randName wrote...
I mostly played on Hard or Nightmare - the combat is dumbed down not because normal is easier, simply because the combat is less tactical, that said Nightmare is harder in DA2 than DA:O, but not because it requires more tactics, it simply requires more time and patience.
But in the end Hard or Nightmare is mostly just more damage to you, more HP to the enemies, more resistance to the enemies, more fortitude etc etc.
This does force you to be more tactical from normal to hard, I agree this is true, and it further adds tactics from hard to Nightmare; the problem is that it's not tactical at Hard or Nightmare, just more so than on normal or causal (at this point you don't need to think at all).
I think I agree, but I'm not sure. Tell me if I'm misinterpreting this, but I think you're saying that in the lower difficulty levels there are no tactics because you don't need to think, but at the higher difficulty levels there are tactics. But, there should be tactics at all levels, just smarter ones at higher difficulty settings.
If I got that right, I get your viewpoint. But isn't it still up to the player to decide what abilities to get, and when/how to use them?
And as for Hard/Nightmare, how else should they scale up the difficulty? If they leave all the HP and stat checks the same, what other variables can they tweak? They could be more hasty I guess, getting in two attacks for every one of yours. They could do the opposite and decide to sit a round of attacks out also. What is the solution?