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New Laidlaw DA2 Interview with Game Informer


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#726
neppakyo

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ejoslin wrote...

Kilshrek wrote...

Here's a quick idea. If at all possible, why not release the % of players who completed the game on Hard or Nightmare. Should be easy enough to gauge response to the difficulty there. Or is that cherry picking my data, I can never be sure..


Well, not really, because you aren't taking into account WHY someone would turn the difficulty down.  It could be that it's too difficult.  It could be that the combat is SO boring and/or annoying that it gets turned down to get through it quicker.

I personally found the waves completely annoying. I CAN finish the game on nightmare, but the combat is bad enough that I chose to do so only once.  


The bolded and italic is exactly why I turned the difficulty down. So goddamned mind numbingly boring. I just wanted it to end, like an emo's life when someone smashes their cure cd's

Modifié par neppakyo, 16 avril 2011 - 04:24 .


#727
erynnar

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man giraffe dog3 wrote...

I think Mike Laidlaw is great and should be involved in every game ever because Dragon Age 2 is such a masterpiece and it's so good. It is the best game ever and Mike Laidlaw made the best game ever so he must be the best ever.


Is that you Mr. Laidlaw, nice chicken suit.:D


neppakyo wrote...

ejoslin wrote...

Kilshrek wrote...

Here's a quick idea. If at all possible, why not release the % of players who completed
the game on Hard or Nightmare. Should be easy enough to gauge response
to the difficulty there. Or is that cherry picking my data, I can never
be sure..


Well, not really, because you aren't taking
into account WHY someone would turn the difficulty down.  It could be
that it's too difficult.  It could be that the combat is SO boring and/or annoying that it gets turned down to get through it quicker.

I
personally found the waves completely annoying. I CAN finish the game
on nightmare, but the combat is bad enough that I chose to do so only
once.  


The bolded and italic is exactly why I
turned the difficulty down. So goddamned mind numbingly boring. I just
wanted it to end, like an emo's life when someone smashes their cure
cd's


This^ I put it on an easier level just to stop the deep hurting...
"Push the button Frank!"  Frank: "I am the button!" Would that be the button of awesome? DA2, not so much, but MST3K, yes!:lol::lol:

#728
Kilshrek

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Which is why I gave up playing on Hard myself. What some people claim to be tactical gameplay etc etc etc, just boiled down to beating back waves/beating down a boss with massive HP. Nightmare Arishok has 10k health? + health pots? Did I miss a memo?

#729
Volourn

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"but you aren't supposed to be making games based on your preference, but the fans' preference."

No. He's supposed to be making games based on his bosses' perferences. This is what THEY wanted.. Whether you or others dislike it or if others like me liked it means nothing to him. It's up tot he bosses what kind of product they want, and he delivers to them what they want.

#730
Tigerman123

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Kilshrek wrote...

Here's a quick idea. If at all possible, why not release the % of players who completed the game on Hard or Nightmare. Should be easy enough to gauge response to the difficulty there. Or is that cherry picking my data, I can never be sure..


Probably not many

Less than 7% of players beat Half life episode one on hard

www.gamesradar.com/pc/half-life-2-episode-one/news/half-life-2-episode-one-too-hard/a-2006062612491815011/g-2005138888000000020732

And that was an easy game, even on hard

Modifié par Tigerman123, 16 avril 2011 - 04:47 .


#731
Kilshrek

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Tigerman123 wrote...

Probably not many

Less than 7% of players beat Half life episode one on hard

www.gamesradar.com/pc/half-life-2-episode-one/news/half-life-2-episode-one-too-hard/a-2006062612491815011/g-2005138888000000020732

And that was an easy game, even on hard


Ah, even more reason to make grunts a one-hit in DA 3? And more waves! To balance the one-hit grunts of course. :o

#732
Dante Angelo

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Wow I don't know what to say besides YOUR TEARING ME APART LAIDLAW!!!!!!Other than that I'm speechless

#733
Tigerman123

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If things took too long to kill on nightmare it's probably that you didn't optimize your party properly or use CCCs, that's what the huge hit point bars are there to protect against, the only boss that was really tedious for me was the Arishok, but that's because it's a party game, it's not designed for solo play

#734
JoshPloof

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RinpocheSchnozberry wrote...

Vice-Admiral von Titsling wrote...

Killjoy Cutter wrote...
He certainly seems to be stung by the fact that so many of the customers prefer to old game to the one "he made", doesn't he?


Nailed it.


Missed it. 


Oh,hi Laidlaw.

#735
mando69

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*sigh* PR guys..... Either they make you look good or look stupid.

#736
Roxlimn

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If you ask me, Nightmare is too easy, since all these kiting bozos can get past it thinking that they've "mastered" the game, when they obviously haven't.

#737
Sylvius the Mad

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ejoslin wrote...

Well, not really, because you aren't taking into account WHY someone would turn the difficulty down.  It could be that it's too difficult.  It could be that the combat is SO boring and/or annoying that it gets turned down to get through it quicker.

I agree.

I play DAO on Hard every time I play it (I've never even tried the other difficulties), and I started DA2 on Hard as well.  I've since turned DA2 down because I really hate the combat, though I generally found it to be less difficult than DAO's combat.  It was extremely rare in DA2 that I needed to pause the combat for an extended period to plan out my actions; all the game required was that I make sound decisions in the moment, and then make new sound decisions a few seconds later.  DAO, on the other hand, required that I consider the possible consequences of my actions now so I could be ready to deal with those consequences later - DA2 effectively never requires that sort of forethought.

#738
Roxlimn

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Sylvius the Mad:

Nonsense. DA:O basically requires you to spam Storm of the Century and Mana Clash every so often. You can defeat most encounters in the game like that, and the ones you can't you can defeat by building a two-weapon wielding warrior of doom. There are no consequences. You cast SoTC on the next room, wait until they're all dead, and then just walk in.

#739
Kilshrek

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Roxlimn wrote...

Sylvius the Mad:

Nonsense. DA:O basically requires you to spam Storm of the Century and Mana Clash every so often. You can defeat most encounters in the game like that, and the ones you can't you can defeat by building a two-weapon wielding warrior of doom. There are no consequences. You cast SoTC on the next room, wait until they're all dead, and then just walk in.


Which is a fault of the game mechanics, and not the actual combat mechanic in the game is it? If you were to actually engage the enemies in that room would you have the same result?

#740
Dracotamer

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Fans know best.

#741
Roxlimn

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Kilshrek wrote...

Roxlimn wrote...
Sylvius the Mad:

Nonsense. DA:O basically requires you to spam Storm of the Century and Mana Clash every so often. You can defeat most encounters in the game like that, and the ones you can't you can defeat by building a two-weapon wielding warrior of doom. There are no consequences. You cast SoTC on the next room, wait until they're all dead, and then just walk in.


Which is a fault of the game mechanics, and not the actual combat mechanic in the game is it? If you were to actually engage the enemies in that room would you have the same result?


If I engaged the enemies in the room, I'd cast Earthquake, and Inferno the room to death while I equip my party with ranged weapons to kill everything before they even touched the opposite side of the shaking ground.  Or I'd cast Grease and Fireball and Inferno - that works, too.

Or Blizzard + Tempest.  Or Blizzard + Frost Weapons (ranged, natch).  Or Blizzard + Earthquake.

Modifié par Roxlimn, 16 avril 2011 - 08:06 .


#742
myztikrice

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What relief is there defeating a boss in DAO on Nightmare by just chugging health potions all day?

#743
Yrkoon

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myztikrice wrote...

What relief is there defeating a boss in DAO on Nightmare by just chugging health potions all day?

The fact that you *could* do it that way  only reiterates the dynamic nature of DA:O's combat system.   You have choices there.

In fact, there were many *many*  vastly  different ways to defeat bosses in DA:O.  Ways that didn't include the  "lets just keep mindlessly  whacking at him for 20 minutes until we do 10,000 points of damage" nonsense that, for some reason, so many people just LOVE.




Edit:  And I don't know why we're even debating the  "is DA:O's combat  harder than DA2's?"  question.

Didn't Laidlaw flat out BRAG about the fact that DA2's combat system was  specifically designed to be  simpler and easier so that, you know,  n00bs wouldn't quit after an hour into the game?

Modifié par Yrkoon, 16 avril 2011 - 09:21 .


#744
DraCZeQQ

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myztikrice wrote...

What relief is there defeating a boss in DAO on Nightmare by just chugging health potions all day?


Well "relief" is something that comes with DA2 bosses not DA:O ... you are reliefed that the long tedious battle is finally over ...

in DA:O if your tactic is right (and there is a lot of different viable tactics for each boss, even cheezy ones) you kill it fast ... if your tactic is bad, well you either took longer or fail ...

in DA2 even if your tactic is the best you can have, then still the combat is LONG no matter what you do or how good you are and the only challenge is not to fall asleep while you chip away tons of hp ...

#745
Roxlimn

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DraCZeQQ:

While I generally disagree with Bioware's handling of boss fights in DA2, it isn't correct to say that DA:O was any better in this regard. In fact, the boss in Act 2 in DA2 can be defeated in seconds. Like, literally in 10 seconds, just about. Maybe less. And that's on Nightmare. I don't know if the DA:O bosses ever went down that fast.

#746
DraCZeQQ

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Roxlimn wrote...

DraCZeQQ:

While I generally disagree with Bioware's handling of boss fights in DA2, it isn't correct to say that DA:O was any better in this regard. In fact, the boss in Act 2 in DA2 can be defeated in seconds. Like, literally in 10 seconds, just about. Maybe less. And that's on Nightmare. I don't know if the DA:O bosses ever went down that fast.


Which boss are you talking about?

And in DA:O you can oneshot Gaxkang if you want to ...

#747
Yrkoon

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Roxlimn wrote...

DraCZeQQ:

While I generally disagree with Bioware's handling of boss fights in DA2, it isn't correct to say that DA:O was any better in this regard. In fact, the boss in Act 2 in DA2 can be defeated in seconds. Like, literally in 10 seconds, just about. Maybe less. And that's on Nightmare. I don't know if the DA:O bosses ever went down that fast.

I *one shotted*  Gaxkang in DA:O.    I killed Branka in 6 seconds.  And I did  both without any engine exploits  (unlike your Arishok example, which requires that you use an unintended engine exploit , ie.  have your dualwielding rogue equip a shield)

Not that it matters.  The Devs have confirmed that there's some bosses in DA2 that are intentionally scripted to be  unkillable  (no matter how much damage you do to them) within a certain timeframe of combat.  Why?    so  you don't miss the waves.  How *insulting* is that?  They might as well just do the fights for you.

Modifié par Yrkoon, 16 avril 2011 - 09:38 .


#748
Guest_Sareth Cousland_*

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Volourn wrote...

"but you aren't supposed to be making games based on your preference, but the fans' preference."

No. He's supposed to be making games based on his bosses' perferences. This is what THEY wanted.. Whether you or others dislike it or if others like me liked it means nothing to him. It's up tot he bosses what kind of product they want, and he delivers to them what they want.


Laidlaw is part of the senior design team, just look at the first minute of the dev diary. It's possible that the instruction to open the game to new audiences came from higher up, however. And for that reason, I think it would be best to direct the criticism at the game itself instead of the supposed "culprits" behind the changes.

Modifié par Sareth Cousland, 16 avril 2011 - 09:37 .


#749
Roxlimn

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Yrkoon:

So they're similar, then. I don't see how DA2 is all the worse. Mind, I don't like it that they do bosses like this, but this is a DA:O issue as well as a DA2 issue.

PS: the math that makes the game run is not an engine. The engine is the middleware that supplies the graphical interface. Moreover, cross-class equipments are not exploits.

#750
DraCZeQQ

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Roxlimn wrote...

Yrkoon:

So they're similar, then. I don't see how DA2 is all the worse. Mind, I don't like it that they do bosses like this, but this is a DA:O issue as well as a DA2 issue.

PS: the math that makes the game run is not an engine. The engine is the middleware that supplies the graphical interface. Moreover, cross-class equipments are not exploits.


So you just pick one random semi-boss battle from DA2, one optional semi-boss battle from DA:O and decide that the games are similar in regards of boss battles?