New Laidlaw DA2 Interview with Game Informer
#151
Posté 14 avril 2011 - 07:04
#152
Posté 14 avril 2011 - 07:07
#153
Posté 14 avril 2011 - 07:07
That comes from Brent Knowles' blog, i think -- Mr.Knowles was the second lead designer for Dragon Age, and supposedly was asked to take this postion after departure of James Ohlen, the man who was originally in charge. While he gives fairly detailed description of how the development of DA went over years, it doesn't even mention Mr.Laidlaw being made lead designer at any point, let alone his impact on the game. You can read into that what you will.Volourn wrote...
he was a lead designer. That's a pretty big role. The fact you guys are making stuff up when you weren't there is funny. I wasn't eitehr but I can readn ther manual, and it quite frankly lists him as a Lead designer. Sounds pretty important to me - espciially since that's his role in DA2 as well. Gaider was a Lead Writer for both (and did a better overall job with DA2 in that regard)..
#154
Posté 14 avril 2011 - 07:10
Hell, DA:O uses the same mechanics being used in many modern MMORPGs and most classic style RPGs...stop making up things that are "improvements" when they are neither an improvement nor an innovation.
I swear, I honestly think people just fabricated most of this stuff out of the ether, as if Bioware are the only developers that make RPGs and thus can only compare to other Bioware RPGs
#155
Posté 14 avril 2011 - 07:10
The problem here is EA, this was always going to happen, everything they touch they destory.
#156
Posté 14 avril 2011 - 07:18
#157
Posté 14 avril 2011 - 07:19
Miashi wrote...
Volourn wrote...
DA2 has its falws but is awesome,
So what button did you press to get the awesome? I'm still looking for it.
The off button, maybe?
#158
Posté 14 avril 2011 - 07:20
#159
Posté 14 avril 2011 - 07:21
billy the squid wrote...
The off button, maybe?
As the King of the Internets, I award you +5 Internets.
#160
Posté 14 avril 2011 - 07:26
If you think they are wrong, then you only raise the importance of your own feelings in your mind. If you think they are right, you either think that they acknowledged YOUR feelings, or you continue to insist that you are more right than they are.
As far as difficulty levels go, in 2011 "Normal" frankly is the new "sub-normal", somewhere between the easy and normal of 7-10 years ago. "Hard" is a bit harder than the "Normal" of DA:O. So there is some creedence to his statement about playing on Hard. That's part of the price paid to bring videogaming to a wider audience over the last ten years, and during that time everyone in this forum has put their money into it to help make it happen.
And for those who think that wailing on something is the only tactic: there are plenty of opportunities in the game to up your critical chance and critical damage numbers, sometimes to the point where you can critical hit more often than you don't. And one-hit kills are within your grasp to achieve.
As for attacks always hitting, I guess no one remembers the minute long miss-fests that would happen from time to time in DA:O.
#161
Posté 14 avril 2011 - 07:27
I didn't realize it would be so hard to type with my hand stuck to my face.
In the end, I just have no response to that. Excuse me while I go find a dog to kick...
#162
Posté 14 avril 2011 - 07:32
LeBurns wrote...
Excuse me while I go find a dog to kick...
Dragon Age 2 is a contributing factor in animal abuse.
#163
Posté 14 avril 2011 - 07:33
Volourn wrote...
What's funny with all this praise DA1, diss DA2 and then blame DA2 all on Liadlaw 9and Gaider) is that both of these guys played huge roles in DA1 as well. While pretending the syck and can't make games LMAO
"Just look at the sales figures."
Selling more than 1 mil in less than 2weeks, and at a faster pace than DA1. And, much cheaper to produce. L0L
Pre orders did their thing no doubt, but Im having doubts on the longevity of sales. DAO made a rally in week four for the next four weeks selling over 100k each week, ended up totaling over 3 million sales minus PC and digital numbers. DA2 so far is just going down hill and it will be tough for it to even break 2 million. Heck they are even giving a free game away with it to boost the sales. But will see, maybe it will rally.
#164
Posté 14 avril 2011 - 07:35
jds1bio wrote...
The interviews aren't making things worse. They are just acting as mirrors for you to bounce your own feelings off of.
If you think they are wrong, then you only raise the importance of your own feelings in your mind. If you think they are right, you either think that they acknowledged YOUR feelings, or you continue to insist that you are more right than they are.
As far as difficulty levels go, in 2011 "Normal" frankly is the new "sub-normal", somewhere between the easy and normal of 7-10 years ago. "Hard" is a bit harder than the "Normal" of DA:O. So there is some creedence to his statement about playing on Hard. That's part of the price paid to bring videogaming to a wider audience over the last ten years, and during that time everyone in this forum has put their money into it to help make it happen.
And for those who think that wailing on something is the only tactic: there are plenty of opportunities in the game to up your critical chance and critical damage numbers, sometimes to the point where you can critical hit more often than you don't. And one-hit kills are within your grasp to achieve.
As for attacks always hitting, I guess no one remembers the minute long miss-fests that would happen from time to time in DA:O.
Look at the reaction to the interview, not just here but also places like Gamespots forums. They are trying to put out a fire by pouring petrol on it.
#165
Posté 14 avril 2011 - 07:44
However I believe that a large majority here and elsewhere online have shown that it is cnsidered a superior game,adventure, experience, story... insert your own choice of words.
My main gripe is the sheer refusal to accept any form of criticism and yes there has been plenty of constructive feedback both before and after release. They continue to churn out these interviuews with the same stock answers to every question.
Laidlaw has certianly managaed to destroy a franchise for many people including myself, and simply telling me that more "fetch this go here take this do that" quests exscuses the massive lazyness and apathy on display through this game meerly adds extra insult.
As for whether he was on DAO if i recall correctly the pc game was finished he was brought in for the consle port.... I might be wrong but im sure thats right. So if I am remembering correctly origins was pretty much finished before he got his.... talent on it
#166
Posté 14 avril 2011 - 07:44
ItsToofy wrote...
Why do people say combat is more responsive? I don't need my combat as fast as I can push buttons, i've been tired of button mashing since the Test your Might in Mortal Kombat, in DA:O every weapon had a speed, 2h weapons obviously had a slower swing speed and it was balanced to make up for the amount of damage it caused and the special abilities each had their own "casting time" seeing as they were obviously more powerful than a standard attack and *gasp* had a chance of being interrupted?!?! egads no! it might hurt people's feelings if they actually MISS an attack or FAIL to use their ability!
It's more responsive as your character doesnt stand still doing nothing for 30 sec. You select the ability it goes off -- hit or miss. Some abilities still have "casting time" but its shorter so you dont have as much lag between making and option and then having it executed.
-- TSD
#167
Posté 14 avril 2011 - 07:55
jds1bio wrote...
As far as difficulty levels go, in 2011 "Normal" frankly is the new "sub-normal", somewhere between the easy and normal of 7-10 years ago. "Hard" is a bit harder than the "Normal" of DA:O. So there is some creedence to his statement about playing on Hard. .
What on earth are you talking about?
"Dumbing Down" is not remedied by nor limited to improving the difficulty of combat. Dumb != Easy, and the opposite of DUMB is not "hard". The opposite of dumb is smart. The biggest change that playing on hard does is make enemies have more hitpoints.
I get that you're an apologist for Laidlaw, but please understand that he was being asked about the dumbing down and simplification/streamlining of the game as a whole, not the dfficulty level's effect of hit points of the monsters. Do you understand that?
Modifié par Kimberly Shaw, 14 avril 2011 - 08:06 .
#168
Posté 14 avril 2011 - 07:57
#169
Posté 14 avril 2011 - 07:58
Ray muzyka and Greg zeschuk came across a lot better in the game informer interview some one put up.
#170
Posté 14 avril 2011 - 08:00
http://www.rpgfan.co...view/index.html
Modifié par TJSolo, 14 avril 2011 - 08:00 .
#171
Posté 14 avril 2011 - 08:01
jds1bio wrote...
As far as difficulty levels go, in 2011 "Normal" frankly is the new "sub-normal", somewhere between the easy and normal of 7-10 years ago. "Hard" is a bit harder than the "Normal" of DA:O. So there is some creedence to his statement about playing on Hard. That's part of the price paid to bring videogaming to a wider audience over the last ten years, and during that time everyone in this forum has put their money into it to help make it happen.
And for those who think that wailing on something is the only tactic: there are plenty of opportunities in the game to up your critical chance and critical damage numbers, sometimes to the point where you can critical hit more often than you don't. And one-hit kills are within your grasp to achieve.
As for attacks always hitting, I guess no one remembers the minute long miss-fests that would happen from time to time in DA:O.
I mostly played on Hard or Nightmare - the combat is dumbed down not because normal is easier, simply because the combat is less tactical, that said Nightmare is harder in DA2 than DA:O, but not because it requires more tactics, it simply requires more time and patience.
That said there are improvements, like cross-class-combos (mages had these within their class before, and wonder mages were so strong).
But in the end Hard or Nightmare is mostly just more damage to you, more HP to the enemies, more resistance to the enemies, more fortitude etc etc.
This does force you to be more tactical from normal to hard, I agree this is true, and it further adds tactics from hard to Nightmare; the problem is that it's not tactical at Hard or Nightmare, just more so than on normal or causal (at this point you don't need to think at all).
#172
Posté 14 avril 2011 - 08:02
#173
Posté 14 avril 2011 - 08:03
Edit: This is for the interview.
Modifié par fchopin, 14 avril 2011 - 08:04 .
#174
Posté 14 avril 2011 - 08:04
Maria Caliban wrote...
It's good to know Mike is behind the design decisions that improved on DA:O's gameplay but still sees the problems DA 2 had. I look forward to what's going to happen with DA 3.
Hear hear.
I actually gained respect for him after reading that interview (several weeks ago). He acknowledged the one thing that bothered me the most about the game (the recycled areas) and his explanation was exactly what I had suspected, not enough time to make more unique areas hence they focused on developing companions and quests. I can appreciate that.
I look forward to DA3 as well, and if Laidlaw is in charge of lead design for that game, he has my full support.
Modifié par Zjarcal, 14 avril 2011 - 08:11 .
#175
Posté 14 avril 2011 - 08:07
Modifié par Fruit of the Doom, 14 avril 2011 - 08:08 .





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