NoSoyBueno wrote...
and they're laced with insinuations regarding "smart RPGers vs. stupid shooter kids", and that's going to naturally ****** people off
I can't let this one go. It's utter nonsense. I play shooters myself (I've played Bad Company 2 more than I've played Mass Effect, and that is just one). The reason I play Mass Effect is because I want an RPG. The reason I make issue with it is that it is very easy to find shooters, but difficult to find something like Mass Effect (1).
One example, this is what you said:
However, to disagree with the first four is to say that an RPG should not have dialogue, morality, or exploration, and simply have combat.
(for the slow ones: dialogue, morality, and exploration are the cornerstones of RPGs)
First sentence is a strawman argument. And in the parentheses, who are the slow ones?
I am also not arguing that there should more non-combat missions - just more options to deal with these that might not necessarily result in mass slaughter. You say that it is just the nature of the missions that they are hostile, but that is not immutable. The developers could alternatively have written Miranda's mission such that you could confront Niket peacefully, and then make a decision about whether to pursue the violent path - such a mission would make sense and introduces a much more troubling moral dilemma than killing a guy who is about to die anyway.
BW could have made every single mission to have non-combat options, but would that be a better game? Which missions should have non-combat options? Who gets to decide? You? Me?
The point is, they didn't HAVE to make the missions demand lots of violence.
Well they did, and let me tell you, it was a lot of fun. Miranda's mission on insanity has a mix of CQC and complex flanking routes. The layout and enemy types made it difficult to camp in one place and cheese out. You must know when to rush in and use the right powers and weapons, and good sense of timing to get past their defensive positions to strike at their vulnerable points. I thoroughly enjoyed it from a strategic standpoint. I did a lot for Miranda, and because I did it the hard way, I
deserve her loyalty. That's the payoff.
I wouldn't know if NOT fighting on that mission would have been made ME2 a better game than ME1. I just know that the current version is pretty fun and challenging.
My post DID invite conversation. If the title is inflammatory, it's because the nature of this forum demands it. Like I said, I kept it short and titled it as such so as to keep things clear and not just let people off with 'TL;DR'. I am not just making that up, either, because some weeks ago, I posted a thread in which I elaborated on many of the same grievances, but it was long and aptly titled so nobody paid any attention.
You're responsible for the tone and direction of your conversation, and if you don't like the trolled-out atmosphere, do something about it instead being part of the problem.
If your real issue after all these pages was really just about
having more non-combat options, then don't post something about
ME1>ME2 and post a thread called "More Non-Combat Options Would Have Made ME2 Better." Then people will talk about things like "OK, what kinds of options are you think of? Should Miranda's mission been better if you didn't have to fight?" etc etc. It's a perfectly legitimate issue. Samara's LM is one of my favorites, and I would have loved to have more missions like it. It does not however, automatically make me believe ME1>ME2.
Modifié par Tony Gunslinger, 15 avril 2011 - 01:58 .