I see this thread got ugly fast.
Anyways to the OP, I share some of your sentiment. And while I understand the need to voice one's opinion, you're kind of poking the bee hive here. These sorts of issues have been brought up dozens of times before, and a lot of folks are just beyond trying to be courteous anymore. Frankly I've just plain decided to stop even trying. Also it may be getting to the point in time where feedback from players about ME2 isn't all that useful to Bioware. I doubt there can be much impact on what happens now in ME3 as most decisions have likely been made.
Still I don't think this should be a reason to condemn what you have to say.
NoSoyBueno wrote...
Dialogue
Where is the dialogue in main plot missions? Most dialogue in ME2 seems to be just filler there. I remember the entire first half of the mission on Noveria was just talking to people - I can negotiate deals with the shopkeeper, Anoleis, Parasini, Qui'in, the Krogan, and the ERCS guards. ME2 has no negotiation and no serious dialogue in main plot missions - on Collector Ships the only real dialogue is about the genetic experiments.
I kind of see what you're getting at. Mass Effect 2 seems to be more "shoot first, ask questions later". It certainly does seem like there's less actual dialogue in the actual missions themselves. For me this is most noticeable in the side missions, which are either shooting galleries or short puzzles. I kind of miss ME1's longer more involved side missions.
I dunno, but as the actual Character missions go there's usually a fair bit of dialogue. I didn't really feel like there was any less Renegade/Paragaon options in comparison to ME1.
NoSoyBueno wrote...
Morality
Why is there so little morality in main plot missions in ME2? Remember Feros? That mission is loaded with moral decisions - whether to help the colonists, how to deal with Jeong, dealing with that woman's daughter, whether to kill the Thorian slaves, whether to kill Shiala. On Horizon you just talk about a dead husk and have conversations with Delan and the Virmire Survivor that can only end one way.
Even the action-oriented mission on Virmire is packed with dialogue and moral decisions.
I'll agree the Collector missions are pretty unfulfilling by themselves. But there's plenty of moral decisions to be made in the Character missions. Thing is ME2 really heavily focused on just the characters. This means besides the Suicide Mission, there's relatively little going on in the main plot itself. Some people like this, some people don't. Personally I would have rather dealt more with Collectors/Reapers then spend as much time helping my crew, who all for some reason seem to have personal problems.
NoSoyBueno wrote...
Immersion
Aside from Omega, and to a lesser extent Illium, I feel much less immersion in ME2. The first problem came with the removal of the Mako - I don't know what everyone's feelings on the Mako are, but I know that it made it feel like I was actually exploring another world rather than just visiting a different room (this isn't to say that I considered the Mako an ideal solution - I just would like to have something that accomplishes that). The second problem is that a couple of the hubs are just a bit too small.
I have to agree with you here. I thought Omega was pretty impressive and Illium was nifty as well, but yeah after that the game lacks the general "awe" factor ME1 had on. The Citadel feels like a shopping mall and Tuchanka is basically rubble, niether of which looked all the impressive or interesting. And there's basically nothing to look at in any of the side missions in ME2, unless you think coffee tables are really neat. True ME1's worlds were very bland, but they at least they had cool backgrounds that made you feel like you were on another planet. Honestly as far as I can tell most of ME2 feels like I'm on Earth.
Yeah if there's any reason why I like ME1 better, it's cause it did a lot more to make me feel like I was out exploring the galaxy.
NoSoyBueno wrote...
Missions
Aside from Samara's and Thane's Loyalty, all Recruitment and Loyalty missions are the same in ME2. You force your way through twenty to fifty enemies to get to the objective. If there is a moral decision, it is most likely at the end. Sure, this is similar to Tali's or Liara's 'recruitment', or Wrex's and Garrus' 'loyalty' in ME1, but did they seriously have to make the entire game like this? Some of the missions don't even fit - why am I fighting waves of enemies in Kasumi's loyalty mission, which is supposed to be a discreet heist-style operation? Why did there have to be enemies in the abandoned Pragia facility? Why am I fighting mechs on Aeia?
You don't like fighting countless waves of generic Mercs/Mechs?
Yeah I feel ya. There really in my opinion was a lack of enemy variety. Not that ME1 was all that diverse in that you basically spent 3/4 of your time killing Geth. But at least the Geth had several troop types and stuff like Armatures. I dunno ME2 just lacks that sense of challenge. Also the Collectors fought exactly like the Mercs. It would have been more neat if they had actually flown around and stuff in combat. Harbinger sort of added a level challenge, but was more annoying then actually fearsome.
I dunno I just can't help but notice that in ME2 enemies rarely uses Biotics, and they only seem to use Warp. Also where are the Snipers? What happened to the Geth Hoopers?
I know folks found those enemies more annoying, but they added a little flavor and kept you on your toes. In ME2 you basically slaughtered Assault Rifle dudes and not a whole lot else.
NoSoyBueno wrote...
Squadmates
Twelve squadmates is too many. Some of them don't seem to add much to the setting, like Jacob or Zaeed (and I already know I angered someone with those picks). I also noticed, when playing ME1 yesterday, that all of your squad is in the briefing room after plot missions - I rather liked that set up, even if some of the squad didn't speak. In ME2, the only time this happens is right before the Suicide Mission.
Again I gotta agree. While I do pretty much like all of the team in ME2, I don't feel any real attachment to them. Heck half the time I even forget I have certain squadmates. At the end of the day they all feel like they were meant to be replaceable. It felt less liked I had a actual squad and was instead running a circus sideshow.
I really hope in ME3 we only have like 6-8 Squadmates, cause after that other characters lose whatever makes them unique. Why do I need two Biotic masters, when I really only need one? I think the game would have been a lot more interesting if you say only got to pick 6 people each time you played. You know rather then drag everyone with you, you'd have to pick certain people. Would have added a lot of replayability and made the Suicide Mission that much more dangerous.
Modifié par Bluko, 18 avril 2011 - 04:26 .