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Fixed in Xbox 360 Title Update 1.01


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#51
Matt 2108

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1Nosphorus1 wrote...

Matt 2108 wrote...

Anyone asking about Finding Nathaniel, if you left him at the Keep, you're screwed. He'll always be marked as dead unless you took him to the battle with the Mother.


Can we get confirmation on this?

I rarely EVER took him because he was one of the ones to survive the battle at the keep.


BioWare doesn't seem to want to comment on this yet, but is definitely the case.  If you check the codex for the characters you left at the keep after saving Amaranthine, you'll notice that all of them say the particular character died or likely died defending the keep, regardless if you upgraded it completely.  The epilogue will tell you they survived, but since there is no post-epilogue save in Awakening like there is in Origins, it doesn't matter.

#52
jpzgoku

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Matt 2108 wrote...

1Nosphorus1 wrote...

Matt 2108 wrote...

Anyone asking about Finding Nathaniel, if you left him at the Keep, you're screwed. He'll always be marked as dead unless you took him to the battle with the Mother.


Can we get confirmation on this?

I rarely EVER took him because he was one of the ones to survive the battle at the keep.


BioWare doesn't seem to want to comment on this yet, but is definitely the case.  If you check the codex for the characters you left at the keep after saving Amaranthine, you'll notice that all of them say the particular character died or likely died defending the keep, regardless if you upgraded it completely.  The epilogue will tell you they survived, but since there is no post-epilogue save in Awakening like there is in Origins, it doesn't matter.


Well if thats the case it seems like Anders should have died at the end of awakenings for me then. I left him, Nethaniel, and Ogren at the keep.

#53
Matt 2108

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Ideally you would leave Anders and Justice at the keep, since we know they come back anyway. In its bugged state, someone has to die though... sorry, Velanna.

#54
1Nosphorus1

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Just a quick reply, if I went back in awakenings and corrected this, does the other dlc (GoA and Witch Hunt) actually carry over any save data at all? What about if you saved the Keep?

#55
thegrimfandango

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devilspep wrote...

Alright question:

IS there any plan for a future patch to fix retroactively the slowdown effects from the Isabella/Sebastian bugs without having to load a previous save?

I'm into year 7 (act 3?) and I loaded my autosave of the beginning of Act 3 and my character seems fine in battle but he does have the Isabella "thumbs up" even though she isn't in my party so I'm hoping that the bug isn't still in effect and I have to start over.

My actual progression has taken place after fighting the High dragon and I got all the way to sundermount until the game became unplayable due to the bug. I wish there was some way to fix it so I wouldn't have to backtrack to the beginning of Act 3 where even then I'm sure my guy IS UNDER MINIMAL effect of the slow down bug though it's hard to tell.

Is my only option figuring out how to use FIRSTBLIGHT to edit his speed?


Firstblight & Modio are pretty straightforward to use, but warrior saves seem prone to corruption so always make a backup. If it doesn't work for you drop me a PM for help, I wound up having to use a more complex method in the end.

#56
WilliamShatner

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You did not fix the game breaking Isabella quest bug in Act III! Are you plonking me?

This is unacceptable.

Modifié par WilliamShatner, 16 avril 2011 - 04:58 .


#57
Crocodiles

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Was the cool down on haste intentional?After a wave or fight, when I get out of combat even for one second the cool down completely resets, but all my other spells are still cooling down.

#58
Drew_Weidner

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No import fix with this patch?

I'll take what I can get. Thanks for the update.

#59
tez19

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So is the problem with imported information getting corrupted still there?

#60
Crabhand

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I've found the SDTV distortion issues have been fixed. Very nice, even with the text issues the game is considerably more playable.

#61
Devildealer

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Sketchy on the details bug still not fixed, tried turning the quest in after getting the patch and it still doesn't go away in Act II. Unless I'm just not doing it right and there's something more to it.

#62
Matt 2108

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The Sketch quest completes just fine... it just doesn't remove itself from the journal. Not really high priority.

#63
drunkinbassist

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The fixes worked well but after applying the title update a whole bunch of new ones popped up in act 3 that i'd never run into. Examples: On the loose-Huan's wife was just a floating head, no body....Evelina's transformations kept pixelating badly and almost froze up the game. NPC character textures kept going missing on almost every quest most notably during the final battle sequence(Meredith/Orsino/the statues in the gallows courtyard), also the same during the end of act 2 when the qunari attack(grey wardens). Not complaining bioware, just letting you know what i ran into after applying the update and going through a full playthrough.

#64
whiteknight767

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Also, new game-breaker in Act One. Bartrand's conversation repeats itself and won't let you pick your team to enter the deep roads. Therefore I am not able to progress.

#65
Gibb_Shepard

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Damn. I was waiting for a patch for so long that i completely lost interest in the game. I can't get back into my character, not cool.

#66
sassperella

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drunkinbassist wrote...

The fixes worked well but after applying the title update a whole bunch of new ones popped up in act 3 that i'd never run into. Examples: On the loose-Huan's wife was just a floating head, no body....Evelina's transformations kept pixelating badly and almost froze up the game. NPC character textures kept going missing on almost every quest most notably during the final battle sequence(Meredith/Orsino/the statues in the gallows courtyard), also the same during the end of act 2 when the qunari attack(grey wardens). Not complaining bioware, just letting you know what i ran into after applying the update and going through a full playthrough.


Pre patch.. I"ve had people change to just a floating head.. in my case it was Cullen at the end of the game. Also Evelina's transformations have always frozen my xbox for a few seconds for each change, it's annoying. Plus missing textures appeared in the end of my game pre patch, Half the end of the game was white and untextured I had to reload to get rid of it.

So you were just lucky, all of the above were issues pre patch somehow you managed to avoid them.

#67
Archer zr0

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they so need to post on thier main site the hows and whats of the seb/isabella bug fix. every tom dick and harry keeps asking and not lookin at the clearly marked topics.

and money is fine in this game more money would just make it easier.

#68
drunkinbassist

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sassperella wrote...

drunkinbassist wrote...

The fixes worked well but after applying the title update a whole bunch of new ones popped up in act 3 that i'd never run into. Examples: On the loose-Huan's wife was just a floating head, no body....Evelina's transformations kept pixelating badly and almost froze up the game. NPC character textures kept going missing on almost every quest most notably during the final battle sequence(Meredith/Orsino/the statues in the gallows courtyard), also the same during the end of act 2 when the qunari attack(grey wardens). Not complaining bioware, just letting you know what i ran into after applying the update and going through a full playthrough.


Pre patch.. I"ve had people change to just a floating head.. in my case it was Cullen at the end of the game. Also Evelina's transformations have always frozen my xbox for a few seconds for each change, it's annoying. Plus missing textures appeared in the end of my game pre patch, Half the end of the game was white and untextured I had to reload to get rid of it.

So you were just lucky, all of the above were issues pre patch somehow you managed to avoid them.

it appears that my luck has run out then.

#69
blade_1987

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Was Maker's Sigh fixed? I see in the patch notes that you can't gain extra talents anymore but what about it screwing up passive ones, there is no mention of that.

#70
BY-TOR STORMDRAGON

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Clock time NOT fixed, date is fixed, auto-attack is an option, but fails. No other changes noted, as my version of DA 2 was nearly glitch free. Amazing what a 3 Meg patch can do. ;) I hope everyone can do COMPLETE GAMES!!! :)

#71
Matt 2108

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blade_1987 wrote...

Was Maker's Sigh fixed? I see in the patch notes that you can't gain extra talents anymore but what about it screwing up passive ones, there is no mention of that.


I can confirm that Maker's Sigh worked perfectly for me in my new game post-patch.  Didn't get any negative modifiers, didn't gain extra abilities, or lose any attribute points from tomes/potions/Night Terrors quest.

#72
Guest_PresidentCowboy_*

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Matt 2108 wrote...

blade_1987 wrote...

Was Maker's Sigh fixed? I see in the patch notes that you can't gain extra talents anymore but what about it screwing up passive ones, there is no mention of that.


I can confirm that Maker's Sigh worked perfectly for me in my new game post-patch.  Didn't get any negative modifiers, didn't gain extra abilities, or lose any attribute points from tomes/potions/Night Terrors quest.


Came to this thread just to ask about this. Thanks for the info!

#73
Sidney

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drunkinbassist wrote...

The fixes worked well but after applying the title update a whole bunch of new ones popped up in act 3 that i'd never run into. Examples: On the loose-Huan's wife was just a floating head, no body....Evelina's transformations kept pixelating badly and almost froze up the game. NPC character textures kept going missing on almost every quest most notably during the final battle sequence(Meredith/Orsino/the statues in the gallows courtyard), also the same during the end of act 2 when the qunari attack(grey wardens). Not complaining bioware, just letting you know what i ran into after applying the update and going through a full playthrough.


I'm not seeing any of those - and I did the full re-start after the patch as well.

#74
Crocodiles

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I had the rune of valiance on anders before I did his personal quest in act 3, his costume changed and I lost his one and only rune slot. Why can't he have 2 like everyone else?

#75
M0ZAMBIQUE

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I see that someone said that you have to reload a previous save in order to undo the isabella bug (aka - my character moves in SUPER slow motion during combat - making it literally impossible to continue playing).

Bioware - can you please confirm that there will not be a patch that can retroactively disable this glitch? Do I really have to reload a save file from 15 hours of gameplay ago? I will be rather sad.