Dubya75 wrote...
Well, if the combat is too much for you why not lower your difficulty level? Isn't the high difficulty levels all about having a challenge in combat? Now you have that in DA2 with waves of enemies and you complain?
And how exactly does combat "interrupt" anything? Does it interrupt your Sunday afternoon stroll through Lowtown? I just don't get it.
My 2 cents, FWIW:
I played on hard. What combat boiled down to most of the time was spamming AOE abilities to get rid of the myriad of mobs that spawned out of thin air and fell out of ceiling. It wasn't "hard" as in challenging, it was dumb and infuriating.
And on top of it, it made no sense and ruined immersion. There are more bandits, imposter guards, and slavers in Kirkwall than there are citizens. What few citizens there are just wander through the line of fire while three mages are throwing around tempests and firestorms, and my party is being ignored by templars, guards are anyone else. Even Ser Wesley and Leandra had the sense to run away when the fighting started, and BG2 had a mechanic where you couldn't cast spells unmolested by the Cowled Wizards until you completed a quest. DA2 was sloppy.
For ****s and giggles I tried a fight or two with my rogue on normal and on easy and made people explode by charging into them. Seriously?
This is a Bioware RPG, there is more to them than combat, their stories and characters are usually what make them.
Laidlaw has to stop insulting people's intelligence by throwing around comments like "play it on hard." Don't ****** on me and call it rain.
edit: redundant sentence was redundant.
Modifié par Wrathra, 15 avril 2011 - 04:29 .





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