New Laidlaw DA2 Interview with Game Informer
#851
Posté 18 avril 2011 - 11:24
#852
Posté 18 avril 2011 - 03:53
Seriously. Guys.
This is just insane now. DA2 had flaws, yes. Not denying it. But it was still (in, like, my opinion man) a decent-good game. Not 10/10 OMG REDEFINING RPGS FOREVER, but a good game none the less. It tried some new things and missed the mark with some of it (Oh dear the same cave we've run through for two hours) but did pretty damn well with others (I love the art direction, not everything needs to be brown-and-brownan).
I have played DA:O, and enjoyed it, too, but that doesn't stop me from disliking a few parts of the game, or even some of its mechanics. I also played and enjoyed DA2, liking and disliking parts of the game, just as I did in DA:o.
The backlash from pretty much everywhere is friggin ridiculous. I understand a lot of people feel it's inexcusable, but from reading this thread (and others like it, pretty much everywhere) I don't think it's got the same impact as a well thought out and constructive criticism would have.
Instead of just leaping up and screeching the same lines repeatedly, give the Devs something to really think about. Why don't you like DA2, and how do you think this could be improved upon?
#853
Posté 18 avril 2011 - 04:46
Venus The Magical Crawdad wrote...
Guys.
Seriously. Guys.
This is just insane now. DA2 had flaws, yes. Not denying it. But it was still (in, like, my opinion man) a decent-good game. Not 10/10 OMG REDEFINING RPGS FOREVER, but a good game none the less. It tried some new things and missed the mark with some of it (Oh dear the same cave we've run through for two hours) but did pretty damn well with others (I love the art direction, not everything needs to be brown-and-brownan).
I have played DA:O, and enjoyed it, too, but that doesn't stop me from disliking a few parts of the game, or even some of its mechanics. I also played and enjoyed DA2, liking and disliking parts of the game, just as I did in DA:o.
The backlash from pretty much everywhere is friggin ridiculous. I understand a lot of people feel it's inexcusable, but from reading this thread (and others like it, pretty much everywhere) I don't think it's got the same impact as a well thought out and constructive criticism would have.
Instead of just leaping up and screeching the same lines repeatedly, give the Devs something to really think about. Why don't you like DA2, and how do you think this could be improved upon?
Some of us have given many specific examples, and even sometimes how we'd have done those things differently.
#854
Posté 18 avril 2011 - 06:45
Venus The Magical Crawdad wrote...
Instead of just leaping up and screeching the same lines repeatedly, give the Devs something to really think about. Why don't you like DA2, and how do you think this could be improved upon?
And you defenders of DA2 woncer why I insult your intellect.
Are you blind or just can't read? PLENTY of people have given detailed replies on why DA2 sucks and how it could of been so much better, even with keeping the same combat system.
Herp Derp.
#855
Posté 18 avril 2011 - 06:57
WONCER.
Enough said.
#856
Posté 18 avril 2011 - 07:16
Volourn wrote...
"woncer why I insult your intellect."
WONCER.
Enough said.
http://www.oiepoie.n...d/keyboard4.png
Sometimes it's just better to stay quiet. <_<
#857
Posté 18 avril 2011 - 07:23
R00fles!
#858
Posté 18 avril 2011 - 08:03
Hehe, this comment is fun. For all the wrong reasons.Roxlimn wrote...
I think part of the problem is that people who don't like the game don't play it as much, so don't know as much about the game as people who do.
Sorry for bashing it, but please do read back your comment and think about whether it adds any value to your post at all.
#859
Posté 18 avril 2011 - 08:22
I don't have delusions of oblivion-like open worldness, but at least some sandboxing fun, just sayin
#860
Posté 18 avril 2011 - 08:30
NOTE TO BIOWARE: after implementing the AWESOME button, please scrap your plans for the STUPENDOUS button.
#861
Posté 18 avril 2011 - 08:33
DA2 is no more linear than any other BIO game ever. Your pointing what? If you don't like BIO style linearity don't play BIO style games.
#862
Posté 18 avril 2011 - 09:00
"If you don't like BIO style linearity don't play BIO style games."
People have been playing BIO style games for years, and BIO games are getting worse. I believe people have the right to complain. You don't need to tell them what to do.
#863
Posté 18 avril 2011 - 09:06
#864
Posté 18 avril 2011 - 09:13
tanerb123 wrote...
is the guy involved in ME3? if so, they will sell at least 1 copy less.
Thankfully no. Which is why I'm still going to buy ME3 launch day. Also they seem to be listening to the fans who said they reduced too much of the RPG from ME2.
#865
Posté 18 avril 2011 - 09:49
Mecher3k wrote...
tanerb123 wrote...
is the guy involved in ME3? if so, they will sell at least 1 copy less.
Thankfully no. Which is why I'm still going to buy ME3 launch day. Also they seem to be listening to the fans who said they reduced too much of the RPG from ME2.
"Seem to be listening" is not enough for me!
One guy "not" being involved is little incentive to purchase ME3 from day one, but not the overall reason. I now have the perception Bioware games are going into a different direction, for which I don't really care. ME2 was decidedly more action than ME was, but I enjoyed the game enough to give it a pass, though I was disappointed with the direction. Origins to DA2 was so markedly different in style and gameplay that if DA3 comes around, I will wait for friend's impressions and more than a year for the price to drop to 2/3 or more, or possibly skip it altogether.
Having said that, I am no longer doing the pre-order thing for ME3 as I once would have before the DA2 experience and also because of a certain two people who work for EA/Bioware who made their seemingly disparaging remarks regarding the Origins to DA2 change. Even if I miss out on free DLC (which isn't free), I will wait for opinions regarding ME3 and maybe more than that for a price drop.
#866
Posté 18 avril 2011 - 10:43
#867
Posté 18 avril 2011 - 10:46
And all intents and purposes, they have said the same thing over and over, "We are keeping ME2's gameplay and bringing back RPG stuff from ME that we removed."
Which is not to the calibre of
"We thought Dragon Age: Origins sucked and nobody liked it [especially not me] so we are radically changing it. If the fans don't like it well they need to get over it."
So yeah, ME3 probably deserves your preorder more. DA3 however... bwahahaha
#868
Posté 18 avril 2011 - 10:55
#869
Posté 18 avril 2011 - 11:00
Vicious wrote...
ME3 is made by a different division of Bioware.
And all intents and purposes, they have said the same thing over and over, "We are keeping ME2's gameplay and bringing back RPG stuff from ME that we removed."
Which is not to the calibre of
"We thought Dragon Age: Origins sucked and nobody liked it [especially not me] so we are radically changing it. If the fans don't like it well they need to get over it."
So yeah, ME3 probably deserves your preorder more. DA3 however... bwahahaha
they did not say that DA:O sucked before the launch as well. they said da:2 would be an epic game. they may well do the same for ME:3
#870
Posté 18 avril 2011 - 11:05
winterborn_89 wrote...
DA2 sold well INITIALLY for one reason: pre-orders and pre-release hype. Why so much hype? Because the first game was so damn good. Since the game was released and people discovered how garbage this game is, the sales have tanked. Congrats, say goodbye to DA3 hype and hello to skepticism. The solution is quite obvious: do away with everything that made this game awful including the awkward, irrelevant storyline and dumbed down combat system. Prove to us that DA3 is going to be a true successor to the first game and you'll be back on target. Anything less than that, and the series will die after another failed release. And so long as this Laidlaw guy has his hands on the franchise, I'm steering clear. More tactical gameplay is synonymous with slow and boring? I don't think so, guy.
Good post and I totally agree with you!
#871
Posté 18 avril 2011 - 11:19
The Woldan wrote...
winterborn_89 wrote...
DA2 sold well INITIALLY for one reason: pre-orders and pre-release hype. Why so much hype? Because the first game was so damn good. Since the game was released and people discovered how garbage this game is, the sales have tanked. Congrats, say goodbye to DA3 hype and hello to skepticism. The solution is quite obvious: do away with everything that made this game awful including the awkward, irrelevant storyline and dumbed down combat system. Prove to us that DA3 is going to be a true successor to the first game and you'll be back on target. Anything less than that, and the series will die after another failed release. And so long as this Laidlaw guy has his hands on the franchise, I'm steering clear. More tactical gameplay is synonymous with slow and boring? I don't think so, guy.
Good post and I totally agree with you!
Welcome to where quarter is neither given, nor taken, nor expected.
I'd appreciate it if they slowed the combat down a smidgen, eliminated some of the trash mobs, got over their fixation with teleporting waves, and made actual tactics important in more of the fights. If you can blow through 80%+ of the encounters without worrying about tactical positioning while playing on "Hard", then the claim of the game being a tactical one rings hollow to me.
#872
Posté 19 avril 2011 - 01:04
AlanC9 wrote...
The Ethereal Writer Redux wrote...
What would you say to the PC gamer who feels like Dragon Age II was "dumbed down" compared to Origins?
I would suggest that they play on Hard, frankly. Origins on normal delivered a pretty painful experience on the PC if you were new to RPGs, and I firmly believe that it turned people off. There's a very clear "skill gap" between someone new to Dragon Age II and a returning Origins player, and I think it's very easy to forget how steep that learning curve could be once you've overcome it.As such, we've made the early game quests and encounters more forgiving, especially on normal, to help someone just getting their feet under them acclimate. Hard, however, presents a solid, and consistent challenge to veterans, and one where I think teamwork, pause and-play, and smart thinking are all quite important[i].
This I don't agree with. I mean, I never found Origins bosses and everything all that strategic so DA2 bosses being easy to me was nothing new for the series imo. But to say "Play it on Hard" just seems.... well I don't know.
But isn't that what difficulty levels are for?
Reading that quote, I'm wondering if maybe DAO had lousy completion rates. I wish they'd release the spybot data.
I realize you responded to this 15 pages ago, and I don't even know if you're still reading this, but whatever.
Bosses should be challenging on normal difficulties all the time. To bring in an example of a game where all boss fights required tactical thinking, Star Ocean: till the end of Time (I use this as my primary example for strategic boss fights. It's a Tri-Ace game for the PS2, but every boss fight required some sort of thinking)
Like, you can battle a giant Dragon in that game named Crosell. He constantly moves around the field, and his footsteps cause small quakes that damage the characters within their range. So you have to think tactically to figure out how to take him down without becoming a Dragon footsmear (which is harder than you would think). And that's only one of the ways to think tactically.
To me, a strategic and challenging boss fight is about more than just keeping my health up. Neither Origins or DA2 bosses did that for me. That doesn't mean I hate the games though, like some of the hate I've seen because of "DA2 bosses aren't a challenge!"
EDIT: I should probably say I've played Origins on both PC and PS3, while DA2 was played on the PS3.
Modifié par The Ethereal Writer Redux, 19 avril 2011 - 01:08 .
#873
Posté 19 avril 2011 - 01:58
#874
Posté 19 avril 2011 - 02:57
#875
Posté 19 avril 2011 - 03:00





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