I had to resort to speaking to myself after a while.
Checks thread.
Hmm... "Over-discussed debate, title presented as fact not opinion"
[quote]NoSoyBueno wrote...
I'm going to keep this as short as possible - seven points: dialogue, morality, immersion, missions, squadmates, money, 'balance'.[/quote]
"These seem like incredibly minor elements of both games, oh well, let's check the rest of the thread out anyway"
[quote]Dialogue
Where is the dialogue? Most dialogue in ME2 seems to be just filler. [/quote]
"Hyperbols, nice. Sure, in his opinion ME1's dialogue was better, but filler? Really"
[quote]I remember the entire first half of the mission on Noveria was just talking to people[/quote]
"That doesn't sound like the beginning of a good point, so was Thane's LM"
[quote]- I can negotiate deals with the shopkeeper, Anoleis, Parasini, Qui'in, the Krogan, and the ERCS guards. ME2 has no negotiation and no serious dialogue in main plot missions -[/quote]
"No negotiation? Half of the LMs are about some sort of negotiation, hmm. No serious dialogue in main plot missions. Yeah, hyperbolic as hell, better not treat this seriously until the OP fixes it"
[quote]on Collector Ships the only dialogue is about the genetic experiments.[/quote]
"This appears to be squad banter, an element at which ME1 didn't exactly excel, but I could be wrong?"
[quote]Morality
Why is there no morality in main plot missions in ME2?[/quote]
"Really?" I think to myself. "Mass Effect was so much...easier, morally. You didn't work with a terrorist organization, you didn't have to choose who lives or dies that much, if the genophage is right or wrong, whether to take the quarian side or the geth one. Hmm"
[quote]Remember Feros? That mission is loaded with moral decisions - whether to help the colonists[/quote]
"Should it not have been in the form of side quests, there is no moral dillema in any form"
[quote], how to deal with Jeong,[/quote]
"Granted, but picking who lives and who dies was far more common in ME2" I say.
[quote]dealing with that woman's daughter, whether to kill the Thorian slaves, whether to kill Shiala.[/quote]
"Do go on"
[quote]On Horizon you just talk about a dead husk and have conversations with Delan and the Virmire Survivor that can only end one way.[/quote]
"'On Horizon' Hmm, okay the OP will probably see what he has done and changes it. Remain optimistic for now"
[quote]Even the action-oriented mission on Virmire is packed with dialogue and moral decisions.[/quote]
"No it is not. The only choice is as to whether you should kill Ashley or Kaiden, and trying to convince Wrex. Also, other missions were more packed with dialogue, even in ME1"
[quote]Immersion
Aside from Omega, and to a lesser extent Illium, I feel much less immersion in ME2. [/quote]
"Valid opinnion"
[quote]The first problem came with the removal of the Mako - I don't know what everyone's feelings on the Mako are, but I know that it made it feel like I was actually exploring another world rather than just visiting a different room. The second problem is that a couple of the hubs are just a bit too small.[/quote]
"I am not sure. Taking a military APC in the streets of a Terminus city doesn't sound like a good idea to help immersion"
[quote]Missions
Aside from Samara's and Thane's Loyalty, all Recruitment and Loyalty missions are the same in ME2.[/quote]
"Eh, okay, OP, whatever you say"
[quote]You force your way through twenty to fifty enemies to get to the objective. If there is a moral decision, it is at the end. Sure, this is similar to Tali's or Liara's 'recruitment', or Wrex's and Garrus' 'loyalty' in ME1, but did they seriously have to make the entire game like this? Some of the missions don't even fit - why am I fighting waves of enemies in Kasumi's loyalty mission, which is supposed to be a discreet heist-style operation? Why did there have to be enemies in the abandoned Pragia facility?[/quote]
"OP self-contradicts himself, twice, then mentions DLC as an example"
[quote]Squadmates
Twelve squadmates is too many. [/quote]
"Ten."
[quote]Some of them don't seem to add much to the setting, like Jacob,[/quote]
"A Cerberus operative who explains why he left the Alliance over their stance does not add to the setting"
[quote]Zaeed[/quote]
"Is the OP obsessed with regarding DLC as vanilla or something"
[quote], or Jack (and I already know I angered someone with those picks).[/quote]
"Okay, this it" I say, feeling rather irritated.
"Jack was tortured by Cerberus, adding to the moral complexity of your mission. Unlike Garrus, a random dirty harry cop, Tali, another random Quarian who happenned to find an audio recording of Saren, and Wrex who is also random, a mercenary who joins you for seemingly no reason other than bringing down the owner of a club..."
[quote]I also noticed, when playing ME1 yesterday, that all of your squad is in the briefing room after plot missions - I rather liked that set up, even if some of the squad didn't speak. In ME2, the only time this happens is right before the Suicide Mission.[/quote]
"Play ME2 again, OP" I whisper as I start feeling the need to hit the computer screen with my head.
"There are always 3+ people in the briefing room in the end of every ME2 mission, all of which speak"
[quote]Money
I really hate having take a fine toothed comb to every mission, checking every last little corner of the map just to get enough money to buy the upgrades. I much preferred in ME1 that looking around just made things easier and weapon acquisition more rapid. Missions and assignments were much less about metagaming with acquiring upgrades and credits and more about the experience.[/quote]
I attempt to make sense out of this small paragraph, but I resign a few seconds later.
[quote]'Balance'
I realize that they wanted to avoid 'broken' combinations in ME2, but honestly I kind of liked how at the end of ME1, if I had done all of the missions and gathered a lot of experience then I could just walk through levels like a killing machine. It made it more rewarding, and I didn't feel like I wasn't improving my fighting skills.[/quote]
"Imbalance is now rewarding" I think, sighing.
"If anything, comparing ME2 and ME1 in terms of balance is ridiculous at best"