SoR82 wrote...
doomsteel wrote...
ONE CAVE! one stinkin cave
Oh but you see this was okay because they gave us mor.... nah I wont lie for them even sarcastically.
I'd rather have quality over quantity. Batman: Arkham Asylum features no multiplayer, is about 8 hours in length, and has almost no replay value.
But guess what, i've replayed that game about 10 times. Why? Because the game was polished, had an atmosphere worthy of the Batman mythos, was ridiculously immersive and most importantly, the devs didn't sacrifice quality in favor of quantity.
I can still go back and play it, and it still draws me into its world (the same goes for other BioWare game), while I can barely play through the exaggerated opening of DA2. Because after that, it's just ridicoulus fetch quests (Sister Plinth's remains are apparently garbage
Please, take a cue from Rocksteady Studios, BioWare. Don't rush out your games for a quick profit (we all know the game was rushed, don't deny it), don't be afraid to work on your games for at least a minimum of 3 years, please.
/rant





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