Cataca wrote...
How do i have to imagine varric telling the story then?
And then there came a wave of spontaniously teleporting enemy templars, they did backflips and stuff. Hawke went to the third from the right and BOOOOM bloody explosion, then the next and BOOOOOM off the limbs go, he uses backstab and BOOOOOOM there is only red fog and limbs. Then he goes to the next one but he doesnt explode, then BOOOOM... and so on
Do you tell anyone a story like that? I think not. Inconsistencies and stupid elements were not implemented as *read between the lines* story element.
To be fair... yeah i might be telling a story like that. But in my opinion there is something i wouldn't tell in a story:
"And then Hawke ran left towards the Exit from the Dark Alley, only to remember he might wanted to purchase some goods, but after he ran a couple steps, he decided he could make the purchase in the next zone, thus he turned around. But just before we were able to reach the exit, he yet again changed his mind, to check if he might forgot to check the vendors for some armor upgrade for his Group. Then we we finally arrive back the the vendors he ran from one to the next, checking on them, going back to the first because he had to check on the prices again, only to run in another circle around the stalls."
Seriously, i forgot counting how often i would run into one direction and then suddenly remembering i wanted to do something else, forgot some shop in the area to check or simply decided that it might be better to purchase now.
Or i ran down the wrong alley, because i didn't check the map and thought the questgiver or whatever was that way. And then ended up "running in circles" around and with my group.
Even if i got lost, i would not painstakingly tell every detail of making myself look like a perfect dimwith for running a couple kilometers extra or running around marketstalls in a situation in which i probably could have told one of my groupmates to walk to the other stall and check the price. instead of initiating the same conversation with Merchants again to look at their shops.
Chalking up what we see and do in the game to be part of Varrics Narrative just makes for Varric to be one of the worst Storytellers of all time, because every minute, every move you do in game would be something Varric tells to Cassandra. And it makes Hawke look awefully stupid.
Especially if i have to compare stuff, change equipment around, maybe run back to the hideout to change the weapons or rings of my companions, only to run back to the very same merchant i visit not moments ago.
Either everything is Varrics Narrative which makes his story incredibly stupid, by having him actually tell how you as the player need to navigate with the shortcomings of a videogame (there is no "Look Merril, go and fetch some health potions from the merchant, i will meet with you in 5 minutes infront of our mission target. Isabella, please be so kind and could you take the detour down to the docks, and tell that shady looking figure we finished his job?" and seriously, if you work as a team.. there is no real reason to run errands with everyone around, not if you could manage four times as fast if everyone would take up on a task) and selling the fact to the audience that Hawke was to scared to go to the marketplace without having his handheld by 3 of his friends.
Or we are actually forgetting the whole Varrics Narrative argument and accept the fact: This game is nowhere near the standards we came to expect from a high profile company such as Bioware.