So your original complaint isn't that the chance of an enemy staggering a few seconds before dropping was what was confusing, but every death animation in DA:O was confusing? I thought you were referring to the one animation where the enemy would be stabbed, stagger for two or three seconds, and finally drop to the ground - which not all of them were.Roxlimn wrote...
It's already functional. You're informed obviously when the enemy dies, and it disappears after. In that sense, it's an effective feedback device over just standing animation.
In that case I honestly don't know what to say. The original death animations were plenty feedback for me, even when distracted, and simply never came across my mind that anyone is unable to recognize something so obvious. I suppose exploding giblets would be more functional for those who had problems with the original animations, but for everyone else that's tossing out any attempts at realism for zero improvements to functionality.
Again, I can't comment much since I don't go around cutting people down, but the same goes for you, so it's pointless for us to try and bicker over this point. Theoretically I could dig around some video site and link execution videos so we can both see how fast bodies drop in real life, but I'll probably get banned for that.Roxlimn wrote...
The only way to make it equivalently instant to explosion is to make the animation transition from standing to prone similarly brisk in every instance of death, and there's no way to make that more realistic than bodies exploding.





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