Roxlimn wrote...
Whisky:
If you play the game more tactically, Hard and Nightmare shouldn't be more frustrating than Casual.
So let's see. I can place traps at tactical places on the area and ... Oh wait, my bad, this is DA2. We havent traps anymore, minus 1 tactical Element.
Okay, another approach. I set me and my companions near an angle, so they cant flank us and ... No, whats that? They fall from the sky? Just behind me and my companions? Grrr...
But thats not the point. Waves of enemies are not key elements of a RPG Game. Maybe they are a key element of an action adventure, but not of a RPG Game.
A RPG Game needs:
- a good story, who gives you the possibility of different story branches that you can follow to reach the final.
- Customization is a key Element of a RPG Game
- A big World that you can explore
- A world that react on who you are and what you did
To set the difficulty on hard, contributes absolute nothing to the key elements listed above.
Modifié par Dormiglione, 20 avril 2011 - 07:51 .





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