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New Laidlaw DA2 Interview with Game Informer


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#51
FabianGrey

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Captain Sassy Pants wrote...

Maria Caliban wrote...

Thank you for the link, Brock.

It's good to know Mike is behind the design decisions that improved on DA:O's gameplay but still sees the problems DA 2 had. I look forward to what's going to happen with DA 3.


They improved the gameplay? News to me. It's all entirely subjective. Everything in this game was not just a step back, it was an entire leap.


Actually, subjective simply means that some poor souls are in the dark while others see the light. But we have to respect everyone's point of view no?

#52
Cutlasskiwi

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Maria Caliban wrote...

Thank you for the link, Brock.

It's good to know Mike is behind the design decisions that improved on DA:O's gameplay but still sees the problems DA 2 had. I look forward to what's going to happen with DA 3.


I feel the same way. 

DA2 certainly wasn't perfect but I really feel that it improved a lot of things from DA:O. And I like the story much more in DA2 and I'm excited to see where the world is going. 

#53
Pedrak

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Origins on normal
delivered a pretty painful experience on the PC if you were new to RPGs,
and I firmly believe that it turned people off


so...



play DA2 on hard.


Couldn't they (=those who found it painful), you know, play Origins and DA2 on "Casual"? Image IPB Or play as a mage and spam "cone of cold" and use some kiting? BTW, I wonder where they got the impression that so many people found DAO so excruciatingly difficult. I mean, some certainly did, but...?

Modifié par Pedrak, 14 avril 2011 - 05:47 .


#54
DraCZeQQ

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Actually "ignorance is a bliss" ... if I would be "not smart" enough to see all the flaws, I would have enjoyed the game way more

#55
Alozaps

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Delerius_Jedi wrote...

Seriously, give Mike Jade Empire 2 already, since it's obvious it's that kind of game he wants to be working on. Dragon Age is not the franchise for you, Mike.

No disrespect intended, Mike - I loved your work on JE, but I genuinly believe you completely misunderstood what it was that fans loved about Origins and wanted more of.

Couldn't agree more.

I was repulsed when he said that DA2's style is better for the franchise than what Origins had to offer.  I couldn't disagree more with that garbage.  What fans loved about Origins was that it wasn't like all the other RPG's out there; the combat was unique, gritty, realistic... the writing was unbelievably excellent, the environments were diverse, and most of all a lot of time was put into making it so great.  Instead of embracing this and building upon it for DA2, Mike Laidlaw decided to change the fundamentals that were set by the first game, (on top of the fact that the game didn't have nearly as much time in development) effectively taking away the uniqueness of the franchise and making a mediocre and unfinished game.  Such a shame.  But of course I shouldn't be surprised, since the design decisions of Bioware are almost solely based on how much profit they can rake in, evidently.

Modifié par Alozaps, 14 avril 2011 - 05:50 .


#56
Sable Phoenix

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Once again, an interview with Laidlaw basically boils down to him saying "Only stupid players don't like the changes!"

Modifié par Sable Phoenix, 14 avril 2011 - 06:01 .


#57
Miashi

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Pedrak wrote...
Couldn't they (=those who found it painful), you know, play Origins and DA2 on "casual"? Image IPB Or play as a mage and spam "cone of cold" and use some kiting? BTW, I wonder where they got the impression that so many people found DAO so excruciatingly difficult. I mean, some certainly did, but...?


Strictly talking at normal difficulty, combat's been dumbing down since Baldur's Gate 2 and onwards. Next thing you know, DA:3 combat will be easy enough for monkeys to skim through effortlessly.

#58
Siegdrifa

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adneate wrote...

The "Play on Hard" is the most insulting comment yet, turning the difficulty up doesn't change the fact that the combat system is broken. Everything is auto-scaled and since all attacks hit every single fight in the entire game is exactly the same. You just wail on something until it runs out of hit points and dies. It takes forever to take down a "Boss" because they have a magical aura that makes your weapons dull and your armour rusty. Turning the difficulty to Hard does not solve these problems.


I agree with Laidlaw on that though
On my first playthrough on normal, all the ennemy was dying too quicly, especialy when trying to make combos.
Then i switched to hard, and it was most enjoyzblr, i could use combo without the feeling of "overkill", and those combos were welcomed when i faced strong opponent.

At that point, tacticaly speaking, i saw no much difference from origin, exept that i had more "choice" than origine.

Now i don't really get the point of "everything is scaled", i would understand for Oblivion since without mod the game get harder and harder and was totaly dumb, here, even if ennemys scales, you can use more and more skill to make the fight easyer and making more and more cross class combo.

In hard, honestly the more i leveled up, the more it was easy, and that goes for boss fight too.

All attack are hitting, yes, there is no "miss", but now there is glacing blow, if you want your melee attack to be effectiv against boss and lieutnan, you better keep a high hitting value to reduce glacing blow %.

#59
Fraevar

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Alozaps wrote...
Couldn't agree more.

I was repulsed when he said that DA2's style is better for the franchise than what Origins had to offer.  I couldn't disagree more with that garbage.  What fans loved about Origins was that it wasn't like all the other RPG's out there; the combat was unique, gritty, realistic... the writing was unbelievably excellent, the environments were diverse, and most of all a lot of time was put into making it so great.  Instead of embracing this and building upon it for DA2, Mike Laidlaw decided to change the fundamentals that were set by the first game, (on top of the fact that the game didn't have nearly as much time in development) effectively taking away the uniqueness of the franchise and making a mediocre and unfinished game.  Such a shame.  But of course I shouldn't be surprised, since the design decisions of Bioware are almost solely based on how much profit they can rake in, evidently.


If we're completely fair, though. It's doubtful Mike was solely responsible for any of the decisions which led to the end-state of Dragon Age 2. On these projects, no one man gets to decide it all. At least not at the production level. So in the interest of fairness, let's assume that it wasn't only Mike Laidlaw who may have misunderstood what people loved about Origins.

#60
DanaScu

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Maria Caliban wrote...

Thank you for the link, Brock.

It's good to know Mike is behind the design decisions that improved on DA:O's gameplay but still sees the problems DA 2 had. I look forward to what's going to happen with DA 3.


Besides the brief mention where the spin on reusing maps is attempted, where does he actually admit there were *problems* with DA2? There is a poster on the "motivational" thread that has a good shot of templars parachuting through the ceiling into a room. At least *outside* you can pretend all those heavily armored guys were running along the rooftops to lie in wait and jump down to join in on the wave action. Of course that's not a problem or issue. Just play on hard and multiply the airborne troops so it will add more time to the fight. Forget about actually enjoying it; ITZ MOAR SPARTAN!!!!!! FIGHTING. What about the issues people have noted with the wheel o' hints? Disjointed story? Sorry, but playing on hard doesn't fix any of that. Only the people who can't stand change have problems with DA2.

I admit, speeding up the two handed combat was a good thing, but they took even that too far. Maybe if they add a "hard +" option.....

#61
k177sh0t

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XxTaLoNxX wrote...

It was an interesting read, but I still see that they didn't ask him the hard and obvious questions. So I will now, I doubt ML will respond though.

Q: What do you think went wrong with the production of DA2?
Q: What do you think you could have done better?
Q: The public backlash on DA2 was massive, why do you think so many gamers got so mad?


This

#62
errant_knight

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I don't personally think it's only about the profit. I'm certain that Mr. Laidlaw believes what he's saying, absolutely. I also think there are other Bioware franchises for which he'd be more suited. He seem to have little respect for the original game or to really understand why so many people liked what it had to offer. It's pretty sad, really.

#63
Melca36

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RinpocheSchnozberry wrote...

Greetings fellows!  I must say that based upon that link, I hold high hopes for the future at this juncture.  ^_^^_^^_^

I'm glad they're sticking to their guns on this. I enjoyed DAO and I enjoyed, DA2, but DA2 had more playtime per hour than DAO did. Because of that, DA2 is shorter, but I certainly don't miss the plodding, filler combat from DAO.

I like his explanation of the recycled maps. That's kind of what I had suspected. Still, I wish there had more more variety there. Like how Bethesda has components to their dungeons and they swap pieces and parts out to make different places.

Still, someone should have poked him and been like "Dude? We need to be able to manage all our companions from a central location, even if it doesn't make any sense in a larger scale."

Good stuff! Here's to the future!



They won't be sticking to their guns when the eventual sales figures don't match Origins.

You should not be playing RPGs if you don't like them.   Some of us happen to enjoy filler combat and hopefully they will make a reasonable compromise with the next game and not pander to the fans like you who didn't even appreciate the first game to begin with.

#64
PlumPaul93

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errant_knight wrote...

I don't personally think it's only about the profit. I'm certain that Mr. Laidlaw believes what he's saying, absolutely. I also think there are other Bioware franchises for which he'd be more suited. He seem to have little respect for the original game or to really understand why so many people liked what it had to offer. It's pretty sad, really.

 
Image IPB we all know it's all about the benjamins anyone thinking otherwise is fooling themselves

#65
ItsToofy

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God forbid we have to play a game that is difficult, cause i certainly dont like having to learn anyting to be able to enjoy a game, he gets asked about dumbing down and dismisses those claims, yet earlier said that people found DA:O difficult and turned people off....so guess what, you admitted to dumbing down in the same interview without directly answering the question...if this is the future of RPGs then im going to have to survive off of gog.com and steam for my classic rpg fixes from here on out

#66
Melca36

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errant_knight wrote...

I don't personally think it's only about the profit. I'm certain that Mr. Laidlaw believes what he's saying, absolutely. I also think there are other Bioware franchises for which he'd be more suited. He seem to have little respect for the original game or to really understand why so many people liked what it had to offer. It's pretty sad, really.


I wonder if it bothers him that Origins is back in the top 10 at Amazon and will likely still outsell DA:2

#67
errant_knight

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PlumPaul82393 wrote...

errant_knight wrote...

I don't personally think it's only about the profit. I'm certain that Mr. Laidlaw believes what he's saying, absolutely. I also think there are other Bioware franchises for which he'd be more suited. He seem to have little respect for the original game or to really understand why so many people liked what it had to offer. It's pretty sad, really.

 
Image IPB we all know it's all about the benjamins anyone thinking otherwise is fooling themselves

You seem to have missed a crucial word--'only.'

#68
Alozaps

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Delerius_Jedi wrote...

Alozaps wrote...
Couldn't agree more.

I was repulsed when he said that DA2's style is better for the franchise than what Origins had to offer.  I couldn't disagree more with that garbage.  What fans loved about Origins was that it wasn't like all the other RPG's out there; the combat was unique, gritty, realistic... the writing was unbelievably excellent, the environments were diverse, and most of all a lot of time was put into making it so great.  Instead of embracing this and building upon it for DA2, Mike Laidlaw decided to change the fundamentals that were set by the first game, (on top of the fact that the game didn't have nearly as much time in development) effectively taking away the uniqueness of the franchise and making a mediocre and unfinished game.  Such a shame.  But of course I shouldn't be surprised, since the design decisions of Bioware are almost solely based on how much profit they can rake in, evidently.


If we're completely fair, though. It's doubtful Mike was solely responsible for any of the decisions which led to the end-state of Dragon Age 2. On these projects, no one man gets to decide it all. At least not at the production level. So in the interest of fairness, let's assume that it wasn't only Mike Laidlaw who may have misunderstood what people loved about Origins.

When I throwed his name in there I was kind of referring to the entire executive body, but yeah, I agree - fair enough.

#69
Volourn

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"It's a classic case of narcissism."

the irony in this statement and in this thread is hilarious.

DA2 has its falws but is awesome, and the more I read people's overrating of DA1 makes me want to rethink my liking of it because the blind love for the faults in DA1 while baashing of those faults in DA2 is hilarious.

#70
PlumPaul93

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errant_knight wrote...

PlumPaul82393 wrote...

errant_knight wrote...

I don't personally think it's only about the profit. I'm certain that Mr. Laidlaw believes what he's saying, absolutely. I also think there are other Bioware franchises for which he'd be more suited. He seem to have little respect for the original game or to really understand why so many people liked what it had to offer. It's pretty sad, really.

 
Image IPB we all know it's all about the benjamins anyone thinking otherwise is fooling themselves

You seem to have missed a crucial word--'only.'


alright fine I'll bite I'll say it's 99.9% profit and .1% other

#71
Blastback

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Melca36 wrote...

Origins is back in the top 10 at Amazon


Really?
Cool:)

#72
Count Viceroy

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Oh look, another one of these threads. Bioware made a game that wasn't what I wanted. Therefore it is bad, period. Bioware chose for better or worse to make something different than DAO2. Deal with it. Looking at it from a unbiased standpoint. DA2 is still a good game. And they can only go forward from here.

The general attitude around here stinks of entitlement. Sad and hilarious at the same time. Maybe if you voice your displeasure enough times they'll cave in and do exactly what you want the next time right?

Modifié par Count Viceroy, 14 avril 2011 - 06:13 .


#73
SoulRebel_1979

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Q: Do you see Dragon Age ever revisiting the traditional tactical gameplay found in Origins?
A:  It really depends on the definition of tactical. 


Lol, a simple "No" would have sufficed. 

Modifié par SoulRebel_1979, 14 avril 2011 - 06:13 .


#74
Vice-Admiral von Titsling

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Melca36 wrote...
I wonder if it bothers him that Origins is back in the top 10 at Amazon


Whatwhatwhat? For real?

Is this like how when Final Fantasy XIV crashed, a lot of people resubbed to Final Fantasy XI?

#75
ChickenDownUnder

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Call it a hunch, but it seems like somebody behind the scenes is setting up Laidlaw to be the fall guy. They're making him do most of the interviews so that the backlash is just concentrated on him, instead of Bioware and EA in its entirety.