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Title Update 1.02 - Planning and Prioritization


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#451
Luke Barrett

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Let's see if I can nail all those questions in one round.

- Approval rating was a secondary check that the conversations in DAII were looking for to see if you had an active romance (or other stance) with characters from DAO+. In DAA, approval ratings were not being properly saved so any import from DAA on will have had all of those checks fail. Removing this half of the system will rely solely on the other check, which is whether you were in a romance or not with those characters.

- Nathanial Howe not appearing is being caused by an issue in DAA where if you left party members in Amaranthine they were considered dead by the prologue - this obviously transfered in to DA2. "If you don't allow Amaranthine to be destroyed companions who stayed at Vigil's Keep will be marked as dead in codex, even if they survived according to epilogue."

- The Leliana checks should fire properly when the approval rating is changed

- As for the Mourning/Consoling words issue, Matt2108 was pretty much dead on. Consoling Words should be working fine - Mourning however, which would have fired for both a dead and warden sibling, was cut from the game due to technical issues that were causing severe problems with Merrill's interactivity throughout the game. It is not a bug that it is not firing. I realize that is upsetting news; perhaps we'll look in to reintroducing it in the future.

#452
DaBigDragon

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Ah, I see. So DA2 actually looks at two different things when it comes to whether or not you romanced someone in DAO: the fact that you did or did not and the character's approval rating in the imported save. So, since DAA messed up the approval ratings, you guys will be removing the approval rating check in DA2, therefore having it soley rely on whether or not the romance was done or not?

*Whew!*

Am I understanding that correctly?

#453
Luke Barrett

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As far as I understood it, yes, that is correct. I'm more on the combat and balance side so I apologize if my terms and description are not 100% accurate or clear.

#454
DaBigDragon

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Luke Barrett wrote...

As far as I understood it, yes, that is correct. I'm more on the combat and balance side so I apologize if my terms and description are not 100% accurate or clear.


No need to apologize! I'm grateful for the response.

Was there a way for the Nathanial Howe problem to be fixed as well? I'm in the same boat as other folks where I left him at a fully upgraded Vigil's Keep in DAA and chose to save Amaranthine. The epilogue said he was alive, however DA2 does not trigger his quest as it should.

Thanks again for taking the time to answer questions!

#455
taliefer

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thanks for the clarification. disapointed i essentially cant make the decision i wanted to make concerning my sibling, since merril is my favorite companion, at least on my first playthrough. hate feeling like id be missing something, and a conversation and codex entry in a roleplaying game are kinda big deals to me :/

ah well. again, thanks for the time and effort taken to clarify exactly what was going on

#456
Luke Barrett

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Right now, I think your only course of action is to go back to DAA and not leave him at Vigil's Keep. Obviously this is not feasible for most people so we'll try to come up with a better solution but as it is an issue specifically with DAA+ reporting information incorrectly I'm not sure it's possible.

#457
MasterSamson88

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Do we have any idea when this patch should be released or are you guys still working on it/figuring it out?

#458
DaBigDragon

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Luke Barrett wrote...

Right now, I think your only course of action is to go back to DAA and not leave him at Vigil's Keep. Obviously this is not feasible for most people so we'll try to come up with a better solution but as it is an issue specifically with DAA+ reporting information incorrectly I'm not sure it's possible.


That's ok if it's not possible. I can live without Nathanial Howe showing up in my game. My main concern was the fact that DA2 didn't know I romanced Leliana in DAO.

That was a big deal for me since I'd like to continue carrying that decision forward in future installments of Dragon Age in case my Warden shows up again. :-D

#459
MasterSamson88

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I can imagine it's hard to deal with importing flags and such. Especially if they're from a game created a few years back with different systems than the ones you are currently using.

#460
taliefer

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thats still no excuse for them not working...and why cant they just go back and fix the problem in origins/awakening anyhow?

#461
LyndseyCousland

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Thanks for clarifying.

#462
DaBigDragon

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taliefer wrote...

thats still no excuse for them not working...and why cant they just go back and fix the problem in origins/awakening anyhow?


cause' then we'd have to go back and replay all of awakenings.

Modifié par DaBigDragon, 11 mai 2011 - 12:02 .


#463
Steve Nicks

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Zevran's quest still not firing after patch, no sign of the guy outside the brothel

#464
jpzgoku

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DaBigDragon wrote...

taliefer wrote...

thats still no excuse for them not working...and why cant they just go back and fix the problem in origins/awakening anyhow?


cause' then we'd have to go back and replay all of awakenings.


Thats a far better idea than doing nothing. I have a save right before i decide who to take with me to amaranthine and It wouldn't be very much work to replay the end plus the DLC after that.

#465
Matt 2108

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jpzgoku wrote...

DaBigDragon wrote...

taliefer wrote...

thats still no excuse for them not working...and why cant they just go back and fix the problem in origins/awakening anyhow?


cause' then we'd have to go back and replay all of awakenings.


Thats a far better idea than doing nothing. I have a save right before i decide who to take with me to amaranthine and It wouldn't be very much work to replay the end plus the DLC after that.


But we don't know if that would even work.  It could be a situation like the Isabela glitch where it isn't retroactive.

Regardless, there's still people that might be playing Awakening in the future, so I still don't see why they can't patch it.

#466
LyndseyCousland

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An Awakening patch would certainly be lovely, in my opinion. The game still seems to have one or two major problems.

#467
DOYOURLABS

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 Any time frame to expect the next patch? I'm waiting for the patch before I start my 4th playthrough, which will be my main Hawke. I do not how much longer my willpower can hold me away from DA2. :D

#468
jpzgoku

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Matt 2108 wrote...

jpzgoku wrote...

DaBigDragon wrote...

taliefer wrote...

thats still no excuse for them not working...and why cant they just go back and fix the problem in origins/awakening anyhow?


cause' then we'd have to go back and replay all of awakenings.


Thats a far better idea than doing nothing. I have a save right before i decide who to take with me to amaranthine and It wouldn't be very much work to replay the end plus the DLC after that.


But we don't know if that would even work.  It could be a situation like the Isabela glitch where it isn't retroactive.

Regardless, there's still people that might be playing Awakening in the future, so I still don't see why they can't patch it.


What won't work? A rectroactive fix? Even if it isn't retroactive I would still bother to do it. I am still in the middle of Act 2 and if they fix the import problems by fixing awakenings then I would def play the end of awakenings again plus the DLC after that to fix DA2

#469
jpzgoku

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Btw, about a month ago I went to play DA:O and it said my DLC was corrupted. So I updated the game on Xbox live and it solved the problem. The last time before that I played DA:O in December or November and I might have been connected to xbox live. My question is did Bioware update DA:O and its extra content between November of 2010 and April 2011, and if they did was the purpose to fix the import problems in DA2?

#470
Yuqi

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I found a new issue post 1.01 patch. In the last act when things go boom so to speak,during the cutscene a gold bar comes at the bottem and flickers. Also Zevrans quest appears for me,but i directly imported from origins. Of course his dialouge is still bugged.

In 'best served cold' carver appears in his templer armour instead of grey warden armour.

#471
RedScorpion08

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jpzgoku wrote...

Btw, about a month ago I went to play DA:O and it said my DLC was corrupted. So I updated the game on Xbox live and it solved the problem. The last time before that I played DA:O in December or November and I might have been connected to xbox live. My question is did Bioware update DA:O and its extra content between November of 2010 and April 2011, and if they did was the purpose to fix the import problems in DA2?


I believe the patch you are referring to is the Witch Hunt patch in prep for DA2.  The game wasn't auto saving at the end and I believe they took some end game dialogue boxes out of Witch Hunt as well. 

#472
DaBigDragon

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Luke Barrett wrote...

This post will serve as a summary of all posts in this thread which I will (hopefully) be able to keep up to date indefinitely.

Last time, there were lots of 'does Bioware know X? it isn't on the major issues list!' threads and posts so I'm going to try to list every single issue that gets raised here in an effort to alleviate this feeling and show that, as I kept saying, we are aware of everything that gets brought up on BSN.

--------------

Current issues, post 1.01:

General Issues

- Import Issues (Awakenings; re: Approval levels)
- Import issue with Zevran, Alistair and Morrigan (all)
- Olaf's Armory - Chest is invisible. Can still be interacted with, you just can't see it. (Act 3)
Companion Issues

- Carver goes from Grey Warden to Templar in act 3 during Best Served Cold hostage scene
- Isabela doesn't switch to her alternate outfit after the romance scene (requires using makers sigh to fix currently)
- Companions lose upgrades when they switch outfits
- Fenris' Dog conversation (Black Emporium) is not firing
- Merrill's 'Mourning' quest at the beginning of Act 2 is auto-completing. This quest is not supposed to be in the game so for now just disregard the message about it. (it does not affect your game at all)
- Varric's 'Friendly Concern' conversation trees are not firing for any LI except Anders currently
- Sebastian Vael - Despite having friendship maxed, his companion power does not show as active on his Abilities page (the bonus is working, however)
- Anders' rivalry dialog doesn't trigger (friendship instead) during endgame after the 'chantry part'
- Anders' Tevinter chantry amulet turn-in does not give the appropriate reputation modifier when in a rivalry
Quest Issues

- 'Who Needs Rescuing' quest still broken
- 'Sketchy on the Details' doesn't clear from the journal upon completion
- During 'Demands of the Qun' Aveline's guards are aggressive if you go to the docks at night
Combat Issues

- Varric's Disorienting Shot doesn't disorient (for more than a split-second)
- Modal abilities that should be exclusive are stacking if you toggle two of them on quickly
- Hawke can become immune to Injury occassionally
- Magic Resist is affecting Haste (causing the duration to be shorter, essentially resisting your own buff)
- Issues with Gravitic Ring under certain circumstances
Xbox360 Only Issues

- Epic achievement doesn't seem to fire without importing a DAO game (ie. doing two new playthroughs)
- Rare issues with the game freezing

Current issues that require new playthroughs (or older saves) in 1.01


- Slo-mo hawke (as well as other stat modifiers) are not retroactively fixed. The problem will not reoccur or get worse but whatever value you currently have will be stuck with you for now (there are many helpful threads about editting the save to manually fix the issue in the mean time)
- Aveline's 4th upgrade (Favor and Fault) will not appear if you've already entered the area once in Act 3 before applying the patch




So can we assume this is an unofficial patch change list?  :-P

#473
macrocarl

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Luke Barrett wrote...

It's not a bug in the sense that it should have never been there in the first place. As for the actual reason why it isn't supposed to be in the game I can't comment on but I'll say that sometimes things get removed for whatever reason on purpose during development. Normally you just don't notice because there isn't a pesky quest update firing.

As for the Morrigan stuff, there is issues with flags moving from the DAO (+dlc) realm to DA2 but luckily there is NOTHING in DA2 that currently uses them so that aspect has no issues on your game right now so try not to worry about it :)


Ok cool, thanks Luke! I do realize that nothing in DA2 needs those flags but I'm just wondering if and DLC or future DA games will pull from the DA2 flags and not recognize my Warden's relationship is all. Maybe that won't be relavent moving forward into the DA-verse, but since it was such a big deal in DAO land, eventually something should be recognized plotwise, right? Oh well, guess we'll just wait and see what happens! Thanks again!

#474
Asch Lavigne

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Varric's friendly concern - you said it is only firing with Anders. Twice I romanced Merrill (rival and friend, Male and Female Hawke) and if it's the scene in Act 3 where Varric is trying to get Merill out of her house for Hawke's sake, I have seen it. If this isn't what you are talking about then disregard this message.

#475
BobZilla84

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I am wondering I just beat DA2 and in my Completed Save I loaded it and My Storage Chest is completely empty and I had it full is this a Glitch or is it supposed to be thanks for any answers.