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New Laidlaw DA2 Interview with Game Informer


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#126
Nozybidaj

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adneate wrote...

Boldly mixing boredom with tedium!


I believe the proper expression is "artfully".  Artfully mixing boredom with tedium!

Wait, what? :lol:

Edit:

Killjoy Cutter wrote...

Laidlaw is either an idiot, or thinks his customers are idiots, if he thinks anyone is going to buy the truckload of crap he delivers in that interview.


I think BW and EA have already proved time and again they think gamers are idiots. 

Modifié par Nozybidaj, 14 avril 2011 - 06:51 .


#127
Killjoy Cutter

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Volourn wrote...

"You just don't promote the sequel by publically dogging the original, when millions of customers loved the original.  That's not good marketing"

This is actually funny because it can be good marketing and it's something that BIO does all the time. They did it with BG2 and ME2 as well. Not to mention the various expansions - bash the original and then claim the sequel made thing sbetter. L0LZ

You just figured out BIO's way of marketing.


Well heck... 

#128
PretentiousCat

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Volourn wrote...

"That's your opinion."

And? What's exactly your point here? What are you trying to prove? What's the end goal of your sentence 'that your opinion'? What am I to take from that statement?

It's only my opinion. OMG! IT IS THE END OF THE WORLD AS WE KNOW IT IT'S ONLY MY OPINION OH NOESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS


"You just don't promote the sequel by publically dogging the original, when millions of customers loved the original.  That's not good marketing"

This is actually funny because it can be good marketing and it's something that BIO does all the time. They did it with BG2 and ME2 as well. Not to mention the various expansions - bash the original and then claim the sequel made thing sbetter. L0LZ

You just figured out BIO's way of marketing.


I've never seen one person type such a long response to one image macro. Ever.

And it is just your opinion, or let's say, a combination of opinions. It boils down to this.
Consumers buy games, developers make games. It is about the money, however if the product is bad, less money is made.
How can you tell if a product is bad? Opinions.
You say it's good, others say it's bad.
However you're in the smaller camp on this one.

This is how companies create better products and make more money. By listening to their customers.
They went out on a limb with this one, and as it seems the limb broke. Just look at the sales figures.

#129
Volourn

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What's funny with all this praise DA1, diss DA2 and then blame DA2 all on Liadlaw 9and Gaider) is that both of these guys played huge roles in DA1 as well.  While pretending the syck and can't make games LMAO


"Just look at the sales figures."

Selling more than 1 mil in less than 2weeks, and at a faster pace than DA1. And, much cheaper to produce. L0L

Modifié par Volourn, 14 avril 2011 - 06:44 .


#130
randName

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Blastback wrote...

randName wrote...

Volourn wrote...
No, no it realy isn't. The writing, the characters, and the story are all superior in DA2.


That's your opinion.

And one that plenty of folks, myself included are going to disagree with.




Yes, but its rather hard to win an argument either way -

And I'm mixed, I actually do find the dialogue to be as good as in DA:O, more or less, and the VO with the addition of Hawke adapting the your common mannerism is a strong improvement over DA:O.

I prefer some characters, and I like some less - and I like some ideas in DA2 over DA:O, but hell, it's really sad when someone goes.

BLUE IS SUPERIOR TO RED [because I say so] 


My own problem is that I can't find myself to like the end of DA2 at all, it just is so mind boggling annoying and horrible to me that I can understand what they were thinking.
So even if the story, but not the execution, was in many ways better in DA2 for me up to act 3, I can't like the story, since I found the end one of the least pleasing I've ever played - really the only thing that made it passable was just at the start of the freefall, when you get to kill Anders.

Didn't help that nothing changed in 7 years, and if you tell a story over such time, at least someone would have changer their clothing, or moved around a littel, some peddler of goods would have died, or moved, something would happen (a few things did happen, the door to the Ferelden Exports managed to move from one wall to an other, while the insides remains as they were, people react differently to Aveline, but the examples are too few).

They could just have made some people go bald, or gone grey, but no.

And thus the whole idea of a narritive over time fell flat, it wasn't believable, and only by them telling you that 7 years had passed would you ever believe it.

And by this expansion at least one can see why I have my opinion, and can at least answer to it, or relate - opposed to me saying that the story in DA2 is worse than that of DA:O (one that also had problems, more so for me, but it was done better).

#131
Reinveil

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Volourn wrote...

What's funny with all this praise DA1, diss DA2 and then blame DA2 all on Liadlaw 9and Gaider) is that both of these guys played huge roles in DA1 as well. LMAO


Gaider, yes.  Laidlaw, no.  He was brought in towards the end of Origins' development.

#132
PlumPaul93

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Volourn wrote...

What's funny with all this praise DA1, diss DA2 and then blame DA2 all on Liadlaw 9and Gaider) is that both of these guys played huge roles in DA1 as well. LMAO


well I don't think the fact that they made a great game shields them from any criticism regarding future games
edit: also IDK if laidlaw did DAO

Modifié par PlumPaul82393, 14 avril 2011 - 06:45 .


#133
_Somebody

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Volourn wrote...

What's funny with all this praise DA1, diss DA2 and then blame DA2 all on Liadlaw 9and Gaider) is that both of these guys played huge roles in DA1 as well. LMAO

Laidlaw didnt play as big a role in DA:O, Gaider did.

Modifié par Somebody, 14 avril 2011 - 06:46 .


#134
Volourn

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"Gaider, yes. Laidlaw, no. He was brought in towards the end of Origins' development."

he was a lead designer. That's a pretty big role. The fact you guys are making stuff up when you weren't there is funny. I wasn't eitehr but I can readn ther manual, and it quite frankly lists him as a Lead designer. Sounds pretty important to me - espciially since that's his role in DA2 as well. Gaider was a Lead Writer for both (and did a better overall job with DA2 in that regard)..



"well I don't think the fact that they made a great game shields them from any criticism regarding future games"

That's true, but when you get people posting 'he sucks he should be fired he can't make good games' but then that same eprson praises other work from that person in the same post it's highly suspect.

I found KOTOR - whioch Gaider worked on - to be overrated but I wouldn't use that tow rite him off either.

Modifié par Volourn, 14 avril 2011 - 06:48 .


#135
MakeSense

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If he was hired to be a scapegoat, he's doing a perfect job. A prize-deserving job, I mean.

I will avoid each and every game where this guy's involved in the future. Even if it is outside of Bioware. (Bioware games are not even an option at this point).
I will actually make sure he's not involved in a game on ANY level before buying it.

Modifié par MakeSense, 14 avril 2011 - 06:50 .


#136
PretentiousCat

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Volourn wrote...

"Gaider, yes. Laidlaw, no. He was brought in towards the end of Origins' development."

he was a lead designer. That's a pretty big role. The fact you guys are making stuff up when you weren't there is funny. I wasn't eitehr but I can readn ther manual, and it quite frankly lists him as a Lead designer. Sounds pretty important to me - espciially since that's his role in DA2 as well. Gaider was a Lead Writer for both (and did a better overall job with DA2 in that regard)..


A lead designer yes. However he was not the 'boss' of that product. DA:O Was headed under a direction of being a game similar to BG2. It did well, and it back in the top 10 at amazon. DA2's sales continue to fall.

And to the last bit, here's a bunch of guys who can't wait to hear your opinion.
Image IPB

Modifié par PretentiousCat, 14 avril 2011 - 06:52 .


#137
Kimberly Shaw

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What would you say to the PC gamer who feels like Dragon Age II was "dumbed down" compared to Origins?

I would suggest that they play on Hard, frankly.


Wow. Just wow. I won't insult the man, but I do think there is something wrong with his brain if he interprets "dumbing down" with "difficulty". Generally, the opposite of dumb is SMART, not hard. We think you've dumbed down the game because you do things like recycle dungeons, have auto-level up armour, won't let us talk to companions unless they have a big "!" over their heads, and put in ridiculous "thanks for the corpse, serrah! I was looking all over for that!".

Not because the combat wasn't difficult enough. The combat was not what everyone complained about (though the exploding body bags of blood stuck in my craw).

BioWare, please consider not letting this man answering interviewers questions without a PR person there to vet all his answers.

#138
randName

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Volourn wrote...

"No point, just makes us feel good to say it."

Fair enough. :)


And you act like its fact, hell most that bash DA2 do too, so it's really unfair to you that I just quoted that.

But anyway, its worth pointing out.

Now you are right to like DA2, and I like that you defend it, it certainly needs it over here, and I’m not claiming that you are wrong in that you find it superior.

Personally I prefer the companions in DA2 overall, even if I dislike some gameplay mechanics they do to initiate dialogue with them, and how they push and push their uniqueness in the first encounters you have with them (Anders has to turn blue with rage every 5 seconds early on, before you can learn anything more than that he is possessed as an example)


And I assume you are the same Volourn that post over at the Codex? since it’s mentioned here ~ if so, while you probably have no idea who I am (went my monkeypunch by then), I do tip my hat.

#139
Reinveil

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Volourn wrote...

"Gaider, yes. Laidlaw, no. He was brought in towards the end of Origins' development."

he was a lead designer. That's a pretty big role. The fact you guys are making stuff up when you weren't there is funny. I wasn't eitehr but I can readn ther manual, and it quite frankly lists him as a Lead designer. Sounds pretty important to me - espciially since that's his role in DA2 as well. Gaider was a Lead Writer for both (and did a better overall job with DA2 in that regard)..

So because it says that in "ther" manual, you've got the whole story?  OKAY!

#140
Volourn

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"Now you are right to like DA2, and I like that you defend it, it certainly needs it over here, and I’m not claiming that you are wrong in that you find it superior."

I don't find DA2 superior to DA1. I find them equal.

P.S. the assumption is correct.



"So because it says that in "ther" manual, you've got the whole story?  OKAY!"

A. I trust BIO's manual over internet punks like us any day of the week.

B. Why would BIO list him as 'lead designer' if he wasn't?

Lead designer is lead designer. Period.

If youa re gonna bash him for his work as LD on DA2 you should (if you liked DA1) praise him for his work as DA1 LD.

C. None of us work at BIO so try to make up silly stuff about what he actually did is just plain foolish and pathetic and ignorant.

Modifié par Volourn, 14 avril 2011 - 06:57 .


#141
We Tigers

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What are the criticisms of the combat that many posters keep alluding to in this thread? I thought combat was the one area where DA2 was definitively better than DA:O. More diverse abilities for the classes, the combos, the much-improved tactics system, etc. Is it just the waves mechanic that people are bagging on Mike for, or something else that I'm missing?

#142
PlumPaul93

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Volourn wrote...

"Gaider, yes. Laidlaw, no. He was brought in towards the end of Origins' development."

he was a lead designer. That's a pretty big role. The fact you guys are making stuff up when you weren't there is funny. I wasn't eitehr but I can readn ther manual, and it quite frankly lists him as a Lead designer. Sounds pretty important to me - espciially since that's his role in DA2 as well. Gaider was a Lead Writer for both (and did a better overall job with DA2 in that regard)..



"well I don't think the fact that they made a great game shields them from any criticism regarding future games"

That's true, but when you get people posting 'he sucks he should be fired he can't make good games' but then that same eprson praises other work from that person in the same post it's highly suspect.

I found KOTOR - whioch Gaider worked on - to be overrated but I wouldn't use that tow rite him off either.



I have seen hardly any of that sure some but not enough for you to base your argument on that or make a generalization that every person who criticizes them thinks that

#143
PlumPaul93

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We Tigers wrote...

What are the criticisms of the combat that many posters keep alluding to in this thread? I thought combat was the one area where DA2 was definitively better than DA:O. More diverse abilities for the classes, the combos, the much-improved tactics system, etc. Is it just the waves mechanic that people are bagging on Mike for, or something else that I'm missing?


agreed story and reuse/bugs was the main problem for me

#144
Perles75

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The answer on repeated interiors is really stupid, there is absolutely no justification for that.

I also don't like the legend he always proposes that DAO was pushing people from RPG because it has too difficult combats (which is, besides, not true... I'm absolutely NOT a fan of combat and I never had problems).
By the way, I think this problem arises only when you create a RPg that relies too much on combats, as was DAO and is DA2. For me, RPGs should have another focus.

On the contrary, I liked the idea of Meredith in the background... not showing someone you always hear speaking about is a nice classic literary trick and it was used well.


P.s.: I guess me and Laidlaw have different ideas on what a computer RPG should be made of...

Modifié par Perles75, 14 avril 2011 - 06:58 .


#145
Count Viceroy

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Sable Phoenix wrote...

1.  I am not claiming Origins was perfect, in fact I did not even mention it.

2.  The existence of flaws in one game does not excuse the existence of flaws in another.

3.  Familiarize yourself with logical fallacies.

Even if we were comparing the two games directly, that wouldn't really help your argument much, since Origins had fewer game-breaking bugs and vastly more content.


And how would you judge the state of the game if not by comparing it to another title?  dao is the obvious choice. The point is that the bugs in this particular title is nowhere as bad as you make them out to be. Unless you indeed hold it up to the standard of another game. Nowhere did I state that one games flaw excuses another. But the discussion before you jumped in, and indeed on most on this very forum concerns DA2 and DAO.

You dismissed my opinion of the state of the game with an opinion of your own. As if though it was fact.

In addition you assume to teach me about logical fallacies. Can't wait to see how this'll turn out.

Modifié par Count Viceroy, 14 avril 2011 - 06:59 .


#146
JabbaDaHutt30

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RinpocheSchnozberry wrote...

Greetings fellows!  I must say that based upon that link, I hold high hopes for the future at this juncture.  ^_^^_^^_^

I'm glad they're sticking to their guns on this. I enjoyed DAO and I enjoyed, DA2, but DA2 had more playtime per hour than DAO did. Because of that, DA2 is shorter, but I certainly don't miss the plodding, filler combat from DAO.

I like his explanation of the recycled maps. That's kind of what I had suspected. Still, I wish there had more more variety there. Like how Bethesda has components to their dungeons and they swap pieces and parts out to make different places.

Still, someone should have poked him and been like "Dude? We need to be able to manage all our companions from a central location, even if it doesn't make any sense in a larger scale."

Good stuff! Here's to the future!


Dragon Age 2... didn't have any 'filler combat'? :bandit:

#147
Volourn

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Dragon Age 1... didn't have any 'filler combat'?


"For me, RPGs should have another focus."

So... you hate classic RPGs? Good to know.

Modifié par Volourn, 14 avril 2011 - 07:00 .


#148
MelfinaofOutlawStar

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I do not care for this PR speak. We're not idiots, do not treat us as such.

#149
JabbaDaHutt30

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We Tigers wrote...

What are the criticisms of the combat that many posters keep alluding to in this thread? I thought combat was the one area where DA2 was definitively better than DA:O. More diverse abilities for the classes, the combos, the much-improved tactics system, etc. Is it just the waves mechanic that people are bagging on Mike for, or something else that I'm missing?


I agree that the combat is more responsive and with better abilities, yes.

#150
Jman5

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I believe there were some big misteps in the production of Dragon Age 2. Terrain overuse, mediocre intro in Fereldon, buggy release, and a somewhat lackluster ending.

However, this doesn't mean I hated the game. Dragon Age 2 was fun for me and I have made a bunch of characters for more play-throughs. While there are some details about combat that bothered me, I enjoyed it overall. The voice acting was excellent almost universally. I liked the fact that the story wasn't just about Archdemon #2, but instead attempted to give us a more personal account. Most importantly, DA2's dungeon and quest lengths never felt tedious like a few zones in Origins.

In short, no one takes blind praise like the PC Magazine review seriously. At the same time, it's hardly different than the blind and rabid rage I see from some of you. All these things do is make it more difficult for real, constructive criticism to be heard.