Grievances with ME2 (title changed to focus on topic)
#51
Posté 14 avril 2011 - 08:37
#52
Posté 14 avril 2011 - 08:37
#53
Posté 14 avril 2011 - 08:37
NoSoyBueno wrote...
The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.
Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence of with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.
-NSB
I love the part where you're leaving out that those are essentially the "bulk" of those kinds of decisions you get to make and that in almost every other instance, it's just like ME2 where you have to shoot first and ask questions later. You're a total ****ing rockstar from mars bro. You must have tiger blood or something.
#54
Posté 14 avril 2011 - 08:38
NoSoyBueno wrote...
The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.
Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence of with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.
-NSB
ME1 has a few minor fetch quests where you can talk or shoot someone. ME2 has them too. I can let the Batarians go or I can shoot them. I can let the merc go or I can shoot him. I can let the merc captain go or I can shoot him. I can kill the rabble rousing racist or I can shoot him.
Now you're going to claim that because those are cut-scenes and not an actual 20 second fire fight that it's COMPLETELY different. Go on.
#55
Posté 14 avril 2011 - 08:39
After you gun down all his mooks first.NoSoyBueno wrote...
Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.
-NSB
#56
Posté 14 avril 2011 - 08:39
Aradace wrote...
NoSoyBueno wrote...
The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.
Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence of with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.
-NSB
I love the part where you're leaving out that those are essentially the "bulk" of those kinds of decisions you get to make and that in almost every other instance, it's just like ME2 where you have to shoot first and ask questions later. You're a total ****ing rockstar from mars bro. You must have tiger blood or something.
This thread is neither winning nor bi-winning.
#57
Posté 14 avril 2011 - 08:40
I disagree, I thought ME1's story was, well, bad. Which isn't to say ME2's was good, but I vastly prefered ME2's approach to all things story related.Fiery Phoenix wrote...
ME2's main issues lied within the story writing and presentation, both of which ME1 excelled at.
#58
Posté 14 avril 2011 - 08:40
AdmiralCheez wrote...
After you gun down all his mooks first.NoSoyBueno wrote...
Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.
-NSB
I always loved those ME1 missions. Go talk to X. But to talk with X, you have to kill all his friends first. But X never seems to mind.
Modifié par Whatever666343431431654324, 14 avril 2011 - 08:40 .
#59
Posté 14 avril 2011 - 08:40
Totally unrelated but I have never had to fire a shot on the Major Kyle mission.AdmiralCheez wrote...
After you gun down all his mooks first.NoSoyBueno wrote...
Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.
-NSB
#60
Posté 14 avril 2011 - 08:41
UKStory135 wrote...
Aradace wrote...
NoSoyBueno wrote...
The problem is not that you are killing them in self-defense. The problem is that there is no way to defuse the situation. There is no choice involved here.
Two more examples from ME1:
-If I choose to confront Chorban, I can end the confrontation with violence of with words.
-I can make a weapons deal and part ways with Jax, or I can have a shootout with him.
-NSB
I love the part where you're leaving out that those are essentially the "bulk" of those kinds of decisions you get to make and that in almost every other instance, it's just like ME2 where you have to shoot first and ask questions later. You're a total ****ing rockstar from mars bro. You must have tiger blood or something.
This thread is neither winning nor bi-winning.
No it's not sadly lol. Wonder if you borrowed the OPs brain for 5 secs if you'd be like "Dude cant handle it, unplug this bastard"
#61
Posté 14 avril 2011 - 08:42
#62
Posté 14 avril 2011 - 08:42
AdmiralCheez wrote...
After you gun down all his mooks first.NoSoyBueno wrote...
Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.
-NSB
You can go to him without killing his mooks.
#63
Posté 14 avril 2011 - 08:43
Crud, bro, I was thinking of Toombs. My bad.Naltair wrote...
Totally unrelated but I have never had to fire a shot on the Major Kyle mission.AdmiralCheez wrote...
After you gun down all his mooks first.NoSoyBueno wrote...
Another example: I can have a peaceful resolution or a violent confrontation with Major Kyle.
-NSB
Modifié par AdmiralCheez, 14 avril 2011 - 08:45 .
#64
Posté 14 avril 2011 - 08:44
Phaedon wrote...
Comparing ME1 sidequests to ME2 sidequests? Really?
I got it! I know what it is! OP has the super, uber secret special pacifist version of ME1 where there was only one copy ever released. That MUST be it
#65
Posté 14 avril 2011 - 08:44
I still think both games are excellent and Mass Effect 2 made some awesome combat improvements.
#66
Posté 14 avril 2011 - 08:46
-I can confront Michel's blackmailer, and have either a violent confrontation or get him to back down.
-I can kill Wrex or gain his trust on Virmire.
-I can choose to leave Helena Blake to her criminal empire, or have a violent confrontation.
-I can choose to leave the Dr Ross' ExoGeni scientists be or have a violent confrontation on Nodacrux.
NSB
#67
Posté 14 avril 2011 - 08:47
AdmiralCheez wrote...
Crud, bro, I was thinking of Toombs. My bad.
Well he only cared about revenge, not for some mercs he hired.
#68
Posté 14 avril 2011 - 08:47
Things like elevators instead of horrible flashy loading screens (that take about as much time to load as elevators did to travel from point A to point
For me personaly, ME1 was a much more immersive and subtle experience with a good story, while ME2 was a better gameplay experience (though a bit to simplified) with a plot that was average at best.
#69
Posté 14 avril 2011 - 08:48
NoSoyBueno wrote...
What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis
That'd be because they were actively trying to kill you. And Harkin was never on the table, because the entire point of that sequence was to capture him alive so he could give you Sidonis. Killing him would have just been real damn stupid, though admittedly, I wouldn't have minded it as a failure condition, which that loyalty mission lacked:
*Harkin is cornered. Renegade Interrupt Appears. Shep takes it*
BANG!
*Harkin slumps to the floor. Dead*
Garrus: "WTF! Oh, reeaaaaalllll nice Shepard! What is WRONG with you? Were you paying attention at all?"
Shep: "Scum like that deserves nothing more." *pops the heat sink* (or something else equally sanctimonious and Renegade-y)
Garrus: "Yeah, well....@#$% you! Damn it! You know what? For future reference: calibrations. Let's just go. You mother...."
#70
Posté 14 avril 2011 - 08:50
You still have to kill the rest of the guards on Noveria. The rest besides Wrex don't really have much impact. Although it was nice to know that I turned Helena Blake into a social work trying to do some good on Omega.NoSoyBueno wrote...
-I can intimidate or charm the ERCS guards on Noveria when I go to Qui'in's apartment.
-I can confront Michel's blackmailer, and have either a violent confrontation or get him to back down.
-I can kill Wrex or gain his trust on Virmire.
-I can choose to leave Helena Blake to her criminal empire, or have a violent confrontation.
-I can choose to leave the Dr Ross' ExoGeni scientists be or have a violent confrontation on Nodacrux.
NSB
#71
Posté 14 avril 2011 - 08:50
didymos1120 wrote...
NoSoyBueno wrote...
What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis
That'd be because they were actively trying to kill you. And Harkin was never on the table, because the entire point of that sequence was to capture him alive so he could give you Sidonis. Killing him would have just been real damn stupid, though admittedly, I wouldn't have minded it as a failure condition, which that loyalty mission lacked:
*Harkin is cornered. Renegade Interrupt Appears. Shep takes it*
BANG!
*Harkin slumps to the floor. Dead*
Garrus: "WTF! Oh, reeaaaaalllll nice Shepard! What is WRONG with you? Were you paying attention at all?"
Shep: "Scum like that deserves nothing more." *pops the heat sink* (or something else equally sanctimonious and Renegade-y)
Garrus: "Yeah, well....@#$% you! Damn it! You know what? For future reference: calibrations. Let's just go. You mother...."
Now THIS is definately BI-WINNING lol
#72
Posté 14 avril 2011 - 08:52
Aradace wrote...
Can I have some of what you're on? Seriously. Who died and told you that you had the ability to speak for me? [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]Zulu_DFA wrote...
Everybody knows it, too few admit it.
Teknor wrote...
You are not everybody. You are not even a somebody.Zulu_DFA wrote...
Everybody knows it, too few admit it.
See? classical examples of the unwillingness to admit that ME1 was better.
#73
Posté 14 avril 2011 - 08:52
didymos1120 wrote...
NoSoyBueno wrote...
What about the 30 or so people you killed to get to that part? No remorse about killing them, but we have to keep a level head and not kill Harkin.Morality, hmm...what about Garrus' loyalty mission and taking revenge on Sidonis
That'd be because they were actively trying to kill you. And Harkin was never on the table, because the entire point of that sequence was to capture him alive so he could give you Sidonis. Killing him would have just been real damn stupid, though admittedly, I wouldn't have minded it as a failure condition, which that loyalty mission lacked:
*Harkin is cornered. Renegade Interrupt Appears. Shep takes it*
BANG!
*Harkin slumps to the floor. Dead*
Garrus: "WTF! Oh, reeaaaaalllll nice Shepard! What is WRONG with you? Were you paying attention at all?"
Shep: "Scum like that deserves nothing more." *pops the heat sink* (or something else equally sanctimonious and Renegade-y)
Garrus: "Yeah, well....@#$% you! Damn it! You know what? For future reference: calibrations. Let's just go. You mother...."
That would have been seriously awesome.
#74
Posté 14 avril 2011 - 08:52
didymos1120 wrote...
That'd be because they were actively trying to kill you. And Harkin was never on the table, because the entire point of that sequence was to capture him alive so he could give you Sidonis. Killing him would have just been real damn stupid, though admittedly, I wouldn't have minded it as a failure condition, which that loyalty mission lacked:
*Harkin is cornered. Renegade Interrupt Appears. Shep takes it*
BANG!
*Harkin slumps to the floor. Dead*
Garrus: "WTF! Oh, reeaaaaalllll nice Shepard! What is WRONG with you? Were you paying attention at all?"
Shep: "Scum like that deserves nothing more." *pops the heat sink* (or something else equally sanctimonious and Renegade-y)
Garrus: "Yeah, well....@#$% you! Damn it! You know what? For future reference: calibrations. Let's just go. You mother...."
That would have been awesome.
Modifié par Mesina2, 14 avril 2011 - 08:53 .
#75
Posté 14 avril 2011 - 08:54
Zulu_DFA wrote...
Aradace wrote...
Can I have some of what you're on? Seriously. Who died and told you that you had the ability to speak for me? [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]Zulu_DFA wrote...
Everybody knows it, too few admit it.Teknor wrote...
You are not everybody. You are not even a somebody.Zulu_DFA wrote...
Everybody knows it, too few admit it.
See? classical examples of the unwillingness to admit that ME1 was better.
Drugs are bad.





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