Roxlimn wrote...
I agree that a party-sensitive spawn dynamic would have been more
interesting than the static spawn point design they went with in DA2.
That
said, I disagree that spawn points make tactical situations no more
dynamic than a no-spawn design. The no-spawn design is significantly
more static.
Static is static, one breaks immersion and is one of the major complaints of the contra DA2 crowd, and one has been utilized since NWN 1. I dont mind spawns as such, as long as they dont magically appear out of thin air. There would be enough room to make a spawn mechanic at choke points that rush you. If some thieves come down from roofs, so be it, i can swallow that. As is, we have magical ninja templars. If thats not counter lore, i dont know what is.
We're talking about the difficulty settings on this particular
point. The settings are there to accommodate growing proficiency with
the game mechanics. It does that reasonably well. I don't believe I
said that the AI was any better on the higher settings, nor have I said
that I am against better AI. I just don't think that a significantly
better AI is possible in a game product of this nature.
Then i didnt bring my point across properly, or we have been talking about different things, i was discussing how difficulty should be a mostly "AI"/skill based difficulty increase instead simply making them hit harder and soak more damage. That concept is fine in MMOs where you mindlessly grind mobs, i expect more in a single player rpg.
That is a statement of an apriori assumption, not an argument. I
can't tell you to like the game against your preferences. I'm only
pointing out that those are your own preferences. Not liking the game
doesn't mean that that game is automatically bad, or that the thing you
dislike about it is automatically bad. That's my point in a nutshell.
I never argued that im the epitome of good taste, but, i have a hard time imagining how others like the cartoonishly violent allmost caricatural combat with the lore and immersion breaking spawn mechanic. Thats my point, in a nutshell.
Modifié par Cataca, 15 avril 2011 - 08:50 .





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