05:27
Vice-Admiral von Titsling wrote...
Killjoy Cutter wrote...
He certainly seems to be stung by the fact that so many of the customers prefer to old game to the one "he made", doesn't he?
Nailed it.
Missed it.
#40
Posté 14 avril 2011 - 05:29
RinpocheSchnozberry wrote...
Glorfindel709 wrote...
Can someone tell me where the lesson was taught that instead of building a game based on community and player review and specifications, you build a product (and a crappy product at that) based on your own personal preferences? Every time he says that he preferred something personally or didn't like something personally, it was something that got "fixed' in DA2 under the guise of innovation.
Specious bolded. If you're behavior defines a community (and it does!) I don't want to play what they enjoy.
Hardly see what point you're doing here. Mike Laidlaw says he likes a lot of the game features the majority of the players dislike. To me it sounds like we're playing a game based on Mike Laidlaw's personal preferences. That's not any better.
#41
Posté 14 avril 2011 - 05:30
And honestly, I don't think my behavior has been bad on this forum... I've never had a mod tell me to be nice *cough*top of page*cough* and I've always tried to keep from name calling unless I'm insulted first.
Modifié par Glorfindel709, 14 avril 2011 - 05:31 .
#42
Posté 14 avril 2011 - 05:31
Miashi wrote...
RinpocheSchnozberry wrote...
Glorfindel709 wrote...
Can someone tell me where the lesson was taught that instead of building a game based on community and player review and specifications, you build a product (and a crappy product at that) based on your own personal preferences? Every time he says that he preferred something personally or didn't like something personally, it was something that got "fixed' in DA2 under the guise of innovation.
Specious bolded. If you're behavior defines a community (and it does!) I don't want to play what they enjoy.
Hardly see what point you're doing here. Mike Laidlaw says he likes a lot of the game features the majority of the players dislike. To me it sounds like we're playing a game based on Mike Laidlaw's personal preferences. That's not any better.
Look the word up and it will make sense. It will also clarify why you're wrong.
#43
Posté 14 avril 2011 - 05:32
#44
Posté 14 avril 2011 - 05:32
#45
Posté 14 avril 2011 - 05:32
It's good to know Mike is behind the design decisions that improved on DA:O's gameplay but still sees the problems DA 2 had. I look forward to what's going to happen with DA 3.
#46
Posté 14 avril 2011 - 05:36
Someone with that attitude should have never been put in charge, especially of a product that had an established fan base.
Oh, and Sauron has a body. He wasn't just a big, floating eye, or did he only watch the movie? I honestly wouldn't be surprised to learn that that was the case.
#47
Posté 14 avril 2011 - 05:39
Maria Caliban wrote...
Thank you for the link, Brock.
It's good to know Mike is behind the design decisions that improved on DA:O's gameplay but still sees the problems DA 2 had. I look forward to what's going to happen with DA 3.
They improved the gameplay? News to me. It's all entirely subjective. Everything in this game was not just a step back, it was an entire leap.
#48
Posté 14 avril 2011 - 05:39
So what do you expect? The only thing he could do is to show respect towards the customer/fans and admit where they failed. Will he do this? No. So every new try to justify broken or failed issues leads only to more angry people and more hate.
Sometime its much better to admit that some "improvement" doesnt worked as expected or hoped and that "less maps / more encounters" is not that what make a good RPG.
#49
Posté 14 avril 2011 - 05:39
You lost alot of credibility with me in the build up to release you lost any you had left....
Plain and simple you rushed it to meet a deadline admit it, we all know you did anyhow.
Do me a huge favour stay the hell away from Mass Effect and The Old republic, youve managed to destroy one of my... and others, favourite games, worlds, lore and enjoyment in genral do you really want more on your conscience?
Dormiglione wrote...
Thats the problem, ML cant give a
satisfying answer to issues like "massive reused maps", to a story that
is scripted so linear that it seems that you are playing an action
adventure rather than a RPG, a combat system where doesnt allow real
tactic because the enemy spawn direct in front of or fall down from a
roof, and many other issues.
So what do you expect? The only thing
he could do is to show respect towards the customer/fans and admit where
they failed. Will he do this? No. So every new try to justify broken or
failed issues leads only to more angry people and more hate.
Sometime
its much better to admit that some "improvement" doesnt worked as
expected or hoped and that "less maps / more encounters" is not that
what make a good RPG.
This is very true I dont expect him to admit he made mistakes however trying to turn it on its head so its all the gamers fault is pathetic. Play it on hard? Do me a favour dumbing down doesnt simply imply you made it easier...
As for the praiser.... i forget his name... where we playing the same game? You dont miss the filler fights from origins? GENIUS did you walk around Kirkwall much?
Modifié par SoR82, 14 avril 2011 - 05:42 .
#50
Posté 14 avril 2011 - 05:42
RinpocheSchnozberry wrote...
Look the word up and it will make sense. It will also clarify why you're wrong.:P:P
Maybe if hit my head on the wall enough times I'll end up convincing myself that this is a great game. Chances are I'll have irreversible brain damage though.





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