Dormiglione wrote...
So you say that combat system in DA2 is more complex than in DAO. Could you please explain me why do think so? IMO both have the same complexity. Lets take a look at DA2 combat system.
- DA2 has a faster pace. Does this make the combat more complex? No, its just faster, nothing else.
- Does DA2 deliver better AI for your NPC? No, same AI as DAO, not better not worse.
- Does DA2 give me more tactical Option to set the behavior of my NPC? No, i have the same options in DAO.
- Does DA2 deliver a special class of a warrior / rogue / mage that can be used better in tactics? No, the contrary, in DAO i had a berserker called Ogren. This one was really devastating.
- DA2 has Cool-Down on Potions and Bombs. How should this be more complex? It just leads me to run around and hope that i dont get killed while im waiting to use again a potion.
Let's tackle the easy one first. It's not a given that putting a cooldown on an ability adds complexity, but in general, limiting the supply of a resource in the face of a demand creates the space for more complexity. Unfortunately, DA2 allows you to run around while your abilities are on cooldown, but excessive running seems to be a universal defensive solution in DA2 (as it was in some parts of DA:O). Optimized use of poisons and grenades is more complex when they are limited.
Secondly, systems. DA:O had the Spell Combo system, which combined a few spells with a few other spells or effects. Generally there were no critical timing issues, and acquiring the spells with a single character was easy if you knew how.
DA2 has the cross class combo system which combines abilities across classes, which necessarily means that they are combined between characters. This necessitates a party-based combo build that incorporates timing issues, since conditions imposed by setup skills do not last quite as long.
There are also a significant amount of self-combos and brute buff or debuff combos that exist across skill trees. Combining them optimally through progression requires a rather intricate knowledge of when the skills become availabe, options for respeccing, and how to combine them in Tactics for best effect.
Most importantly, you do not have skills and builds in DA2 that essentially auto-win the game for you.
There are other things to compare. For instance, we can compare positional advantages in DA:O compared to DA2 (it's still there, folks), the power effects, item combinations, gold options, effects of FF, Rune Speccing and immunity management, Elemental Stacking, and so on.
Modifié par Roxlimn, 16 avril 2011 - 01:30 .