Arishok Spec/Skillset??
Débuté par
JEbach138
, avril 14 2011 09:06
#1
Posté 14 avril 2011 - 09:06
Hey all, I was wondering (sorry if already adressed), so the Arishok is a dual wielder of non-daggers..I know this can be done with model swapping but if you were to play that part as the arishok instead of hawke, and you looked at his inventory, would those items say they were daggers instead of longsword/1h axe? and also, if they are is he a rogue? or a warrior? ive done 1 playthrough so I dont really remember what kinda skills he uses during the fight but are those obtainable? If so how? I am playing as a Qunari hawke..and I know how to dual wield 1h weaps but is there certain skills he had that players dont? or would I just haveto use t he rogues dual wield tree? thanks
#2
Posté 14 avril 2011 - 09:09
Those weapons are props, they have no stats or designations of any kind. All of his attacks are scripted, there is no skill tree for the Arishok.
#3
Posté 14 avril 2011 - 09:16
Ok so he is basically just dual wielding with different "prop models" then? Is there a way to create a new tree or skill/spell that uses the attack animations of the different bosses (i.e. Arishok, Meredith ect)?
#4
Posté 14 avril 2011 - 09:30
I'm not going to say it can't be done, but it would be a whole lot more likely that someone would if we had the toolset updated.
#5
Posté 15 avril 2011 - 12:11
I've added:
gen_im_npc_wep_dua_aria.uti
gen_im_npc_wep_dua_arib.uti
to my inventory before, and they are his axe and sword. They're classified as daggers.
I tried to switch to his appearance and add hit talents so I could use them, but unlike Meredith's, which work when you're using her appearance, his don't work at all.
gen_im_npc_wep_dua_aria.uti
gen_im_npc_wep_dua_arib.uti
to my inventory before, and they are his axe and sword. They're classified as daggers.
I tried to switch to his appearance and add hit talents so I could use them, but unlike Meredith's, which work when you're using her appearance, his don't work at all.
#6
Posté 15 avril 2011 - 12:53
Would be nice to add the spinning ability he has to rogues normally. Rogues are (intentionally most likely) lacking any kind of AoE skills.
#7
Posté 15 avril 2011 - 03:00
yeah, im using the rebel qunari now, he is a warr, im trying to decide if being a warr and adding some of the rogue skills would be better than being a rogue and adding some warr skills..hard to say..next act ima change him to the arvaraad qunari (one with the sweet armor). I was also wondering, with the mods that remove reqirements (i have one not sure wich one), when a mage uses a 2h sword he can do spells (although they are not animated they can still be done), but for some reason when i equip a diff weapon type with the warrior skills such as scythe, it says 2hand weap is required? is there a way to remove that? and if I did and i equiped 2 "daggers", would the animation still work where he zoomz forward all fast and chops people up? cos id like to be able to use some skills from both..thanks for all the imput people =)
#8
Posté 15 avril 2011 - 03:29
Many of the skills such as Scythe require the 2h weapon anims to work. The staff or one hand weapons or daggers do not have 2h weapon anims which the skill is dependent upon. As far as I am aware, nobody has been successful in trying to bypass this, yet.
#9
Posté 15 avril 2011 - 03:58
aw shucks, well thanks for all the info, I appreciate it
#10
Posté 15 avril 2011 - 04:00
Give it time, there are enough people interested in this kind of mod that someone will figure it out!
#11
Posté 15 avril 2011 - 04:45
I know, if only the creators of the games we all love so much actually cared as much as us...:'( hah hopfully they are not foolish enough to abandon such a huge community(hunk of their future profits) and force us to continue making C-list mods...(or in some cases, A-list mods with C-list methods..lol)





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