heya people was just reading through the posts on da2 and came across this thread
http://social.biowar...index/7154827/1it has at the start some very interesting posts from david gaider, but let me show you what really spoke volumes to me.
David Gaider Wrote...
If you felt less connected to your followers, that's too bad. There could be many reasons for that, but if the requirement to someone feeling connected is having long, rambling conversations in the party camp... I can safely say that's unlikely to happen again. I could see front-loading the characters a bit more so players are more thoroughly introduced (as it was, a lot of the character interaction ended up in Act 2 quite by accident) but I have absolutely no intention of returning to the reams of expository dialogue as a replacement for character development anytime soon.
you cannot believe the disapointment i felt when i read that. that is as good as saying "da3 is going to be like da2"
add that and the interview and and boom .
it seems that the da team only make games for people who play through once, i have played through well over severn times i had to delete serveral charecters to do this.
i love learning about the background of the world and party members from the characters. i never read the codex once.
i'm one of the people that got the short end of the stick, a lot of what i loved in da:o was taken out, races, da:o party banter, the ability to equip party members, i really don't see why bioware had a problem with us putting wynne or morrigan in armor after all thats how [b]we wanted to play it.
i hope we get a well balanced mix of da:o & da2 but sadly it seems i'm one of the little people who don't matter any more
Modifié par rolson00, 22 avril 2011 - 08:57 .