adneate wrote...
The "Play on Hard" is the most insulting comment yet, turning the difficulty up doesn't change the fact that the combat system is broken. Everything is auto-scaled and since all attacks hit every single fight in the entire game is exactly the same. You just wail on something until it runs out of hit points and dies. It takes forever to take down a "Boss" because they have a magical aura that makes your weapons dull and your armour rusty. Turning the difficulty to Hard does not solve these problems.
I agree with Laidlaw on that though
On my first playthrough on normal, all the ennemy was dying too quicly, especialy when trying to make combos.
Then i switched to hard, and it was most enjoyzblr, i could use combo without the feeling of "overkill", and those combos were welcomed when i faced strong opponent.
At that point, tacticaly speaking, i saw no much difference from origin, exept that i had more "choice" than origine.
Now i don't really get the point of "everything is scaled", i would understand for Oblivion since without mod the game get harder and harder and was totaly dumb, here, even if ennemys scales, you can use more and more skill to make the fight easyer and making more and more cross class combo.
In hard, honestly the more i leveled up, the more it was easy, and that goes for boss fight too.
All attack are hitting, yes, there is no "miss", but now there is glacing blow, if you want your melee attack to be effectiv against boss and lieutnan, you better keep a high hitting value to reduce glacing blow %.