ejoslin wrote...
mdugger12 wrote...
Roxlimn wrote...
You are beginning to sound like a paid schill more than anything else.
The combat is different but dumbed down to pander to the young gamers.
Its also way too fast in some areas and the exploding bodies is utterly ridiculous.
They need to come up with a compromise that is fair to all fanbases instead of pandering to the group that dont like rpgs to begin with.
How does making a game more accessible to fans new to RPGs equate to being dumbed down?
Is it somehow wrong to make a game appealing to a wider market?
So, given that... Should CoD have the shooting elements simplified and the story elements enhanced to appeal to a wider audience?
The problem is, of course, that RPG fans like their RPGs. It's a better idea to keep a game true to its genre but make it so good that more people buy it to try it out (like DAO, which is hugely successful despite being a fairly old-skool type RPG).
No. Because CoD has mechanics and elements of gameplay that, even is you've never touched a FPS, is relatable to a game you've played before that point allowing you to jump in. It's not always that way with RPGs and it's unfair to alienate gamers that don't have years of experience with the genre. There are mechanics and gameplay elements in the genre that developed almost completely independent from what is seen and expected in the rest of the industry. Since "old school fans" were in the position to grow, learn, and master those elements over time they seem to want to alienate anybody who didn't.
Bioware isn't wrong here. They didn't turn DA 2 into God of War.





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