Do you mean ... like this ?? :

That honestly reminds me of F.E.A.R. Except that the dead guys kept their hair and gear and stuff when they exploded. But it was actually really impressive when that game first came out. In 2005.
F-C wrote...
i think its just being nitpicky to care about things like this.
maybe it isnt realistic for bodies to explode from rogues daggers... but neither is merril casting a lightning storm, or anders being able to magically heal wounds.
it just doesnt matter to me. the entire game is unrealistic when you think about it... as are most video games.
you can try to justify it saying its magical weapons, or through the eyes of a story teller, or whatever else... it just doesnt matter.
the developers thought it made the combat more exciting and thats really it.
Modifié par DocDoomII, 14 avril 2011 - 11:21 .
Modifié par Romantiq, 14 avril 2011 - 11:44 .
F-C wrote...
i think its just being nitpicky to care about things like this.
maybe it isnt realistic for bodies to explode from rogues daggers... but neither is merril casting a lightning storm, or anders being able to magically heal wounds.
it just doesnt matter to me. the entire game is unrealistic when you think about it... as are most video games.
you can try to justify it saying its magical weapons, or through the eyes of a story teller, or whatever else... it just doesnt matter.
the developers thought it made the combat more exciting and thats really it.
Modifié par Boiny Bunny, 14 avril 2011 - 11:59 .
Modifié par mrcrusty, 15 avril 2011 - 12:06 .
Enemy waves? A Varric did it.Boiny Bunny wrote...
Yes, just blame everything shockingly bad about this game on Varric's narration.
Hehehe...
Pandaman102 wrote...
The argument that people explode, dungeons all look the same, the shallowness of the "pick up and return" quests, and endless waves of teleporting enemies are due to Varric's story telling is a cop out. In none of the interviews did any of the developers even try to hint at such an excuse, so it's purely a fan justification of bad game design.
Modifié par Mage One, 15 avril 2011 - 02:20 .
Psython wrote...
Agreed, huge step in the wrong direction. I think combat can be fast and frantic while being plausable. Weapons need a feeling of weight and momentum that I feel is lost in DA2. The exploding enemies just seems kind of silly. Its fun in a game like darksiders but in a mature dark fantasy game? Its like physically impossible to chop a man in half with a greatsword even if he is standing still and naked. You might be able to do a leg with a daikatana. With armor on dismemberment should be a rare occurance. Daggers are for slashing and stabby stab but would never dismember. I just want the combat to be plausable and impactful instead of floaty and cartoony.
Roxlimn wrote...
If you want to be a stickler about physics, you might also want to check out Scythe, Whirlwind, MIghty Blow, and Closing Attack are all pretty unrealistic as well. Why focus on exploding bodies? Let's make Warriors and Rogues universally crappier by saddling them with realistic physics.
Modifié par Roxlimn, 15 avril 2011 - 04:43 .
carokube wrote...
Just thought about this while I was on my second play through and just did the opening scene in Bartrand's mansion for Varric's Family Matters quest.
Maybe enemies are so explody and gory because the whole play through is kind of through the eyes of Varric. The unrealistic aspect of it never bothered me personally, but I know it did some people, and now, thinking of it this way, it bothers me even less.
Maybe there are more quirks of the game that when, applied under this light, make you think twice about them? I know I'm going to be keeping an eye out for them as I continue my game.
I'd love your thoughts on this.