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Title Update 1.02 - Planning and Prioritization


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#51
Eragondragonrider

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yes i have done this several times. Pretty much all color is missing for the knight commander and orsino outfits, the statues the come to life during final fight and your siblings hair.

#52
Luke Barrett

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Is this the only place you've seen this happen? I'll look in to it.

#53
Matt 2108

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Taiyama wrote...

Well, looks like I'll be holding off playing the game I purchased until the SECOND patch. Call me silly, but Leliana not acknowledging my Warden's romance with her was a deal-breaker. Guess I'll find something else to do with my time.

Edit: I know it's probably silly to ask this, but I figure I will just in case: is there any general ETA on this next patch?


General ETA would be a month at the least. 

Leliana WILL recognize the romance if you import directly from Origins... I know that's not the best option, but just FYI.

#54
DeathStride

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I have a couple of glitches, one I know is because of the patch because it wasn't occurring before installing the patch: My game stutters- every few seconds the game pauses for a split second and continues on, it's not game-breaking, but it is jarring to play with. I'm playing on 2008 Xbox 360 with the game installed on the HD.

EDIT: Serious issue- In Act 3, when fighting a boss battle on Sundermount vs. the 2 revenants & skeleton, every few seconds the game lags out so all movement is reduced to super-slow motion for a 3-4secs at a time. I believe this is the same stutter-bug issue manifesting itself more prominenetly. I'm guessing this will happen for any boss battle with multiple effects active etc. Will update after more big battles.

EDIT2: Big battle at base of Sundermount fighting the whole Dalish clan, serious lagging out as mentioned above happened again.

I don't know if the second glitch is directly because of the patch, but I suspect it is because on my previous 2 playthroughs it didn't occur. Multi-colored textures, happened today barely a half hr after I started playing with the patched game.


Quest: No Rest For the Wicked, Act 3
Location: Castillon's Landing
Picture: (Sorry I don't have screen capture tech, but here's a picture from my camera)
Image IPB

Lastly, the traps with spinning blades & spears that pop out of the ground are still physically activating when visibly inactive, although I don't know if that was supposed to be one of the fixes in this patch.

Modifié par DeathStride, 15 avril 2011 - 05:46 .


#55
Crocodiles

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I had that multi color bug before, it was before the patch. I did notice though that the patch totally changed the color in my game, it's more yellow.

#56
DeathStride

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Crocodiles wrote...
I had that multi color bug before, it was before the patch. I did notice though that the patch totally changed the color in my game, it's more yellow.

Yeah I had it before, but not the same way, the texture color-mix was different in the 2 times it occurred previously but it was consistent between the two occurrences, where as this one is different. But who knows.

Modifié par DeathStride, 14 avril 2011 - 11:24 .


#57
Eragondragonrider

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Luke Barrett wrote...

Is this the only place you've seen this happen? I'll look in to it.


Yes this is the only place it is happenning for me. Works perfectly fine when I uninstall patch, but comes back as soon as I reinstall patch.

#58
TheHBK

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A quick post to report a minor but annoying glitch in the tactics interface. Sometimes, for whatever reason, the "use: item" just clears itself (becoming "use:" or even "use:another item"). I can't produce repro steps, but this is frequent (swapping characters or going back then in may trigger it). It may only be a visual glitch, as I did never test such "abnormal" tactics to see what happens.

It is very annoying when you're trying to build a complex tactics setup. This glitch was also present in v1.0.

Playing a PAL game on a PAL console (French settings).

Edit: A typical scenario is: modification of tactics of a character -> go to next character -> go back to just-modified character -> "use:" command is screwed up. But it does not happen everytime (fortunately, might I add).

Modifié par TheHBK, 14 avril 2011 - 11:41 .


#59
The dead fish

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please Bioware, in what Pal i must play for better cinematics ?

Pal 60 or Pal 50 ?

#60
USSSovereign

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I find it rather unacceptable to be stuck with a "slow-mo" Hawke. This needs to be fixed before any thought of DLC is ever considered. I'm not going to restart a whole playthrough just to play at normal speeds.

Modifié par USSSovereign, 14 avril 2011 - 11:49 .


#61
crispy508

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Im not sure if anyone else has had this, or if this is even patch related, but after updating, and playing for about half an hour, the game froze- the screen took on a red hue and there was like a checkered pattern across the screen. When i rebooted I got the red rings (yikes) so i shut down and unplugged all cables. Started up again- game froze again. Next time i rebooted I cleared all system memory cache (including update) and game and system are fine now..

#62
DaBigDragon

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I've noticed the save game "Last Played" date is now correct, but the time is incorrect for all saves. It is 3 hours behind.

Wrong time zone perhaps?

Small issue, I know, but I thought I'd post it anyway.

#63
Jenova65

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Luke Barrett wrote...

I've been told (and have reposted this a few times) that the supplier achievement is actually just a blanket check for 66 reagents. Try going to Black Emporium and just buying out everything and see if that causes it to fire.

I think that ^ is right.... I got the achievement by buying (think it might have been silverite...) accidentally (it was the other one I needed) and the achievement popped right up.

Oddly enough I have noticed that SINCE the patch occasionally with Seb in the party both he and Hawke run like they are wading through treacle. This has never happpened before, so what's that about....? :?
Auto attack is a boon though.

#64
Jenova65

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DaBigDragon wrote...

I've noticed the save game "Last Played" date is now correct, but the time is incorrect for all saves. It is 3 hours behind.

Wrong time zone perhaps?

Small issue, I know, but I thought I'd post it anyway.

I never have the right time. I'm in the UK and it flags me as playing at 3 and 4am.... I have a two year old I am NEVER up at that time playing...........

It winds my enough that XBL has me an hour behind because BST doesn't exist to Microsoft, clearly..... It isn't game breaking BUT it can be confusing when it comes to deleting saves you no longer require because I can't think ''Oh yes that one is from last night'', or whatever....

#65
RubiconI7

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- Aveline's 4th upgrade (Favor and Fault) will not appear if you've already entered the area once in Act 3 before applying the patch


Can someone clarify what"entered the area" means?
Darktown?
Specific quest area in SE corner?

Thanks=]

Modifié par RubiconI7, 15 avril 2011 - 12:36 .


#66
Funket

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RubiconI7 wrote...

- Aveline's 4th upgrade (Favor and Fault) will not appear if you've already entered the area once in Act 3 before applying the patch


Can someone clarify what"entered the area" means?
Darktown?
Specific quest area in SE corner?

Thanks=]


Darktown

#67
cgambleh

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TheHBK wrote...

A quick post to report a minor but annoying glitch in the tactics interface. Sometimes, for whatever reason, the "use: item" just clears itself (becoming "use:" or even "use:another item"). I can't produce repro steps, but this is frequent (swapping characters or going back then in may trigger it). It may only be a visual glitch, as I did never test such "abnormal" tactics to see what happens.

It is very annoying when you're trying to build a complex tactics setup. This glitch was also present in v1.0.

Playing a PAL game on a PAL console (French settings).

Edit: A typical scenario is: modification of tactics of a character -> go to next character -> go back to just-modified character -> "use:" command is screwed up. But it does not happen everytime (fortunately, might I add).


The Use Item slots will go blank if you rearrange their order in the list after setting which consumable to use.  Easiest way to set them up is to put them in the order you want, then set which consumable it will use, then back out and back in to the tactics to make sure it is still set.

It will stay correct as long as you dont change the order of the Use Item slot again, if you do, just re-select the item to use.

#68
Miztic1

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playing on Xbox360 slim

Well my bugs are still here after the patch =( mind you I played through 4 times up to this same point and got stuck with the same two quest every time.... I have finished all the quest and these are the only two left.

Bait and switch: I cannot get Fenris to join my group it does not give the character select screen and I cannot enter the house/mansion. This has remand the same after the patch.

The deep roads Expedition:  I start the quest to go to deep roads and at the point where im supposed to decide if bethany is to join me or not(when mother intervenes) I do not get a character select screen. This is choosing not to take her. I have reloaded and chose to take her and still nothing. I got back and the quest will loop over until that point and it wont even give you a choice it just says I havent decided yet and bumps you out of dialogue. I can not continue my game. after the patch still get the same result


This is was my 4th time before the patch playing to this point and getting two quest bugged..... I honestly do not feel like playing through it again...


New bug: Dura's blue flame

I cant open the chest in my house since this quest has appeared.

Image IPBImage IPBImage IPBImage IPBImage IPB

Modifié par Miztic1, 15 avril 2011 - 03:21 .


#69
Obsidian_Hero

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Playing on the 360.

Cleared my fifth playthrough (annoyed Epic! is still bugged...), and when I loaded the postgame autosave, the conversation with Meredith before the final fight started again, inside Hawke's mansion. Dialogue wheel and everything (although only Hawke is visible, and in his casual wear). Once the conversation is over and the fight is supposed to start, the game freezes (was kind of hoping I'd get to fight her inside the mansion).

Haven't had the chance to redo the fight yet. Will update this post once I do as to whether it's a constant problem or a one-off bug.

Edit: After beating Meredith a second time, the postgame autosave worked correctly.

Edit 2: Happened again after a beat Meredith a third time upon realizing I lost everything in my Storage chest and reloaded to withdraw everything. It's common, at least. Theorizing it might be because I'm skipping scenes.

Modifié par Obsidian_Hero, 15 avril 2011 - 06:17 .


#70
Xhavest

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you posted earlier that  there were some threads  that help remove the slow-mo effect( now that it's somewhat fixed)  could you please  post some links so that I can find them easier. I think the closest save I have is 10h away, to get back to where I was. I know that not as bad as most people but I dread having to re play back the 10hs and I know ill loath every min of it, knowing I all ready did all this.  if they don't work at least ill have the peace  of mind that I at tried something before having to re play all of act3.
thx

#71
Obsidian_Hero

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Just realized, the Storage chest is still broken. Everything in it prior to beating Meredith has been erased from the chest in Hawke's mansion. It's now completely empty.

#72
DeathStride

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Just updated my first post, the stutter issue translates to full-blown lagging out in fights with lots of enemies and lots of spellcasting/ability usage.

Modifié par DeathStride, 15 avril 2011 - 05:49 .


#73
Nightshade IX

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Is the Templar talent 'cleanse' supposed to remove beneficial buffs on party members as well (on hard difficulty)? The description mentions only dispelling hostile magic though.

#74
Obsidian_Hero

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Nightshade IX wrote...

Is the Templar talent 'cleanse' supposed to remove beneficial buffs on party members as well (on hard difficulty)? The description mentions only dispelling hostile magic though.


Dunno but it isn't dispelling sustained effects from enemies (like the bubble enemy mages hide inside) for me even though I've maxed the Templar tree.

#75
Nightshade IX

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I don't recall being able to tell if it worked on enemies either. If it only removed all magic effects on your party members and not enemies then something is definitely wrong here.