AlanC9 wrote...
NWN hard? The game with infinite free respawning?
Hell, BG wasn't all that hard. You could get screwed at low levels or if someone blew a couple saves, but that's not the same thing as being hard. The vaunted mage battles in BG2 were just a matter of remembering how to play rock-paper-scissors, and the loadscreens themselves told you what to do.
Easier still if you had elemental damage on your weapons. It would penetrate the cheesy D&D mage defenses and keep shutting down the spellcasting. Nothing quite like locking down the mightiest mage in Faerun two or three hit points at a time until his defenses expire.
I still don't get the devotion to the layout and combat of BG2. I loved that game--poured I don't know how many hours into it--but the idea that there was some sort of incredible depth to the combat strategy? Can't see where that's coming from.





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