Kilshrek wrote...
Actually I think I have the summary here.
RPG players wanting it to be more RPG is wrong.
Non-RPG players wanting it to be less RPG is right.
Equation solved.
Yep, that seems to be it.
Kilshrek wrote...
Actually I think I have the summary here.
RPG players wanting it to be more RPG is wrong.
Non-RPG players wanting it to be less RPG is right.
Equation solved.
In the balance of production, we realized that we had capacity to create and maintain more stories, content, and encounters than we could necessarily create unique levels for, so we made the call to re-use some of the caves and other levels in the interest of providing more sidequests and encounters
Actually, for me, a good game needs to be challenging. It needs to be challenging enough so that I'm *still* trying to master it after a few playthroughs. If a game is simple, I probably won't find it fun after, say, the 3rd playthrough... It'll probably be boring at that point.Guliver wrote...
Bull**** in all it's glory.
There's nothing challenging or hard about games. You just press buttons and something awesome happens. Life is about overcoming challanges, game is just about fun. Don't confuse those two things.
Modifié par Yrkoon, 15 avril 2011 - 11:36 .
Guliver wrote...
Bull**** in all it's glory.
There's nothing challenging or hard about games. You just press buttons and something awesome happens. Life is about overcoming challanges, game is just about fun. Don't confuse those two things.
ejoslin wrote...
I never said that DA2 was GoW. That's a strawman. They did make more of an action game with DA2, however.
I don't find shooters at ALL intuitive or easy. I cannot grab a controller and just jump in (and I've tried -- since I'm not used to shooters they're not easy for me). OTOH, I find RPGs incredibly easy to jump into. Most start with a tutorial anyway, and in the case of DAO, it's a bit before you even begin fighting anyway.
This is what is frustrating to me, as an RPG fan. There are very VERY few quality RPGs out, and most of them are older. And as a woman who likes playing a woman in games, they're even more rare. DAO was so successful that it drew in people who normally don't play RPGs. And many of those people want the game to be more like an action game, and are quite vocal about it. And they're the ones who are listened to, not the RPG fans -- the core audience.
What's wrong with making a fantastic RPG that is so good that people who normally don't play RPGs buy it -- like DAO was. Why don't the people who normally don't play RPGs but liked DAO accept that some of the things they don't like about it is because it's not a genre they prefer? Why say that the RPG fans are wrong in wanting a sequel to one of the best RPGs ever made to be a true sequel retaining the same RPG elements?
Edli wrote...
Guliver wrote...
Bull**** in all it's glory.
There's nothing challenging or hard about games. You just press buttons and something awesome happens. Life is about overcoming challanges, game is just about fun. Don't confuse those two things.
It kinda makes me wonder why some peoples prefer to play chess in their free time. I mean seriously, why challenge yourself when you can have fun? Or maybe fun is subjective and means different things to different folks?
Sorry one last post..Edli wrote...
Guliver wrote...
Bull**** in all it's glory.
There's nothing challenging or hard about games. You just press buttons and something awesome happens. Life is about overcoming challanges, game is just about fun. Don't confuse those two things.
It kinda makes me wonder why some peoples prefer to play chess in their free time. I mean seriously, why challenge yourself when you can have fun? Or maybe fun is subjective and means different things to different folks?
mdugger12 wrote...
They didn't truly take anything away from the game by making it more accessible.
Warheadz wrote...
Edli wrote...
Guliver wrote...
Bull**** in all it's glory.
There's nothing challenging or hard about games. You just press buttons and something awesome happens. Life is about overcoming challanges, game is just about fun. Don't confuse those two things.
It kinda makes me wonder why some peoples prefer to play chess in their free time. I mean seriously, why challenge yourself when you can have fun? Or maybe fun is subjective and means different things to different folks?
I myself need to have some challenge if I want to have fun. If you always succeed, there is no joy in it. But if you fail, you can rise and try once more. And when you get it right, it's rewarding and makes you feel (or at least me) more badass than when I plow my way through everything.
Of course, there are limits. If something isn't optional, having to try more than 4 times will be extremely frustrating.
Modifié par BobSmith101, 15 avril 2011 - 11:45 .
Kilshrek wrote...
Actually I think I have the summary here.
RPG players wanting it to be more RPG is wrong.
Non-RPG players wanting it to be less RPG is right.
Equation solved.
Miashi wrote...
mdugger12 wrote...
They didn't truly take anything away from the game by making it more accessible.
What? DA:2 has been stripped of about everything in every aspect. I'll just keep it very short for you - lore elements you learn from NPCs in DA:2 is nowhere NEAR what DA:O npcs have to offer about the Dragon Ages universe. I could endlessly go on on this.
Edli wrote...
Guliver wrote...
Bull**** in all it's glory.
There's nothing challenging or hard about games. You just press buttons and something awesome happens. Life is about overcoming challanges, game is just about fun. Don't confuse those two things.
It kinda makes me wonder why some peoples prefer to play chess in their free time. I mean seriously, why challenge yourself when you can have fun? Or maybe fun is subjective and means different things to different folks?
Modifié par Bostur, 15 avril 2011 - 11:49 .
mdugger12 wrote...
Miashi wrote...
mdugger12 wrote...
They didn't truly take anything away from the game by making it more accessible.
What? DA:2 has been stripped of about everything in every aspect. I'll just keep it very short for you - lore elements you learn from NPCs in DA:2 is nowhere NEAR what DA:O npcs have to offer about the Dragon Ages universe. I could endlessly go on on this.
Really? There's no need to go endlessly but if you can expand on your statement about lore elements. How much did you expect the sequel to add? DA:O had to get you familiar with the universe so don't you think it's unfair to expect DA 2 to give you more?
Modifié par Miashi, 15 avril 2011 - 11:58 .
mdugger12 wrote...
ejoslin wrote...
I never said that DA2 was GoW. That's a strawman. They did make more of an action game with DA2, however.
I don't find shooters at ALL intuitive or easy. I cannot grab a controller and just jump in (and I've tried -- since I'm not used to shooters they're not easy for me). OTOH, I find RPGs incredibly easy to jump into. Most start with a tutorial anyway, and in the case of DAO, it's a bit before you even begin fighting anyway.
This is what is frustrating to me, as an RPG fan. There are very VERY few quality RPGs out, and most of them are older. And as a woman who likes playing a woman in games, they're even more rare. DAO was so successful that it drew in people who normally don't play RPGs. And many of those people want the game to be more like an action game, and are quite vocal about it. And they're the ones who are listened to, not the RPG fans -- the core audience.
What's wrong with making a fantastic RPG that is so good that people who normally don't play RPGs buy it -- like DAO was. Why don't the people who normally don't play RPGs but liked DAO accept that some of the things they don't like about it is because it's not a genre they prefer? Why say that the RPG fans are wrong in wanting a sequel to one of the best RPGs ever made to be a true sequel retaining the same RPG elements?
Oh no, I wasn't trying to say that you were calling DA2 GoW. My point is they didn't make it a pure action game. They just added more action to it.
I'm one of the people that wasn't a huge fan of RPGs but like DA:O, even though it wasn't made for a console. lol I still remember being like 10 hours into my first playthrough ever as a rogue before I realized that I didn't have to actually push the attack button for every slash. There were things about the game that irked me but it didn't matter, the story and characters sucked me in.
There is nothing wrong with wanting to play a great RPG. DA:O was a love letter to old school fans. But whats wrong with making the game more digestible for new fans? Why can they share in the experience? Is and extra set of armor for a companion or a codex entry about a trash piece of loot all RPGs really are about?
Modifié par ejoslin, 15 avril 2011 - 12:00 .
Otterwarden wrote...
jds1bio wrote...
But he's right, some critics can't cope with change. Some can only frame things in terms of Call-Of-Duty or World-Of-Warcraft. Some can only give each game the same exact amount of playtime before calling it a review. Some go out of their way to echo (and then spar with afterwards) their own comment forums just to get more hits. And I think the older the critic, the worse it seems. Too many life changes in the span of 5 or 10 years can make you long for some constants in your life, and what better place to look for constancy than one of your favorite things - videogaming. Except videogaming (and the demographic that participates) has always been fluid, not a set-in-stone solid.
And some can only see this as old players unable to let go with what they know...
This forum has been replete with very specific criticisms that give robust arguments for why DA2 failed to satisfy and yet, in certain eyes, it always boils down to the old guard's inability to move on from BG.
Modifié par Aramintai, 15 avril 2011 - 12:13 .
Bostur wrote...
Edli wrote...
Guliver wrote...
Bull**** in all it's glory.
There's nothing challenging or hard about games. You just press buttons and something awesome happens. Life is about overcoming challanges, game is just about fun. Don't confuse those two things.
It kinda makes me wonder why some peoples prefer to play chess in their free time. I mean seriously, why challenge yourself when you can have fun? Or maybe fun is subjective and means different things to different folks?
Chess is about moving wood around. You move a piece and something awesome happens. There's nothing challenging about moving a few pieces of wood.
Maybe I should try to market the idea of "Awesome Chess". With none of the tedium and learning curve of the old, dull, outdated version of chess.
ejoslin wrote...
mdugger12 wrote...
ejoslin wrote...
I never said that DA2 was GoW. That's a strawman. They did make more of an action game with DA2, however.
I don't find shooters at ALL intuitive or easy. I cannot grab a controller and just jump in (and I've tried -- since I'm not used to shooters they're not easy for me). OTOH, I find RPGs incredibly easy to jump into. Most start with a tutorial anyway, and in the case of DAO, it's a bit before you even begin fighting anyway.
This is what is frustrating to me, as an RPG fan. There are very VERY few quality RPGs out, and most of them are older. And as a woman who likes playing a woman in games, they're even more rare. DAO was so successful that it drew in people who normally don't play RPGs. And many of those people want the game to be more like an action game, and are quite vocal about it. And they're the ones who are listened to, not the RPG fans -- the core audience.
What's wrong with making a fantastic RPG that is so good that people who normally don't play RPGs buy it -- like DAO was. Why don't the people who normally don't play RPGs but liked DAO accept that some of the things they don't like about it is because it's not a genre they prefer? Why say that the RPG fans are wrong in wanting a sequel to one of the best RPGs ever made to be a true sequel retaining the same RPG elements?
Oh no, I wasn't trying to say that you were calling DA2 GoW. My point is they didn't make it a pure action game. They just added more action to it.
I'm one of the people that wasn't a huge fan of RPGs but like DA:O, even though it wasn't made for a console. lol I still remember being like 10 hours into my first playthrough ever as a rogue before I realized that I didn't have to actually push the attack button for every slash. There were things about the game that irked me but it didn't matter, the story and characters sucked me in.
There is nothing wrong with wanting to play a great RPG. DA:O was a love letter to old school fans. But whats wrong with making the game more digestible for new fans? Why can they share in the experience? Is and extra set of armor for a companion or a codex entry about a trash piece of loot all RPGs really are about?
The same thing that would be wrong with watering down ANY genre to make it more accessible to people who prefer other genres. People who prefer RPGs want to play RPGs. People who prefer action games want to play action games. People who prefer shooters want to play shooters. Hybrids generally do not end up very successful.
DAO was successful because it was an amazing RPG. Some people will prefer DA2 because they're not huge fans of RPGs or they prefer action games. That doesn't mean that there are MORE people who prefer DA2 (in fact, looking at sales and critical reviews, it looks like fewer people are enjoying it).
Aramintai wrote...
I can see where this is going - DA3 will be an interactive movie with occasional usage of Button Awesome for QTE. That would surely be more accessible for casual gamers.
Aramintai wrote...
I can see where this is going - DA3 will be an interactive movie with occasional usage of Button Awesome for QTE. That would surely be more accessible for casual gamers.
mdugger12 wrote...
There were a lot of great things about DA:O that I fell in love with. But I didn't see any of those things missing from DA 2. That doesn't mean things you love about the first aren't in the second. But when I ask for anybody to explain what feature is in DA:O that isn't in DA2 but was necessary to the experience of the first game, I never get an answer.
While I agree with your post I still find it silly that you compare a computer game with chess.Edli wrote...
Guliver wrote...
Bull**** in all it's glory.
There's nothing challenging or hard about games. You just press buttons and something awesome happens. Life is about overcoming challanges, game is just about fun. Don't confuse those two things.
It kinda makes me wonder why some peoples prefer to play chess in their free time. I mean seriously, why challenge yourself when you can have fun? Or maybe fun is subjective and means different things to different folks?
Modifié par Guliver, 15 avril 2011 - 12:17 .
Aramintai wrote...
I can see where this is going - DA3 will be an interactive movie with occasional usage of Button Awesome for QTE. That would surely be more accessible for casual gamers.
The Angry One wrote...
Boiny Bunny wrote...
The Witcher portrays a much darker world, which is probably a little more truthful to medieval Europe. Females are treated as sub-class citizens. They are constantly beaten and raped, cannot walk the streets at night, only appear to work in low class jobs or in servitude to males, and generally do not get involved in conflicts (there are a few notable females who are warriors, mostly elves though). But then you have Triss, and other female sorceresses, who wield considerable power.
Yes well, frankly the Witcher revels in it's objectification of women a little too much. Yes I mean the stupid card thing. No I will never let that go.
And while some call fantasy settings aping medieval Europe down to the misogyny "gritty", I call it boring. There's already a flood of games where you play the buff male hero anyway. I for one am no longer in a position to care about them.
Miashi wrote...
mdugger12 wrote...
There were a lot of great things about DA:O that I fell in love with. But I didn't see any of those things missing from DA 2. That doesn't mean things you love about the first aren't in the second. But when I ask for anybody to explain what feature is in DA:O that isn't in DA2 but was necessary to the experience of the first game, I never get an answer.
I gave you one and you decided to ignore it. Some players do play for lore value. I'm the players that will go talk to every single NPC in each zone and depletes all conversation possible until I continue.