Exploding Enemies - Not so unrealistic
#1
Posté 14 avril 2011 - 09:25
Maybe enemies are so explody and gory because the whole play through is kind of through the eyes of Varric. The unrealistic aspect of it never bothered me personally, but I know it did some people, and now, thinking of it this way, it bothers me even less.
Maybe there are more quirks of the game that when, applied under this light, make you think twice about them? I know I'm going to be keeping an eye out for them as I continue my game.
I'd love your thoughts on this.
#2
Posté 14 avril 2011 - 09:26
#3
Posté 14 avril 2011 - 09:28
It makes shooting someone with an arrow and them disintegrating less of a WTF moment.
I also love the idea of Varric sitting there and telling Cassandra these ridiculously exaggerated stories about the fights that come complete with actions and sound effects.
#4
Posté 14 avril 2011 - 09:29
Although personally i have a hard time of managing it as i just checked the starting part of the game with a rouge and out of something like 20 or more darkspawn 17 of them was diced up in 6-7 parts when i killed them.
Although i can see an exaggeration like that from someone that writes stories like Hard in Hightown-Siege Harder.....
#5
Posté 14 avril 2011 - 09:29
carokube wrote...
Just thought about this while I was on my second play through and just did the opening scene in Bartrand's mansion for Varric's Family Matters quest.
Maybe enemies are so explody and gory because the whole play through is kind of through the eyes of Varric. The unrealistic aspect of it never bothered me personally, but I know it did some people, and now, thinking of it this way, it bothers me even less.
Maybe there are more quirks of the game that when, applied under this light, make you think twice about them? I know I'm going to be keeping an eye out for them as I continue my game.
I'd love your thoughts on this.
And the fed-ex quests where you find random stuff, and magically know who's the owner is just because Varric wasn't there but heard rumors about it!
BRILLIANT
not
#6
Posté 14 avril 2011 - 09:38
carokube wrote...
Just thought about this while I was on my second play through and just did the opening scene in Bartrand's mansion for Varric's Family Matters quest.
Maybe enemies are so explody and gory because the whole play through is kind of through the eyes of Varric. The unrealistic aspect of it never bothered me personally, but I know it did some people, and now, thinking of it this way, it bothers me even less.
Maybe there are more quirks of the game that when, applied under this light, make you think twice about them? I know I'm going to be keeping an eye out for them as I continue my game.
I'd love your thoughts on this.
Agreed, being stabbed in the back and causes your enemy to explode isnt gonna happen if you do it irl. BioWare could take a peek at Dead Space series gory scenes.
In terms of gore it isnt much detailed as the previous Dragon Age, just blood splashing out and pieces of blocky body parts crumbling on DA2
If only they could apply the finishing moves from Origins to DA3
#7
Posté 14 avril 2011 - 09:41
#8
Posté 14 avril 2011 - 09:44
Edli wrote...
Good thing it was not Sandal telling the story then.
LOL....every fight would be BOOM! Then they died...
#9
Posté 14 avril 2011 - 09:48
As far as the story telling, I've seen people try to use this as the reason for too much stuff. The change in the elves and Darkspawn, the reused areas, the gory fights. When the truth is, this is just how they chose to make the game.
#10
Posté 14 avril 2011 - 09:48
carokube wrote...
Just thought about this while I was on my second play through and just did the opening scene in Bartrand's mansion for Varric's Family Matters quest.
Maybe enemies are so explody and gory because the whole play through is kind of through the eyes of Varric. The unrealistic aspect of it never bothered me personally, but I know it did some people, and now, thinking of it this way, it bothers me even less.
Maybe there are more quirks of the game that when, applied under this light, make you think twice about them? I know I'm going to be keeping an eye out for them as I continue my game.
I'd love your thoughts on this.
This has gotten old. Every absurd flaw with this game has now officially been blamed on Varric, one of two companions (the other being Aveline) that I didn't want to set on fire.
#11
Posté 14 avril 2011 - 09:49
Sorry, but a mass does not blow up, explode body, it crushes it. Flattens it.
A sword with both hands, do not cut into slices a human body.
The human body is not a mannequin, a doll of clay or wood.
you can blow heads, cut a body into two parts, but that's what, thank you for staying close to the realism, and to return to what it was in DAO.
Modifié par Sylvianus, 14 avril 2011 - 09:49 .
#12
Posté 14 avril 2011 - 09:58
#13
Posté 14 avril 2011 - 10:00
Modifié par Eurypterid, 14 avril 2011 - 10:00 .
#14
Posté 14 avril 2011 - 10:15
THAT explains it!Alex Kershaw wrote...
I don't accept this 'framed narrative' excuse for going over the top... It's like having the game stop randomly and saying Varric had a heart attack.
There are no Female Dwarves because Varric is gay and can't stand girls. Anders didn't really get retconned, It was just a generic mage, but Varric knew Anders personally and jazzed the story up. Varric is really slow, but is self consious about it so he sped everyone up. Varric hates leather, so he gave everyone personal armor. Varric hates elves so he made them look small and weak.
#15
Posté 14 avril 2011 - 10:20
It's not something i like, but it's reasonable. Just because he tells you what happened doesn't mean that it's exactly the way it went down. It wouldn't be the first time, given that the epilogues of DA:O and the codex entries of both games are just hearsays as well.
But my problem is that such a fuss is made over it. It's not like DA:O didn't have silly combat elements.
#16
Posté 14 avril 2011 - 10:21
#17
Posté 14 avril 2011 - 10:28
berelinde wrote...
The thing that bugs me most about the exploding bodies is that they don't explode into meaty chunks (ewwww), but rather neat polygonal Lego pieces in the center of a red latex paint explosion. Somehow, they manage to lose their armor, gender identity, and even their hair in the process.
Do you mean ... like this ?? :

#18
Posté 14 avril 2011 - 10:30
It's the lazyest way.berelinde wrote...
The thing that bugs me most about the exploding bodies is that they don't explode into meaty chunks (ewwww), but rather neat polygonal Lego pieces in the center of a red latex paint explosion. Somehow, they manage to lose their armor, gender identity, and even their hair in the process.
You just have to detach articulations and drop the physics from the model...
#19
Posté 14 avril 2011 - 10:30
#20
Posté 14 avril 2011 - 10:31
Kind of like the way a 10-year-old tells a story?ReallyRue wrote...
I also love the idea of Varric sitting there and telling Cassandra these ridiculously exaggerated stories about the fights that come complete with actions and sound effects.
#21
Posté 14 avril 2011 - 10:31
This can have only one possible meaning:xkg wrote...
berelinde wrote...
The thing that bugs me most about the exploding bodies is that they don't explode into meaty chunks (ewwww), but rather neat polygonal Lego pieces in the center of a red latex paint explosion. Somehow, they manage to lose their armor, gender identity, and even their hair in the process.
Do you mean ... like this ?? :hehe
Varric has 2 fetishes. Mannequins and dead bodies. And he enjoys them so much that he combined them.
#22
Posté 14 avril 2011 - 10:37
Varric's definitely is gay because Fenris is, excuse me, I have to girl squee, incredibly attractive, and no other elf is (honestly, all the ones I can remember are ginger and, uh, ew gross), so clearly Varric is in love with Fenris.
It's all making sense now.
#23
Posté 14 avril 2011 - 10:39
The funny thing is that once people die without explosions, they do so rather well, and stagger and fall - but meh.
Currently playing the witcher, and all from how you get cuts on the enemy when they start to bleed, to the spray of blood on the ground, based upon your sword style, are all so much better than what DA2 did.
Than DA:O too, but anyway.
And as pointed out Varric is to say what really happened, but even if he did exaggerate, it doesn't make for a good experience to me at all.
Modifié par randName, 14 avril 2011 - 10:40 .
#24
Posté 14 avril 2011 - 10:43
randName wrote...
It's just stupid for me, arrows don't dismember all bodyparts, if any - nor does daggers, or you are most likely dead before a dagger cuts through your chest from side to side.
The funny thing is that once people die without explosions, they do so rather well, and stagger and fall - but meh.
Currently playing the witcher, and all from how you get cuts on the enemy when they start to bleed, to the spray of blood on the ground, based upon your sword style, are all so much better than what DA2 did.
Than DA:O too, but anyway.
I just bought The Witcher on steam and played however long it takes me to get to the first fight or so... can you give further insight? I haven't been able to get into it because, well, honestly, the red haired chick's boob jiggled while she walked and I only get to play as this male main character so I couldn't get into it. BUT if the story is seriously good I would be willing to continue.
#25
Posté 14 avril 2011 - 10:49
Hehehe...





Retour en haut






