Title Update 1.02 - Planning and Prioritization
#51
Posté 14 avril 2011 - 10:23
#52
Posté 14 avril 2011 - 10:25
#53
Posté 14 avril 2011 - 10:41
Taiyama wrote...
Well, looks like I'll be holding off playing the game I purchased until the SECOND patch. Call me silly, but Leliana not acknowledging my Warden's romance with her was a deal-breaker. Guess I'll find something else to do with my time.
Edit: I know it's probably silly to ask this, but I figure I will just in case: is there any general ETA on this next patch?
General ETA would be a month at the least.
Leliana WILL recognize the romance if you import directly from Origins... I know that's not the best option, but just FYI.
#54
Posté 14 avril 2011 - 11:14
EDIT: Serious issue- In Act 3, when fighting a boss battle on Sundermount vs. the 2 revenants & skeleton, every few seconds the game lags out so all movement is reduced to super-slow motion for a 3-4secs at a time. I believe this is the same stutter-bug issue manifesting itself more prominenetly. I'm guessing this will happen for any boss battle with multiple effects active etc. Will update after more big battles.
EDIT2: Big battle at base of Sundermount fighting the whole Dalish clan, serious lagging out as mentioned above happened again.
I don't know if the second glitch is directly because of the patch, but I suspect it is because on my previous 2 playthroughs it didn't occur. Multi-colored textures, happened today barely a half hr after I started playing with the patched game.
Quest: No Rest For the Wicked, Act 3
Location: Castillon's Landing
Picture: (Sorry I don't have screen capture tech, but here's a picture from my camera)

Lastly, the traps with spinning blades & spears that pop out of the ground are still physically activating when visibly inactive, although I don't know if that was supposed to be one of the fixes in this patch.
Modifié par DeathStride, 15 avril 2011 - 05:46 .
#55
Posté 14 avril 2011 - 11:21
#56
Posté 14 avril 2011 - 11:23
Yeah I had it before, but not the same way, the texture color-mix was different in the 2 times it occurred previously but it was consistent between the two occurrences, where as this one is different. But who knows.Crocodiles wrote...
I had that multi color bug before, it was before the patch. I did notice though that the patch totally changed the color in my game, it's more yellow.
Modifié par DeathStride, 14 avril 2011 - 11:24 .
#57
Posté 14 avril 2011 - 11:27
Luke Barrett wrote...
Is this the only place you've seen this happen? I'll look in to it.
Yes this is the only place it is happenning for me. Works perfectly fine when I uninstall patch, but comes back as soon as I reinstall patch.
#58
Posté 14 avril 2011 - 11:32
It is very annoying when you're trying to build a complex tactics setup. This glitch was also present in v1.0.
Playing a PAL game on a PAL console (French settings).
Edit: A typical scenario is: modification of tactics of a character -> go to next character -> go back to just-modified character -> "use:" command is screwed up. But it does not happen everytime (fortunately, might I add).
Modifié par TheHBK, 14 avril 2011 - 11:41 .
#59
Posté 14 avril 2011 - 11:40
Pal 60 or Pal 50 ?
#60
Posté 14 avril 2011 - 11:49
Modifié par USSSovereign, 14 avril 2011 - 11:49 .
#61
Posté 14 avril 2011 - 11:55
#62
Posté 15 avril 2011 - 12:01
Wrong time zone perhaps?
Small issue, I know, but I thought I'd post it anyway.
#63
Posté 15 avril 2011 - 12:15
I think that ^ is right.... I got the achievement by buying (think it might have been silverite...) accidentally (it was the other one I needed) and the achievement popped right up.Luke Barrett wrote...
I've been told (and have reposted this a few times) that the supplier achievement is actually just a blanket check for 66 reagents. Try going to Black Emporium and just buying out everything and see if that causes it to fire.
Oddly enough I have noticed that SINCE the patch occasionally with Seb in the party both he and Hawke run like they are wading through treacle. This has never happpened before, so what's that about....?
Auto attack is a boon though.
#64
Posté 15 avril 2011 - 12:19
I never have the right time. I'm in the UK and it flags me as playing at 3 and 4am.... I have a two year old I am NEVER up at that time playing...........DaBigDragon wrote...
I've noticed the save game "Last Played" date is now correct, but the time is incorrect for all saves. It is 3 hours behind.
Wrong time zone perhaps?
Small issue, I know, but I thought I'd post it anyway.
It winds my enough that XBL has me an hour behind because BST doesn't exist to Microsoft, clearly..... It isn't game breaking BUT it can be confusing when it comes to deleting saves you no longer require because I can't think ''Oh yes that one is from last night'', or whatever....
#65
Posté 15 avril 2011 - 12:29
- Aveline's 4th upgrade (Favor and Fault) will not appear if you've already entered the area once in Act 3 before applying the patch
Can someone clarify what"entered the area" means?
Darktown?
Specific quest area in SE corner?
Thanks=]
Modifié par RubiconI7, 15 avril 2011 - 12:36 .
#66
Posté 15 avril 2011 - 12:40
RubiconI7 wrote...
- Aveline's 4th upgrade (Favor and Fault) will not appear if you've already entered the area once in Act 3 before applying the patch
Can someone clarify what"entered the area" means?
Darktown?
Specific quest area in SE corner?
Thanks=]
Darktown
#67
Posté 15 avril 2011 - 01:10
TheHBK wrote...
A quick post to report a minor but annoying glitch in the tactics interface. Sometimes, for whatever reason, the "use: item" just clears itself (becoming "use:" or even "use:another item"). I can't produce repro steps, but this is frequent (swapping characters or going back then in may trigger it). It may only be a visual glitch, as I did never test such "abnormal" tactics to see what happens.
It is very annoying when you're trying to build a complex tactics setup. This glitch was also present in v1.0.
Playing a PAL game on a PAL console (French settings).
Edit: A typical scenario is: modification of tactics of a character -> go to next character -> go back to just-modified character -> "use:" command is screwed up. But it does not happen everytime (fortunately, might I add).
The Use Item slots will go blank if you rearrange their order in the list after setting which consumable to use. Easiest way to set them up is to put them in the order you want, then set which consumable it will use, then back out and back in to the tactics to make sure it is still set.
It will stay correct as long as you dont change the order of the Use Item slot again, if you do, just re-select the item to use.
#68
Posté 15 avril 2011 - 01:51
Well my bugs are still here after the patch =( mind you I played through 4 times up to this same point and got stuck with the same two quest every time.... I have finished all the quest and these are the only two left.
Bait and switch: I cannot get Fenris to join my group it does not give the character select screen and I cannot enter the house/mansion. This has remand the same after the patch.
The deep roads Expedition: I start the quest to go to deep roads and at the point where im supposed to decide if bethany is to join me or not(when mother intervenes) I do not get a character select screen. This is choosing not to take her. I have reloaded and chose to take her and still nothing. I got back and the quest will loop over until that point and it wont even give you a choice it just says I havent decided yet and bumps you out of dialogue. I can not continue my game. after the patch still get the same result
This is was my 4th time before the patch playing to this point and getting two quest bugged..... I honestly do not feel like playing through it again...
New bug: Dura's blue flame
I cant open the chest in my house since this quest has appeared.
Modifié par Miztic1, 15 avril 2011 - 03:21 .
#69
Posté 15 avril 2011 - 04:24
Cleared my fifth playthrough (annoyed Epic! is still bugged...), and when I loaded the postgame autosave, the conversation with Meredith before the final fight started again, inside Hawke's mansion. Dialogue wheel and everything (although only Hawke is visible, and in his casual wear). Once the conversation is over and the fight is supposed to start, the game freezes (was kind of hoping I'd get to fight her inside the mansion).
Haven't had the chance to redo the fight yet. Will update this post once I do as to whether it's a constant problem or a one-off bug.
Edit: After beating Meredith a second time, the postgame autosave worked correctly.
Edit 2: Happened again after a beat Meredith a third time upon realizing I lost everything in my Storage chest and reloaded to withdraw everything. It's common, at least. Theorizing it might be because I'm skipping scenes.
Modifié par Obsidian_Hero, 15 avril 2011 - 06:17 .
#70
Posté 15 avril 2011 - 05:14
thx
#71
Posté 15 avril 2011 - 05:24
#72
Posté 15 avril 2011 - 05:48
Modifié par DeathStride, 15 avril 2011 - 05:49 .
#73
Posté 15 avril 2011 - 06:16
#74
Posté 15 avril 2011 - 06:18
Nightshade IX wrote...
Is the Templar talent 'cleanse' supposed to remove beneficial buffs on party members as well (on hard difficulty)? The description mentions only dispelling hostile magic though.
Dunno but it isn't dispelling sustained effects from enemies (like the bubble enemy mages hide inside) for me even though I've maxed the Templar tree.
#75
Posté 15 avril 2011 - 06:27




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