mdugger12 wrote...
Some adults don't want to hem and haw over the boots they're going to put on a party member.
Some adults don't want their protagonist to pantomime during conversations
Some adults don't feel any "immersion" by pausing the game, entering a command, then watching everything play out.
BUT they still may want to experience the world, story, and characters that the developer has created.
It's not "idiot proof" nothing about DA:O made it suited for a smarter fanbase. NOTHING. Fans that think like you need to get over themselves
So, you don't like anything about classic RPG's but the story and can't fathom why some of us enjoy the strategy involved in optimizing the gear for every team member and like the ability to alter gear according to our playstyle? Heaven forbid anyone like something different from you and prefer that one of the few games to give us a classic RPG experience continue to do so in subsequent installments. Honestly, I would not go scream in the ME forums about how much I hate the fps mechanics, nor would I be shocked if those fans were ticked if that mechanic was removed from the series.
But if what you really care about is the story, then you certainly shouldn't be thrilled with DA2. The depth and nuance is gone. There is no decision such as the Harrowmont/Belehn choice in which one is a tyrant but an effective leader and the other is a good man but utterly ineffectual. Do you risk killing innocents in the Tower to avoid any chance of an abomination running free and lose one of your most powerful weapons against the AD? Many conflicts in Origins could be resolved in multiple ways and often without bloodshed. Side quests often had some semblance of a story to them instead of "You dropped this." You could run off/kill all but one party member by the final fight if you ticked them off enough. In DA2, they hate you enough to stay.

Your "big choice" in DA2 is between the poor oppressed blood mage/abominations or the Templars who are all either spineless idiots or power-mad sadists. Except your choice isn't really a choice because you have to fight them all anyway and the battle you have absolutely no choice in and cannot avoid always has the exact same impact on Thedas. If my choices are going to have no impact, I'd rather read a book.
DA:O had its issues. Combat did need work. I personally prefer a silent protagonist and hate the friggin conversation wheel, but I can understand the argument from those who like the voiced protagonist and I would hate the wheel less if the "paraphrases" bore any resemblance to what actually cme out of my character's mouth. I like the intention icons on the wheel. I like much of what they did in streamlining the talents. I'm don't particularly like either implementation of crafting. I dislike being railroaded into such narrow builds for each class. I used Str/Dex warriors a lot in Origins, but the build isn't compatible with any of the equipment in DA2. I liked being able to scout ahead with my rogue and set traps. I liked that I could play tactically, even if there were builds that made it unnecessary. Mostly, I liked the depth of the story. Your choices have zero impact on the world in DA2. The story happens
to Hawke as opposed to Hawke shaping the story. There is less story here than there was in Awakening and far less ability to impact the world. I spent more time killing wave after wave of random raiders/thieves/thugs for no apparent reason while other townsfolk strolled unmolested through the battle. This could have been incorporated into the story line in a formal way (beyond your companions oblique warnings about how dangerous the streets can be at night and how someone might pay you for cleaning them up). Some formal recognition that Hawke has cleared the streets of villains would certainly make his status as Champion a little less random.