Dialogue
Where is the dialogue in main plot missions? Most dialogue in ME2 seems to be just filler there. I remember the entire first half of the mission on Noveria was just talking to people - I can negotiate deals with the shopkeeper, Anoleis, Parasini, Qui'in, the Krogan, and the ERCS guards. ME2 has no negotiation and no serious dialogue in main plot missions - on Collector Ships the only real dialogue is about the genetic experiments.
Morality
Why is there so little morality in main plot missions in ME2? Remember Feros? That mission is loaded with moral decisions - whether to help the colonists, how to deal with Jeong, dealing with that woman's daughter, whether to kill the Thorian slaves, whether to kill Shiala. On Horizon you just talk about a dead husk and have conversations with Delan and the Virmire Survivor that can only end one way.
Even the action-oriented mission on Virmire is packed with dialogue and moral decisions.
Immersion
Aside from Omega, and to a lesser extent Illium, I feel much less immersion in ME2. The first problem came with the removal of the Mako - I don't know what everyone's feelings on the Mako are, but I know that it made it feel like I was actually exploring another world rather than just visiting a different room (this isn't to say that I considered the Mako an ideal solution - I just would like to have something that accomplishes that). The second problem is that a couple of the hubs are just a bit too small.
Missions
Aside from Samara's and Thane's Loyalty, all Recruitment and Loyalty missions are the same in ME2. You force your way through twenty to fifty enemies to get to the objective. If there is a moral decision, it is most likely at the end. Sure, this is similar to Tali's or Liara's 'recruitment', or Wrex's and Garrus' 'loyalty' in ME1, but did they seriously have to make the entire game like this? Some of the missions don't even fit - why am I fighting waves of enemies in Kasumi's loyalty mission, which is supposed to be a discreet heist-style operation? Why did there have to be enemies in the abandoned Pragia facility? Why am I fighting mechs on Aeia?
Squadmates
Twelve squadmates is too many. Some of them don't seem to add much to the setting, like Jacob or Zaeed (and I already know I angered someone with those picks). I also noticed, when playing ME1 yesterday, that all of your squad is in the briefing room after plot missions - I rather liked that set up, even if some of the squad didn't speak. In ME2, the only time this happens is right before the Suicide Mission.
For your consideration,
-NSB
Modifié par NoSoyBueno, 16 avril 2011 - 07:43 .





Retour en haut







