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Grievances with ME2 (title changed to focus on topic)


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#51
Phaedon

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This is like saying that you could negotiate with the geth to leave you alone.

#52
Naltair

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Everyone knows that everyone has different opinions.

#53
Aradace

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NoSoyBueno wrote...

The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.

Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence of with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.

-NSB


I love the part where you're leaving out that those are essentially the "bulk" of those kinds of decisions you get to make and that in almost every other instance, it's just like ME2 where you have to shoot first and ask questions later.  You're a total ****ing rockstar from mars bro.  You must have tiger blood or something.:?

#54
Whatever42

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NoSoyBueno wrote...

The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.

Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence of with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.

-NSB


ME1 has a few minor fetch quests where you can talk or shoot someone. ME2 has them too. I can let the Batarians go or I can shoot them. I can let the merc go or I can shoot him. I can let the merc captain go or I can shoot him. I can kill the rabble rousing racist or I can shoot him.

Now you're going to claim that because those are cut-scenes and not an actual 20 second fire fight that it's COMPLETELY different. Go on.

#55
AdmiralCheez

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NoSoyBueno wrote...

Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.

-NSB

After you gun down all his mooks first.

#56
UKStory135

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Aradace wrote...

NoSoyBueno wrote...

The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.

Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence of with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.

-NSB


I love the part where you're leaving out that those are essentially the "bulk" of those kinds of decisions you get to make and that in almost every other instance, it's just like ME2 where you have to shoot first and ask questions later.  You're a total ****ing rockstar from mars bro.  You must have tiger blood or something.:?


This thread is neither winning nor bi-winning.

#57
rmann

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Fiery Phoenix wrote...

ME2's main issues lied within the story writing and presentation, both of which ME1 excelled at.

I disagree, I thought ME1's story was, well, bad.  Which isn't to say ME2's was good, but I vastly prefered ME2's approach to all things story related.

#58
Whatever42

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AdmiralCheez wrote...

NoSoyBueno wrote...

Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.

-NSB

After you gun down all his mooks first.


I always loved those ME1 missions. Go talk to X. But to talk with X, you have to kill all his friends first. But X never seems to mind.

Modifié par Whatever666343431431654324, 14 avril 2011 - 08:40 .


#59
Naltair

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AdmiralCheez wrote...

NoSoyBueno wrote...

Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.

-NSB

After you gun down all his mooks first.

Totally unrelated but I have never had to fire a shot on the Major Kyle mission.

#60
Aradace

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UKStory135 wrote...

Aradace wrote...

NoSoyBueno wrote...

The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.

Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence of with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.

-NSB


I love the part where you're leaving out that those are essentially the "bulk" of those kinds of decisions you get to make and that in almost every other instance, it's just like ME2 where you have to shoot first and ask questions later.  You're a total ****ing rockstar from mars bro.  You must have tiger blood or something.:?


This thread is neither winning nor bi-winning.


No it's not sadly lol.  Wonder if you borrowed the OPs brain for 5 secs if you'd be like "Dude cant handle it, unplug this bastard" :pinched:

#61
Phaedon

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Comparing ME1 sidequests to ME2 sidequests? Really?

#62
CroGamer002

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AdmiralCheez wrote...

NoSoyBueno wrote...

Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.

-NSB

After you gun down all his mooks first.


You can go to him without killing his mooks.

#63
AdmiralCheez

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Naltair wrote...

AdmiralCheez wrote...

NoSoyBueno wrote...

Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.

-NSB

After you gun down all his mooks first.

Totally unrelated but I have never had to fire a shot on the Major Kyle mission.

Crud, bro, I was thinking of Toombs.  My bad.

Modifié par AdmiralCheez, 14 avril 2011 - 08:45 .


#64
Aradace

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Phaedon wrote...

Comparing ME1 sidequests to ME2 sidequests? Really?


I got it!  I know what it is!  OP has the super, uber secret special pacifist version of ME1 where there was only one copy ever released.  That MUST be it :?

#65
Naltair

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I do think there should be missions that you can resolve with words, I always found those fun.

I still think both games are excellent and Mass Effect 2 made some awesome combat improvements.

#66
NoSoyBueno

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-I can intimidate or charm the ERCS guards on Noveria when I go to Qui'in's apartment.
-I can confront Michel's blackmailer, and have either a violent confrontation or get him to back down.
-I can kill Wrex or gain his trust on Virmire.
-I can choose to leave Helena Blake to her criminal empire, or have a violent confrontation.
-I can choose to leave the Dr Ross' ExoGeni scientists be or have a violent confrontation on Nodacrux.


NSB

#67
CroGamer002

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AdmiralCheez wrote...
Crud, bro, I was thinking of Toombs.  My bad.


Well he only cared about revenge, not for some mercs he hired.

#68
Relix28

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Heh, it's funny cause I just finished another ME1 playthrough after playing ME2 for almost a year (15 or so playthroughs). And the thing that was the most obvious (besides the gameplay overhaul in ME2) was the level of subtlety and immersion that is very much lacking in ME2.
Things like elevators instead of horrible flashy loading screens (that take about as much time to load as elevators did to travel from point A to point B), the loading screen when fast traveling on the citadel was actually a panoramic view of the station with moving traffic and the music never stoped or changed, so it made for a really subtle and somewhat seamless trasition from one place to another. There was also that sense of grandure almost everywhere you went (Illos anyone), and while those N7 missions were tedious at times and the terrain was mostly horrible to drive on, the athosphere on those planets did give you have a that miraculous sense of vastness that is space. The battlefields were larger in general and not just corridor after corridor (aside from 3 different copy-paste base interior designs for N7 missions), wich also helped with understanding the scale of things much better than in ME2. I also liked the idea of music while on the Normandy, squad banter and meaningfull side-missions with actuall de-breifing from Admiral Hackett among other things.
For me personaly, ME1 was a much more immersive and subtle experience with a good story, while ME2 was a better gameplay experience (though a bit to simplified) with a plot that was average at best.

#69
didymos1120

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NoSoyBueno wrote...

Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis

What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.


That'd be because they were actively trying to kill you.  And Harkin was never on the table, because the entire point of that sequence was to capture him alive so he could give you Sidonis. Killing him would have just been real damn stupid, though admittedly, I wouldn't have minded it as a failure condition, which that loyalty mission lacked:

*Harkin is cornered. Renegade Interrupt Appears. Shep takes it*

BANG!

*Harkin slumps to the floor. Dead*

Garrus: "WTF! Oh, reeaaaaalllll nice Shepard!  What is WRONG with you? Were you paying attention at all?"

Shep: "Scum like that deserves nothing more."  *pops the heat sink* (or something else equally sanctimonious and Renegade-y)

Garrus:  "Yeah, well....@#$% you! Damn it!  You know what? For future reference: calibrations. Let's just go.  You mother...."

#70
Naltair

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NoSoyBueno wrote...

-I can intimidate or charm the ERCS guards on Noveria when I go to Qui'in's apartment.
-I can confront Michel's blackmailer, and have either a violent confrontation or get him to back down.
-I can kill Wrex or gain his trust on Virmire.
-I can choose to leave Helena Blake to her criminal empire, or have a violent confrontation.
-I can choose to leave the Dr Ross' ExoGeni scientists be or have a violent confrontation on Nodacrux.


NSB

You still have to kill the rest of the guards on Noveria.  The rest besides Wrex don't really have much impact.  Although it was nice to know that I turned Helena Blake into a social work trying to do some good on Omega.

#71
Aradace

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didymos1120 wrote...

NoSoyBueno wrote...

Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis

What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.


That'd be because they were actively trying to kill you.  And Harkin was never on the table, because the entire point of that sequence was to capture him alive so he could give you Sidonis. Killing him would have just been real damn stupid, though admittedly, I wouldn't have minded it as a failure condition, which that loyalty mission lacked:

*Harkin is cornered. Renegade Interrupt Appears. Shep takes it*

BANG!

*Harkin slumps to the floor. Dead*

Garrus: "WTF! Oh, reeaaaaalllll nice Shepard!  What is WRONG with you? Were you paying attention at all?"

Shep: "Scum like that deserves nothing more."  *pops the heat sink* (or something else equally sanctimonious and Renegade-y)

Garrus:  "Yeah, well....@#$% you! Damn it!  You know what? For future reference: calibrations. Let's just go.  You mother...."


Now THIS is definately BI-WINNING lol

#72
Zulu_DFA

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Aradace wrote...

Zulu_DFA wrote...

Everybody knows it, too few admit it.

Can I have some of what you're on? Seriously.  Who died and told you that you had the ability to speak for me? [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]

Teknor wrote...

Zulu_DFA wrote...

Everybody knows it, too few admit it.

You are not everybody. You are not even a somebody.


See? classical examples of the unwillingness to admit that ME1 was better.

#73
Whatever42

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didymos1120 wrote...

NoSoyBueno wrote...


Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis

What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.


That'd be because they were actively trying to kill you.  And Harkin was never on the table, because the entire point of that sequence was to capture him alive so he could give you Sidonis. Killing him would have just been real damn stupid, though admittedly, I wouldn't have minded it as a failure condition, which that loyalty mission lacked:

*Harkin is cornered. Renegade Interrupt Appears. Shep takes it*

BANG!

*Harkin slumps to the floor. Dead*

Garrus: "WTF! Oh, reeaaaaalllll nice Shepard!  What is WRONG with you? Were you paying attention at all?"

Shep: "Scum like that deserves nothing more."  *pops the heat sink* (or something else equally sanctimonious and Renegade-y)

Garrus:  "Yeah, well....@#$% you! Damn it!  You know what? For future reference: calibrations. Let's just go.  You mother...."


That would have been seriously awesome. Image IPB

#74
CroGamer002

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didymos1120 wrote...

That'd be because they were actively trying to kill you.  And Harkin was never on the table, because the entire point of that sequence was to capture him alive so he could give you Sidonis. Killing him would have just been real damn stupid, though admittedly, I wouldn't have minded it as a failure condition, which that loyalty mission lacked:

*Harkin is cornered. Renegade Interrupt Appears. Shep takes it*

BANG!

*Harkin slumps to the floor. Dead*

Garrus: "WTF! Oh, reeaaaaalllll nice Shepard!  What is WRONG with you? Were you paying attention at all?"

Shep: "Scum like that deserves nothing more."  *pops the heat sink* (or something else equally sanctimonious and Renegade-y)

Garrus:  "Yeah, well....@#$% you! Damn it!  You know what? For future reference: calibrations. Let's just go.  You mother...."


That would have been awesome.

Modifié par Mesina2, 14 avril 2011 - 08:53 .


#75
CroGamer002

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Zulu_DFA wrote...

Aradace wrote...

Zulu_DFA wrote...

Everybody knows it, too few admit it.

Can I have some of what you're on? Seriously.  Who died and told you that you had the ability to speak for me? [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]

Teknor wrote...

Zulu_DFA wrote...

Everybody knows it, too few admit it.

You are not everybody. You are not even a somebody.


See? classical examples of the unwillingness to admit that ME1 was better.


Drugs are bad.