mdugger12 wrote...
I've never tried to say that you or anyone else that doesn't like DA2 is wrong and I'm not going to start now. Fans by nature have strong feelings for the object of their affection. Changes usually don't go over well and neither does "going mainstream".
I never pay much attention to sales figures or critical reviews. And especially when it comes to sales I'm sure RPG fans don't use figures to tell them if a game is good or not.
There were a lot of great things about DA:O that I fell in love with. But I didn't see any of those things missing from DA 2. That doesn't mean things you love about the first aren't in the second. But when I ask for anybody to explain what feature is in DA:O that isn't in DA2 but was necessary to the experience of the first game, I never get an answer.
You never asked me.
Having a full conversation with your companion when you want (when reasonable as well, like at their 'home' location. In DAO, not in DA 2. Effect? Companions feel like any other NPC, only they fight.
Skills. Lock picking and speech challenges. In DAO if you wanted your rogue to be able to pick those locks you gotta invest in those skills. And if you wanted to convince someone to do something they wouldn't normally do, you don't just hold a knife to their neck and hope they won't call your bluff, or just bring Varric along.
Story related specialisations. DAO has you earn your specialisations. Want to be a Templar? Butter up Alistair. Want to be a Reaver? What price are you willing to pay? DA 2 just gives them to you at level 7.
Inventory is very iffy, but I'm not sure I like the way they've done it. I would have rathered several armour sets for companions instead of picking upgrades up. These upgrades in turn have no visual effect, but add odd things which the player may not need, and certainly does not allow the player the same level of customisation that DAO had.
Combat, while the pace of DAO may have been a little slow, DA 2 solves this by making things fly. Watch as your warrior gracefully charges towards the enemy with his
heavy looking two handed maul/sword. See your rogue teleport next to a companion in need, and then teleport behind an enemy to turn them into flying mince with the merest poke of their dagger! Be astounded by the teleporting enemy mages, who rain death on your party as they flit across the battlefield like a randy butterfly.
Feel the true terror of the new Darkspawn, who now resemble the cannon fodder enemies of a youth show long past. Who needs melty faced Hurlocks, dastardly scheming Genlocks and fearsome Ogres when you can have skeleton faced darkspawn and spiky big things. Yes, all this game needed was lots and lots of spikes, because even the Champion armour set is so full of spikes I'm amazed Hawke never died from accidental impalement.
What you enjoy from Origins may not be what I enjoyed, but I just gave you what was important to my enjoyment of Origins that wasn't in DA 2. But you probably don't have the same list, does that invalidate my list?