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Grievances with ME2 (title changed to focus on topic)


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#26
NoSoyBueno

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Noveria is the biggest piece of gaming garbage known to mankind. You saying that it is a good point in Mass Effect, making Mass 1 superior to Mass 2, makes your points invalid.

I could just as easily say that your point is invalid because you believe Noveria is garbage. What exactly is wrong with Noveria?

I never said that the squadmates in ME2 were completely uninteresting or useless. All I am saying is that some of them seem more like filler. You cannot honestly say that Zaeed is a deep or meaningful character. I already know that dislike of Jacob's character is common. The problem is that these characters are excessive.


I would also like to clarify that I am not saying that the Mako was a positive point of ME.  What I am saying is that it was incidental with what I consider a more immersive environment.  I don't know why everyone keeps insisting that there should be no exploration in an RPG.

-NSB

Modifié par NoSoyBueno, 14 avril 2011 - 08:15 .


#27
Whatever42

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theelementslayer wrote...

I have to say I think that ME1 and ME2 were bad games, ME3 better be like MW2 or I will be angry.


Ah, that notorious ME hater returns! Image IPB

#28
Babli

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I agree. I liked everything in ME 1 more.

Even combat! dun dun dun

ME 2 has more colors, explosions, fanservice, sensationalism, action, shooting... definitely not things I wanted...instead there is much less of things I loved in first one.

And before "ME2issuperioryouhavenostalgiaglasses" people...its my opinion, deal with it.

#29
ErebUs890

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I disagree

/thread

#30
Aradace

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NoSoyBueno wrote...

Noveria is the biggest piece of gaming garbage known to mankind. You saying that it is a good point in Mass Effect, making Mass 1 superior to Mass 2, makes your points invalid.

I could just as easily say that your point is invalid because you believe Noveria is garbage. What exactly is wrong with Noveria?

I never said that the squadmates in ME2 were completely uninteresting or useless. All I am saying is that some of them seem more like filler. You cannot honestly say that Zaeed is a deep or meaningful character. I already know that dislike of Jacob's character is common. The problem is that these characters are excessive.


I would also like to clarify that I am not saying that the Mako was a positive point of ME.  What I am saying is that it was incidental with what I consider a more immersive environment.  I don't know why everyone keeps insisting that there should be no exploration in an RPG.

-NSB


I can honestly say though that I found Zaeed a hell of a lot more interesting than Liara OR Kaiden.

#31
thatguy212

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#32
ADLegend21

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#33
Fiery Phoenix

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ME2's main issues lied within the story writing and presentation, both of which ME1 excelled at. Then again, ME1 sucked in the technical department, including gameplay and such. If ME3 is to succeed, it will have to have the best of both.

#34
Chewin

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NoSoyBueno wrote...
Dialogue
Where is the dialogue?  Most dialogue in ME2 seems to be just filler.  I remember the entire first half of the mission on Noveria was just talking to people - I can negotiate deals with the shopkeeper, Anoleis, Parasini, Qui'in, the Krogan, and the ERCS guards.  ME2 has no negotiation and no serious dialogue in main plot missions - on Collector Ships the only dialogue is about the genetic experiments.


There is dialog in ME2. You just have to, well, talk. Oh, and BW introduced a new shooter experience. ME2 is a game where you shoot things, so move on.

Morality
Why is there no morality in main plot missions in ME2?  Remember Feros?  That mission is loaded with moral decisions - whether to help the colonists, how to deal with Jeong, dealing with that woman's daughter, whether to kill the Thorian slaves, whether to kill Shiala.  On Horizon you just talk about a dead husk and have conversations with Delan and the Virmire Survivor that can only end one way.


You realize that Bioware has to tell a story right? Getting choices is fine, but you have to lead a player down a path or you have no story, bro.

Immersion
Aside from Omega, and to a lesser extent Illium, I feel much less immersion in ME2.  The first problem came with the removal of the Mako - I don't know what everyone's feelings on the Mako are, but I know that it made it feel like I was actually exploring another world rather than just visiting a different room.  The second problem is that a couple of the hubs are just a bit too small.


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Missions
Aside from Samara's and Thane's Loyalty, all Recruitment and Loyalty missions are the same in ME2.  You force your way through twenty to fifty enemies to get to the objective.  If there is a moral decision, it is at the end.  Sure, this is similar to Tali's or Liara's 'recruitment', or Wrex's and Garrus' 'loyalty' in ME1, but did they seriously have to make the entire game like this?  Some of the missions don't even fit - why am I fighting waves of enemies in Kasumi's loyalty mission, which is supposed to be a discreet heist-style operation?  Why did there have to be enemies in the abandoned Pragia facility?


The point of ME2 was to learn to care about your team and the universe you are in. Though I agree on your statement.

Squadmates
Twelve squadmates is too many.  Some of them don't seem to add much to the setting, like Jacob, Zaeed, or Jack (and I already know I angered someone with those picks).  I also noticed, when playing ME1 yesterday, that all of your squad is in the briefing room after plot missions - I rather liked that set up, even if some of the squad didn't speak.  In ME2, the only time this happens is right before the Suicide Mission.


You do remember what the story was all about in ME1, right? Chasing after a Spectre gone rogue and finding clues. That's why they did it. Besides, I would find it quite funny in ME2 if your whole squad would be gathered in the comm room when you did your last recruitement mission and everyone would say in a chorus when the person enter the room "Welcome to the Normandy".

Money
I really hate having take a fine toothed comb to every mission, checking every last little corner of the map just to get enough money to buy the upgrades.  I much preferred in ME1 that looking around just made things easier and weapon acquisition more rapid.  Missions and assignments were much less about metagaming with acquiring upgrades and credits and more about the experience.


Deal with it.

'Balance'
I realize that they wanted to avoid 'broken' combinations in ME2, but honestly I kind of liked how at the end of ME1, if I had done all of the missions and gathered a lot of experience then I could just walk through levels like a killing machine.  It made it more rewarding, and I didn't feel like I wasn't improving my fighting skills.


Good for you, I guess.

#35
theelementslayer

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Whatever666343431431654324 wrote...

theelementslayer wrote...

I have to say I think that ME1 and ME2 were bad games, ME3 better be like MW2 or I will be angry.


Ah, that notorious ME hater returns! Image IPB


Shhhh you do not know me. I want BioWare to turn into Infinity Ward (or respawn entertainment now I guess) and just make railway shooters.

For serious though I felt ME2 was better then ME1 for a few reasons. 

The visuals, you have to admit they were pretty fu*king bada**. 
The characters. I felt that the ME2 characters had more depth, samara killing her kid, miranda and her sister, jacob and his father (even though I didnt really like jacob)
Gameplay, it was much smoother, well at least to me
The story, I know im in the minority but I liked not knowing who the hell the collectors were.

And hello whateverlongnumbersafter, been awhile

#36
Phaedon

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I had to resort to speaking to myself after a while.

Checks thread.
Hmm... "Over-discussed debate, title presented as fact not opinion"

[quote]NoSoyBueno wrote...

I'm going to keep this as short as possible - seven points: dialogue, morality, immersion, missions, squadmates, money, 'balance'.[/quote]
"These seem like incredibly minor elements of both games, oh well, let's check the rest of the thread out anyway"

[quote]Dialogue
Where is the dialogue?  Most dialogue in ME2 seems to be just filler. [/quote]
"Hyperbols, nice. Sure, in his opinion ME1's dialogue was better, but filler? Really"

[quote]I remember the entire first half of the mission on Noveria was just talking to people[/quote]
"That doesn't sound like the beginning of a good point, so was Thane's LM"

[quote]- I can negotiate deals with the shopkeeper, Anoleis, Parasini, Qui'in, the Krogan, and the ERCS guards.  ME2 has no negotiation and no serious dialogue in main plot missions -[/quote]
"No negotiation? Half of the LMs are about some sort of negotiation, hmm. No serious dialogue in main plot missions. Yeah, hyperbolic as hell, better not treat this seriously until the OP fixes it"

[quote]on Collector Ships the only dialogue is about the genetic experiments.[/quote]
"This appears to be squad banter, an element at which ME1 didn't exactly excel, but I could be wrong?"

[quote]Morality
Why is there no morality in main plot missions in ME2?[/quote]
"Really?" I think to myself. "Mass Effect was so much...easier, morally. You didn't work with a terrorist organization, you didn't have to choose who lives or dies that much, if the genophage is right or wrong, whether to take the quarian side or the geth one. Hmm"

 [quote]Remember Feros?  That mission is loaded with moral decisions - whether to help the colonists[/quote]
"Should it not have been in the form of side quests, there is no moral dillema in any form"

[quote], how to deal with Jeong,[/quote]
"Granted, but picking who lives and who dies was far more common in ME2" I say. 

[quote]dealing with that woman's daughter, whether to kill the Thorian slaves, whether to kill Shiala.[/quote]
"Do go on"

[quote]On Horizon you just talk about a dead husk and have conversations with Delan and the Virmire Survivor that can only end one way.[/quote]
"'On Horizon' Hmm, okay the OP will probably see what he has done and changes it. Remain optimistic for now" 

[quote]Even the action-oriented mission on Virmire is packed with dialogue and moral decisions.[/quote]
"No it is not. The only choice is as to whether you should kill Ashley or Kaiden, and trying to convince Wrex. Also, other missions were more packed with dialogue, even in ME1"

[quote]Immersion
Aside from Omega, and to a lesser extent Illium, I feel much less immersion in ME2. [/quote]
"Valid opinnion"

[quote]The first problem came with the removal of the Mako - I don't know what everyone's feelings on the Mako are, but I know that it made it feel like I was actually exploring another world rather than just visiting a different room.  The second problem is that a couple of the hubs are just a bit too small.[/quote]
"I am not sure. Taking a military APC in the streets of a Terminus city doesn't sound like a good idea to help immersion"

[quote]Missions
Aside from Samara's and Thane's Loyalty, all Recruitment and Loyalty missions are the same in ME2.[/quote]
"Eh, okay, OP, whatever you say"

[quote]You force your way through twenty to fifty enemies to get to the objective.  If there is a moral decision, it is at the end.  Sure, this is similar to Tali's or Liara's 'recruitment', or Wrex's and Garrus' 'loyalty' in ME1, but did they seriously have to make the entire game like this?  Some of the missions don't even fit - why am I fighting waves of enemies in Kasumi's loyalty mission, which is supposed to be a discreet heist-style operation?  Why did there have to be enemies in the abandoned Pragia facility?[/quote]
"OP self-contradicts himself, twice, then mentions DLC as an example"

[quote]Squadmates
Twelve squadmates is too many. [/quote]
"Ten."

[quote]Some of them don't seem to add much to the setting, like Jacob,[/quote]
"A Cerberus operative who explains why he left the Alliance over their stance does not add to the setting"

[quote]Zaeed[/quote]
"Is the OP obsessed with regarding DLC as vanilla or something"

[quote], or Jack (and I already know I angered someone with those picks).[/quote]
"Okay, this it" I say, feeling rather irritated.
"Jack was tortured by Cerberus, adding to the moral complexity of your mission. Unlike Garrus, a random dirty harry cop, Tali, another random Quarian who happenned to find an audio recording of Saren, and Wrex who is also random, a mercenary who joins you for seemingly no reason other than bringing down the owner of a club..."

[quote]I also noticed, when playing ME1 yesterday, that all of your squad is in the briefing room after plot missions - I rather liked that set up, even if some of the squad didn't speak.  In ME2, the only time this happens is right before the Suicide Mission.[/quote]
"Play ME2 again, OP" I whisper as I start feeling the need to hit the computer screen with my head.
"There are always 3+ people in the briefing room in the end of every ME2 mission, all of which speak"

[quote]Money
I really hate having take a fine toothed comb to every mission, checking every last little corner of the map just to get enough money to buy the upgrades.  I much preferred in ME1 that looking around just made things easier and weapon acquisition more rapid.  Missions and assignments were much less about metagaming with acquiring upgrades and credits and more about the experience.[/quote]
I attempt to make sense out of this small paragraph, but I resign a few seconds later.

[quote]'Balance'
I realize that they wanted to avoid 'broken' combinations in ME2, but honestly I kind of liked how at the end of ME1, if I had done all of the missions and gathered a lot of experience then I could just walk through levels like a killing machine.  It made it more rewarding, and I didn't feel like I wasn't improving my fighting skills.[/quote]
"Imbalance is now rewarding" I think, sighing.
"If anything, comparing ME2 and ME1 in terms of balance is ridiculous at best"

#37
NoSoyBueno

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I find it completely reasonable that people disagree with my last three points. However, to disagree with the first four is to say that an RPG should not have dialogue, morality, or exploration, and simply have combat.

(for the slow ones: dialogue, morality, and exploration are the cornerstones of RPGs)

-NSB

#38
casedawgz

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Aradace wrote...

NoSoyBueno wrote...

Noveria is the biggest piece of gaming garbage known to mankind. You saying that it is a good point in Mass Effect, making Mass 1 superior to Mass 2, makes your points invalid.

I could just as easily say that your point is invalid because you believe Noveria is garbage. What exactly is wrong with Noveria?

I never said that the squadmates in ME2 were completely uninteresting or useless. All I am saying is that some of them seem more like filler. You cannot honestly say that Zaeed is a deep or meaningful character. I already know that dislike of Jacob's character is common. The problem is that these characters are excessive.


I would also like to clarify that I am not saying that the Mako was a positive point of ME.  What I am saying is that it was incidental with what I consider a more immersive environment.  I don't know why everyone keeps insisting that there should be no exploration in an RPG.

-NSB


I can honestly say though that I found Zaeed a hell of a lot more interesting than Liara OR Kaiden.


Agreed. Or...pretty much anyone else, for that matter.

#39
Whatever42

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Fiery Phoenix wrote...

ME2's main issues lied within the story writing and presentation, both of which ME1 excelled at. Then again, ME1 sucked in the technical department, including gameplay and such. If ME3 is to succeed, it will have to have the best of both.


Oh, agreed. ME1 has not only a better main story but a higher cool factor, with visions and rogue spectres and sovey.

Although, I do think that ME2 did character development much better too. Compare the totality of your interactions with Tali in ME1 versus ME2. In ME1 Tali just rattled off facts. In ME2, you actually got to experience a significant event from her life and interact with her people.

I would say that Garrus had deeper interactions as well. And most of the rest of the characters were equally deep.

You can't just simply point at Jacob or the lack of elevator rides and say that ME2 is worse. It's pretty clearly superior.

Modifié par Whatever666343431431654324, 14 avril 2011 - 08:27 .


#40
UKStory135

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http://t0.gstatic.co...HUbvjAuJdUD&t=1

#41
MrDizazta

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Dialog in ME2 missing? You aren't serious are you? If I remember correctly, your whole dialog choices in ME2 determine if you squad is loyal or not. Remember the Miranda/Jack and Tali/Legion fights? Or what about Tali's loyalty mission where you have to convince the Admiralty Board in Mass Effect 2 to not exile Tali.

Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis or what Legion's about the rewriting of the Geth or Mordin's about saving the Genophage cure data? What about the Collector base?

#42
theelementslayer

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UKStory135 wrote...

http://t0.gstatic.co...HUbvjAuJdUD&t=1


But I trolled a bit in a troll thread so what does that make me? :wizard:

#43
Phaedon

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UKStory135 wrote...

http://t0.gstatic.co...HUbvjAuJdUD&t=1

I really wish it was one.

But people talking as if their opinions are facts and using extreme hyperbols tend to be honest, unfortunately.

theelementslayer wrote...


But I trolled a bit in a troll thread so what does that make me? [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

Volunteer Trollbait

Modifié par Phaedon, 14 avril 2011 - 08:30 .


#44
Aradace

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MrDizaztar wrote...

Dialog in ME2 missing? You aren't serious are you? If I remember correctly, your whole dialog choices in ME2 determine if you squad is loyal or not. Remember the Miranda/Jack and Tali/Legion fights? Or what about Tali's loyalty mission where you have to convince the Admiralty Board in Mass Effect 2 to not exile Tali.

Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis or what Legion's about the rewriting of the Geth or Mordin's about saving the Genophage cure data? What about the Collector base?


OP apparently lives in an alternate, bizarro universe where up is down, left is right, and north is south.  Methinks he be trollin' lol

#45
NoSoyBueno

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Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis

What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.

Comparison: In ME1, I don't even have to kill Darius if I really want to avoid it.

Morality in Mass Effect 2 is completely inconsistent.  You kill dozens of mercenaries, but then worry about the fate of a single person.

-NSB

Modifié par NoSoyBueno, 14 avril 2011 - 08:32 .


#46
Phaedon

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NoSoyBueno wrote...

Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis

What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.

Comparison: In ME1, I don't even have to kill Darius if I really want to avoid it.

-NSB

Why should I feel remorse for killing mercs in self-defence.

#47
UKStory135

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I like ME2 more than ME1 because I think that it is more fun to play. And when it all comes down to it. The reason I play video games is to have fun.

#48
Aradace

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NoSoyBueno wrote...

Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis

What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.



-NSB


Right, because in ME1 you didnt have ANY circumstances like that.  Oh wait, you DID.  In EVERY SIDE MISSION IN THE ****ING GAME!!!!

#49
Whatever42

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Phaedon wrote...

Why should I feel remorse for killing mercs in self-defence.


I'm starting to think that all these mercenaries think Shepard is a missionary trying to convert them to worship of the enkindlers. I mean, really, where does all their hostility come from? I can't even say "hi, how are you?" before they start firing rockets at me.

Modifié par Whatever666343431431654324, 14 avril 2011 - 08:35 .


#50
NoSoyBueno

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The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.

Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence or with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.


Right, because in ME1 you didnt have ANY circumstances like that.
 Oh wait, you DID.  In EVERY SIDE MISSION IN THE ****ING GAME!!!!

Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.

-NSB

Modifié par NoSoyBueno, 14 avril 2011 - 08:37 .